UI: Replace usage of obs_scene_sceneitem_from_source

Instead of first creating the scene item and then finding it again using
a method that's generally problematic (and only works here because we
know that there is only one instance of a source), let's just remember
the scene item in AddNew after we create it, similar to the source
itself.
This commit is contained in:
gxalpha
2024-09-07 21:57:33 +02:00
committed by Ryan Foster
parent b4137fa65a
commit e3435f8dee

View File

@@ -22,12 +22,16 @@
#include "obs-app.hpp"
struct AddSourceData {
/* Input data */
obs_source_t *source;
bool visible;
obs_transform_info *transform = nullptr;
obs_sceneitem_crop *crop = nullptr;
obs_blending_method *blend_method = nullptr;
obs_blending_type *blend_mode = nullptr;
/* Return data */
obs_sceneitem_t *scene_item = nullptr;
};
bool OBSBasicSourceSelect::EnumSources(void *data, obs_source_t *source)
@@ -132,6 +136,8 @@ static void AddSource(void *_data, obs_scene_t *scene)
obs_sceneitem_set_blending_mode(sceneitem, *data->blend_mode);
obs_sceneitem_set_visible(sceneitem, data->visible);
data->scene_item = sceneitem;
}
char *get_new_source_name(const char *name, const char *format)
@@ -201,7 +207,8 @@ static void AddExisting(const char *name, bool visible, bool duplicate,
}
bool AddNew(QWidget *parent, const char *id, const char *name,
const bool visible, OBSSource &newSource)
const bool visible, OBSSource &newSource,
OBSSceneItem &newSceneItem)
{
OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
@@ -228,6 +235,7 @@ bool AddNew(QWidget *parent, const char *id, const char *name,
obs_leave_graphics();
newSource = source;
newSceneItem = data.scene_item;
/* set monitoring if source monitors by default */
uint32_t flags = obs_source_get_output_flags(source);
@@ -304,12 +312,12 @@ void OBSBasicSourceSelect::on_buttonBox_accepted()
return;
}
OBSSceneItem item;
if (!AddNew(this, id, QT_TO_UTF8(ui->sourceName->text()),
visible, newSource))
visible, newSource, item))
return;
OBSBasic *main =
reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
OBSBasic *main = OBSBasic::Get();
std::string scene_name =
obs_source_get_name(main->GetCurrentSceneSource());
auto undo = [scene_name, main](const std::string &data) {
@@ -323,8 +331,6 @@ void OBSBasicSourceSelect::on_buttonBox_accepted()
};
OBSDataAutoRelease wrapper = obs_data_create();
obs_data_set_string(wrapper, "id", id);
OBSSceneItemAutoRelease item = obs_scene_sceneitem_from_source(
main->GetCurrentScene(), newSource);
obs_data_set_int(wrapper, "item_id",
obs_sceneitem_get_id(item));
obs_data_set_string(
@@ -340,12 +346,10 @@ void OBSBasicSourceSelect::on_buttonBox_accepted()
OBSDataAutoRelease dat =
obs_data_create_from_json(data.c_str());
OBSSource source;
OBSSceneItem item;
AddNew(NULL, obs_data_get_string(dat, "id"),
obs_data_get_string(dat, "name"),
obs_data_get_bool(dat, "visible"), source);
OBSSceneItemAutoRelease item =
obs_scene_sceneitem_from_source(
main->GetCurrentScene(), source);
obs_data_get_bool(dat, "visible"), source, item);
obs_sceneitem_set_id(item, (int64_t)obs_data_get_int(
dat, "item_id"));
};