Fixes#10504.
There was a bug in FFmpeg implementation which was hidden by a bug in
libsrt; it was fixed in a recent commit [1].
When we ported FFmpeg libsrt.c to obs, we brought the said bug along.
When starting an SRT stream in listener mode, if no connection is made
by a client, there were two issues:
- 1) obs was stuck into a connecting loop,
- 2) the socket was not closed when exiting OBS.
This fixes the issue so that SRT is displaying that a stream started
when in listener mode even if NO client is connected.
This is the correct behaviour for a listener.
The stream now closes properly.
[1] https://git.videolan.org/?p=ffmpeg.git;a=commit;h=87677c2195e86b126c3438439a05d0a46ae5bb50
Signed-off-by: pkv <pkv@obsproject.com>
This commit does the following:
1. Factor out NVIDIA Audio Effects from Noise Suppression filter.
2. Move NVIDIA Audio Effects to a new filter in a new nv-filters
project.
3. Migrate Noise Suppression filter settings to the new filter when
NVIDIA Audio effects were used.
4. Migrate NVIDIA AI Greenscreen to the new nv-filters project for
easier maintainance of all NVIDIA Maxine effects.
Context:
Currently, the three NVIDIA Audio Effects (noise suppression, room
echo removal, noise suppression + room echo removal combined) are part
of the noise suppression filter.
Historically, it's because a lot of code was shared between speex,
rnnoise & NVIDIA noise suppression.
But the NVIDIA code has become bulkier & cumbersome due to:
- addition of other effects;
- addition of a deferred loading thread.
The factorisation makes the code very difficult to maintain for
(un)readability reasons.
This will make it easier to add other audio effects, should we wish to.
Developers life will be easier too when debugging.
The code has been reorganized and comments added.
I also added a mutex in the process_fx function to avoid a crash when
swapping effects.
Signed-off-by: pkv <pkv@obsproject.com>
During destruction of the QSV_Encoder_Internal the response may not be
initialized and we can segfault. Add a check for this similar to the
Windows implementation.
2a2879b - Update translations from Crowdin
07255f1 - Enable building with CEF 5938 on macOS
5db6494 - Enable building with CEF 6261
5db6494 - Enable building with CEF 6261
879a9d2 - Enable building with CEF 6367
Bug Fixes:
- Fix an issue where the virtualcam requests would report that the
virtualcam is not available.
- Fix an issue with the config migration where the migrated settings
were not being persisted to disk.
Changelog:
0548c7798a
This reverts commit ce4c99be4e.
This was causing infinitely looping log errors in systems with no
CUDA-capable hardware when hardware decoding was enabled on video
capture devices with custom config enabled.