libobs: Add surround sound audio support

(This commit also modifies the following modules: UI,
deps/media-playback, coreaudio-encoder, decklink, linux-alsa,
linux-pulseaudio, mac-capture, obs-ffmpeg, obs-filters, obs-libfdk,
obs-outputs, win-dshow, and win-wasapi)

Adds surround sound audio support to the core, core plugins, and user
interface.

Compatible streaming services: Twitch, FB 360 live
Compatible protocols: rtmp / mpeg-ts tcp udp
Compatible file formats: mkv mp4 ts  (others untested)
Compatible codecs: ffmpeg aac, fdk_aac, CoreAudio aac,
		   opus, vorbis, pcm (others untested).
Tested streaming servers: wowza, nginx
	 HLS, mpeg-dash : surround passthrough
Html5 players tested with live surround:
	 videojs, mediaelement, viblast (hls+dash), hls.js
Decklink: on win32, swap channels order for 5.1 7.1
         (due to different channel mapping on wav, mpeg, ffmpeg)
Audio filters: surround working.
Monitoring: surround working (win macOs linux (pulse-audio)).
VST:	 stereo plugins keep in general only the first two channels.
	 surround plugins should work (e.g. mcfx does).
OS: win, macOs, linux (alsa, pulse-audio).
Misc: larger audio bitrates unlocked to accommodate more channels
NB: mf-aac only supports mono and stereo + 5.1 on win 10
         (not implemented due to lack of usefulness)

Closes jp9000/obs-studio#968
This commit is contained in:
pkviet
2017-05-27 02:15:54 +02:00
committed by jp9000
parent 54ecfc8fe7
commit bbac3280c1
30 changed files with 628 additions and 116 deletions

View File

@@ -9,7 +9,11 @@
#define LOG(level, message, ...) blog(level, "%s: " message, \
obs_source_get_name(this->decklink->GetSource()), ##__VA_ARGS__)
#define ISSTEREO(flag) ((flag) == SPEAKERS_STEREO)
#ifdef _WIN32
#define IS_WIN 1
#else
#define IS_WIN 0
#endif
static inline enum video_format ConvertPixelFormat(BMDPixelFormat format)
{
@@ -26,9 +30,13 @@ static inline enum video_format ConvertPixelFormat(BMDPixelFormat format)
static inline int ConvertChannelFormat(speaker_layout format)
{
switch (format) {
case SPEAKERS_2POINT1:
case SPEAKERS_QUAD:
case SPEAKERS_4POINT1:
case SPEAKERS_5POINT1:
case SPEAKERS_5POINT1_SURROUND:
case SPEAKERS_7POINT1:
case SPEAKERS_7POINT1_SURROUND:
return 8;
default:
@@ -40,13 +48,16 @@ static inline int ConvertChannelFormat(speaker_layout format)
static inline audio_repack_mode_t ConvertRepackFormat(speaker_layout format)
{
switch (format) {
case SPEAKERS_QUAD:
return repack_mode_8to4ch_swap23;
case SPEAKERS_4POINT1:
return repack_mode_8to5ch_swap23;
case SPEAKERS_5POINT1:
case SPEAKERS_5POINT1_SURROUND:
return repack_mode_8to6ch_swap23;
case SPEAKERS_7POINT1:
return repack_mode_8ch_swap23;
case SPEAKERS_7POINT1_SURROUND:
return repack_mode_8ch_swap23_swap46_swap57;
default:
assert(false && "No repack requested");
return (audio_repack_mode_t)-1;
@@ -90,15 +101,23 @@ void DeckLinkDeviceInstance::HandleAudioPacket(
(uint64_t)currentPacket.samples_per_sec;
}
if (!ISSTEREO(channelFormat)) {
int maxdevicechannel = device->GetMaxChannel();
bool isWin = IS_WIN;
if (channelFormat != SPEAKERS_UNKNOWN &&
channelFormat != SPEAKERS_MONO &&
channelFormat != SPEAKERS_STEREO &&
channelFormat != SPEAKERS_2POINT1 &&
maxdevicechannel >= 8 &&
isWin) {
if (audioRepacker->repack((uint8_t *)bytes, frameCount) < 0) {
LOG(LOG_ERROR, "Failed to convert audio packet data");
return;
}
currentPacket.data[0] = (*audioRepacker)->packet_buffer;
currentPacket.data[0] = (*audioRepacker)->packet_buffer;
} else {
currentPacket.data[0] = (uint8_t *)bytes;
currentPacket.data[0] = (uint8_t *)bytes;
}
nextAudioTS = timestamp +
@@ -218,6 +237,9 @@ bool DeckLinkDeviceInstance::StartCapture(DeckLinkDeviceMode *mode_)
channelFormat = decklink->GetChannelFormat();
currentPacket.speakers = channelFormat;
int maxdevicechannel = device->GetMaxChannel();
bool isWin = IS_WIN;
if (channelFormat != SPEAKERS_UNKNOWN) {
const int channel = ConvertChannelFormat(channelFormat);
const HRESULT audioResult = input->EnableAudioInput(
@@ -226,8 +248,15 @@ bool DeckLinkDeviceInstance::StartCapture(DeckLinkDeviceMode *mode_)
if (audioResult != S_OK)
LOG(LOG_WARNING, "Failed to enable audio input; continuing...");
if (!ISSTEREO(channelFormat)) {
const audio_repack_mode_t repack_mode = ConvertRepackFormat(channelFormat);
if (channelFormat != SPEAKERS_UNKNOWN &&
channelFormat != SPEAKERS_MONO &&
channelFormat != SPEAKERS_STEREO &&
channelFormat != SPEAKERS_2POINT1 &&
maxdevicechannel >= 8 &&
isWin) {
const audio_repack_mode_t repack_mode = ConvertRepackFormat
(channelFormat);
audioRepacker = new AudioRepacker(repack_mode);
}
}