Files
pkv e8e04a20c9 win-asio: Add ASIO source & output
This adds:
- an ASIO Input source, allowing audio capture of devices using
Steinberg ASIO audio SDK on Windows. This allows low latency capture.
- an ASIO output, which will allow routing audio from OBS to any ASIO
device. A per channel routing is provided.
The UI to setup the ASIO output is provided in a later commit.

Signed-off-by: pkv <pkv@obsproject.com>
2026-11-03 11:57:41 -05:00

70 lines
2.2 KiB
C

/******************************************************************************
Copyright (C) 2022-2026 pkv <pkv@obsproject.com>
This file is part of win-asio.
It uses the Steinberg ASIO SDK, which is licensed under the GNU GPL v3.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
typedef struct asio_sample_format {
int bit_depth;
int byte_stride;
bool format_is_float;
} asio_sample_format;
bool asio_format_init(asio_sample_format *fmt, long type);
void asio_format_convert_to_float(const asio_sample_format *fmt, const void *src, float *dst, int samps);
void asio_format_convert_from_float(const asio_sample_format *fmt, const float *src, void *dst, int samps);
void asio_format_clear(const asio_sample_format *fmt, void *dst, int samps);
static inline int16_t ByteOrder_littleEndianShort(const void *p)
{
uint16_t v;
memcpy(&v, p, sizeof(v));
return (int16_t)v;
}
static inline int32_t ByteOrder_littleEndianInt(const void *p)
{
uint32_t v;
memcpy(&v, p, sizeof(v));
return (int32_t)v;
}
static inline int32_t ByteOrder_littleEndian24Bit(const void *p)
{
const uint8_t *b = (const uint8_t *)p;
const int8_t *signed_bytes = (const int8_t *)p;
return (int32_t)(((uint32_t)signed_bytes[2] << 16) | ((uint32_t)b[1] << 8) | (uint32_t)b[0]);
}
static inline void ByteOrder_littleEndian24BitToChars(uint32_t val, void *p)
{
uint8_t *b = (uint8_t *)p;
b[0] = (uint8_t)(val & 0xFF);
b[1] = (uint8_t)((val >> 8) & 0xFF);
b[2] = (uint8_t)((val >> 16) & 0xFF);
}