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decklink: Query for preroll frame count
Three is recommended though, so use at least that many.
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@@ -70,7 +70,7 @@ protected:
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std::vector<uint8_t> frameData;
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BMDTimeValue frameDuration;
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BMDTimeScale frameTimescale;
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size_t totalFramesScheduled;
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BMDTimeScale totalFramesScheduled;
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ComPtr<RenderDelegate<DeckLinkDeviceInstance>> renderDelegate;
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void FinalizeStream();
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