Files
obs-studio/plugins/frontend-tools/data/scripts/instant-replay.lua
PatTheMav 1829492e6b cmake: Move frontend plugins into main plugins dir
Frontend plugins should not require being placed in the frontend
directory to be built successfully. Indeed they should only depend
on libobs and the obs-frontend-api and thus their source tree should
be able to exist anywhere (even standalone) and the plugin should still
compile successfully (just like any 3rd party plugin).

Thus moving those plugins into the main plugin directory ensures that
they don't require on any "special sauce" within the source tree to
compile.
2026-06-05 16:00:18 -04:00

159 lines
5.3 KiB
Lua

obs = obslua
source_name = ""
hotkey_id = obs.OBS_INVALID_HOTKEY_ID
attempts = 0
last_replay = ""
----------------------------------------------------------
function try_play()
local replay_buffer = obs.obs_frontend_get_replay_buffer_output()
if replay_buffer == nil then
obs.remove_current_callback()
return
end
-- Call the procedure of the replay buffer named "get_last_replay" to
-- get the last replay created by the replay buffer
local cd = obs.calldata_create()
local ph = obs.obs_output_get_proc_handler(replay_buffer)
obs.proc_handler_call(ph, "get_last_replay", cd)
local path = obs.calldata_string(cd, "path")
obs.calldata_destroy(cd)
obs.obs_output_release(replay_buffer)
if path == last_replay then
path = nil
end
-- If the path is valid and the source exists, update it with the
-- replay file to play back the replay. Otherwise, stop attempting to
-- replay after 10 retries
if path == nil then
attempts = attempts + 1
if attempts >= 10 then
obs.remove_current_callback()
end
else
last_replay = path
local source = obs.obs_get_source_by_name(source_name)
if source ~= nil then
local settings = obs.obs_data_create()
source_id = obs.obs_source_get_id(source)
if source_id == "ffmpeg_source" then
obs.obs_data_set_string(settings, "local_file", path)
obs.obs_data_set_bool(settings, "is_local_file", true)
-- updating will automatically cause the source to
-- refresh if the source is currently active
obs.obs_source_update(source, settings)
elseif source_id == "vlc_source" then
-- "playlist"
array = obs.obs_data_array_create()
item = obs.obs_data_create()
obs.obs_data_set_string(item, "value", path)
obs.obs_data_array_push_back(array, item)
obs.obs_data_set_array(settings, "playlist", array)
-- updating will automatically cause the source to
-- refresh if the source is currently active
obs.obs_source_update(source, settings)
obs.obs_data_release(item)
obs.obs_data_array_release(array)
end
obs.obs_data_release(settings)
obs.obs_source_release(source)
end
obs.remove_current_callback()
end
end
-- The "Instant Replay" hotkey callback
function instant_replay(pressed)
if not pressed then
return
end
local replay_buffer = obs.obs_frontend_get_replay_buffer_output()
if replay_buffer ~= nil then
-- Call the procedure of the replay buffer named "get_last_replay" to
-- get the last replay created by the replay buffer
local ph = obs.obs_output_get_proc_handler(replay_buffer)
obs.proc_handler_call(ph, "save", nil)
-- Set a 2-second timer to attempt playback every 1 second
-- until the replay is available
if obs.obs_output_active(replay_buffer) then
attempts = 0
obs.timer_add(try_play, 2000)
else
obs.script_log(obs.LOG_WARNING, "Tried to save an instant replay, but the replay buffer is not active!")
end
obs.obs_output_release(replay_buffer)
else
obs.script_log(obs.LOG_WARNING, "Tried to save an instant replay, but found no active replay buffer!")
end
end
----------------------------------------------------------
-- A function named script_update will be called when settings are changed
function script_update(settings)
source_name = obs.obs_data_get_string(settings, "source")
end
-- A function named script_description returns the description shown to
-- the user
function script_description()
return "When the \"Instant Replay\" hotkey is triggered, saves a replay with the replay buffer, and then plays it in a media source as soon as the replay is ready. Requires an active replay buffer.\n\nMade by Lain and Exeldro"
end
-- A function named script_properties defines the properties that the user
-- can change for the entire script module itself
function script_properties()
props = obs.obs_properties_create()
local p = obs.obs_properties_add_list(props, "source", "Media Source", obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING)
local sources = obs.obs_enum_sources()
if sources ~= nil then
for _, source in ipairs(sources) do
source_id = obs.obs_source_get_id(source)
if source_id == "ffmpeg_source" then
local name = obs.obs_source_get_name(source)
obs.obs_property_list_add_string(p, name, name)
elseif source_id == "vlc_source" then
local name = obs.obs_source_get_name(source)
obs.obs_property_list_add_string(p, name, name)
else
-- obs.script_log(obs.LOG_INFO, source_id)
end
end
end
obs.source_list_release(sources)
return props
end
-- A function named script_load will be called on startup
function script_load(settings)
hotkey_id = obs.obs_hotkey_register_frontend("instant_replay.trigger", "Instant Replay", instant_replay)
local hotkey_save_array = obs.obs_data_get_array(settings, "instant_replay.trigger")
obs.obs_hotkey_load(hotkey_id, hotkey_save_array)
obs.obs_data_array_release(hotkey_save_array)
end
-- A function named script_save will be called when the script is saved
--
-- NOTE: This function is usually used for saving extra data (such as in this
-- case, a hotkey's save data). Settings set via the properties are saved
-- automatically.
function script_save(settings)
local hotkey_save_array = obs.obs_hotkey_save(hotkey_id)
obs.obs_data_set_array(settings, "instant_replay.trigger", hotkey_save_array)
obs.obs_data_array_release(hotkey_save_array)
end