SCK has too many open issues on macOS 12 to enable full functionality
on that version. Window Capture has the biggest performance uplift and
so far the least amount of quirks, so leave this variant (with the
"Beta" qualifier) for macOS versions before Ventura.
This adds a slider to set variable mask refresh rate.
This is useful to alleviate the GPU load so that the mask generation
can optionally be done every n frames (n = 1-4).
Signed-off-by: pkv <pkv@obsproject.com>
The AI detection is improved by enabling temporal processing for the
NVIDIA Background Removal filter.
This requires NVIDIA Video Effects version >= 7.1.0.
Fixes issue #7639 (VRR issue with previous sdk versions).
Signed-off-by: pkv <pkv@obsproject.com>
This warns the user if the SDK version is outdated and suggests to
upgrade through a warning in the Properties window of the
filter.
Also removed the label RTX from the logs, just keeping NVIDIA Audio.
Signed-off-by: pkv <pkv@obsproject.com>
This checks if the redistributable for NVIDIA Video FX is the latest.
If it is not, a warning is displayed in the Property window for the
filter.
Also removed the label RTX from the logs, just keeping NVIDIA Video FX.
The NVIDIA Video FX loader has been updated to sdk 7.1.0.
The new functions of the sdk are not loaded though.
Signed-off-by: pkv <pkv@obsproject.com>
This fixes deprecation warnings since the channels member of
AVCodecContext is marked as deprecated [1], as well as the channels
member of AVFrame [2].
In all instances where a warning appear, a switch to the new API is
done.
[1] lavc: switch to the new channel layout API
FFmpeg/FFmpeg@548aeb9
[2] Bump minor versions after the channel layout changes
FFmpeg/FFmpeg@cdba98bb80
Signed-off-by: pkv <pkv@obsproject.com>
The channel_layout API was overhauled by FFmpeg [1-4]. The previous
bitmask channel_layout is replaced by a struct ch_layout which combines
the number of channels, a bitmask and other infos. This struct must now
be supplied to AVframes since avutil >= 57.24.100 and to
AVCodecContext since avcodec 59.24.100 per (1].
This commit provides the required info to obs-ffmpeg-mpegts.
[1] Bump minor versions after the channel layout changes
FFmpeg/FFmpeg@cdba98b
[2] lavc: switch to the new channel layout API
FFmpeg/FFmpeg@548aeb9
[3] avutil/channel_layout: Add a new channel layout API
FFmpeg/FFmpeg@086a804
[4] avframe: switch to the new channel layout API db6efa18
FFmpeg/FFmpeg@db6efa1
Signed-off-by: pkv <pkv@obsproject.com>
Erroring out of NVENC init early if the Max B-frames setting was higher
than the encoder's capability causes an encoder failure on NVIDIA Pascal
(10-series) and earlier GPUs due to an unfortunate interaction between
Simple Output Mode, HEVC, and our default B-frames setting of 2. Since
we already check the Max B-frames capability of the encoder, cap at that
value instead of erroring out.
Fixes#7698.
Checks to make sure that the bframe count is equal to or below the
maximum number of bframes that the encoder for the codec supports.
Fixes a bug where setting bframes higher than what the encoder supports
would cause the encoder to not start up properly.
The old NVENC preset "Default", labeled in OBS as "Performance", maps to
the new P3 preset when not using multipass. Since we previously only
enabled multipass/two-pass on "Max Quality", we can map this to P3 in
all cases.
This commit also modifies UI.
Ubuntu 20.04 and 22.04 both have the same FFmpeg versions, but FFmpeg on
20.04 was built with version 9 of NVENC headers, whereas 22.04 was built
with 11.
Unfortunately, that means we have to revert back to the old presets when
Ubuntu 20.04 is detected. The way this detection is done is a bit hacky,
but it's the only way to preserve startup performance. Otherwise we'd
have to write yet another startup subprocess test program to detect
whether the FFmpeg being used was built with older or newer NVENC, which
is both slow to start up and annoying to write. So instead, just get the
distro name/version strings and detect Ubuntu 20.04 that way.
An upward compressor increases levels below a threshold, instead of
decreasing levels above it. This is closely related to an expander; the
upward compressor can be seen as an expander with ratio in the [0,1]
range. This can be used for example when the game audio is lowered
against a voice track but that one still wants to be able to hear very
low game sounds.
For more use cases:
https://www.izotope.com/en/learn/4-tips-for-using-upwards-compression-in-neutron.html
Signed-off-by: pkv <pkv@obsproject.com>
Things were a bit unoptimal and were squished together, making the code
much more difficult to work with. Instead, separate the code for
processing individual samples into its own function.