From bf902d87024df4b9cee81bbcdcd09bf4cf542d70 Mon Sep 17 00:00:00 2001 From: Ryan Foster Date: Fri, 6 Jun 2025 13:24:56 -0400 Subject: [PATCH] CI: Fix Steam upload again After bf48a84d1ccdd564e2ea2b9cfc6722dc08b38092, the scheduled nightly runs began to fail because the filenames of the artifacts had changed. This would also have caused uploads on tag to fail. Explicitly specify the asset architecture here. Windows arm64 builds are still ignored for Steam Upload for now. --- .github/actions/steam-upload/action.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/actions/steam-upload/action.yaml b/.github/actions/steam-upload/action.yaml index dbae5e07b..1b7aefad2 100644 --- a/.github/actions/steam-upload/action.yaml +++ b/.github/actions/steam-upload/action.yaml @@ -168,7 +168,7 @@ runs: print '::group::Prepare Windows x64 assets' mkdir -p steam-windows && pushd steam-windows - unzip ${root_dir}/(#i)obs-studio-*-windows.zip + unzip ${root_dir}/(#i)obs-studio-*-windows-x64.zip rm ${root_dir}/(#i)obs-studio-*-windows*.zip cp -r ${root_dir}/build-aux/steam/scripts_windows scripts