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Frontend plugins should not require being placed in the frontend directory to be built successfully. Indeed they should only depend on libobs and the obs-frontend-api and thus their source tree should be able to exist anywhere (even standalone) and the plugin should still compile successfully (just like any 3rd party plugin). Thus moving those plugins into the main plugin directory ensures that they don't require on any "special sauce" within the source tree to compile.
159 lines
5.3 KiB
Lua
159 lines
5.3 KiB
Lua
obs = obslua
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source_name = ""
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hotkey_id = obs.OBS_INVALID_HOTKEY_ID
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attempts = 0
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last_replay = ""
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----------------------------------------------------------
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function try_play()
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local replay_buffer = obs.obs_frontend_get_replay_buffer_output()
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if replay_buffer == nil then
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obs.remove_current_callback()
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return
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end
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-- Call the procedure of the replay buffer named "get_last_replay" to
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-- get the last replay created by the replay buffer
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local cd = obs.calldata_create()
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local ph = obs.obs_output_get_proc_handler(replay_buffer)
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obs.proc_handler_call(ph, "get_last_replay", cd)
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local path = obs.calldata_string(cd, "path")
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obs.calldata_destroy(cd)
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obs.obs_output_release(replay_buffer)
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if path == last_replay then
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path = nil
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end
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-- If the path is valid and the source exists, update it with the
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-- replay file to play back the replay. Otherwise, stop attempting to
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-- replay after 10 retries
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if path == nil then
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attempts = attempts + 1
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if attempts >= 10 then
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obs.remove_current_callback()
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end
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else
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last_replay = path
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local source = obs.obs_get_source_by_name(source_name)
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if source ~= nil then
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local settings = obs.obs_data_create()
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source_id = obs.obs_source_get_id(source)
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if source_id == "ffmpeg_source" then
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obs.obs_data_set_string(settings, "local_file", path)
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obs.obs_data_set_bool(settings, "is_local_file", true)
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-- updating will automatically cause the source to
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-- refresh if the source is currently active
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obs.obs_source_update(source, settings)
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elseif source_id == "vlc_source" then
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-- "playlist"
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array = obs.obs_data_array_create()
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item = obs.obs_data_create()
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obs.obs_data_set_string(item, "value", path)
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obs.obs_data_array_push_back(array, item)
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obs.obs_data_set_array(settings, "playlist", array)
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-- updating will automatically cause the source to
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-- refresh if the source is currently active
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obs.obs_source_update(source, settings)
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obs.obs_data_release(item)
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obs.obs_data_array_release(array)
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end
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obs.obs_data_release(settings)
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obs.obs_source_release(source)
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end
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obs.remove_current_callback()
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end
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end
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-- The "Instant Replay" hotkey callback
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function instant_replay(pressed)
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if not pressed then
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return
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end
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local replay_buffer = obs.obs_frontend_get_replay_buffer_output()
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if replay_buffer ~= nil then
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-- Call the procedure of the replay buffer named "get_last_replay" to
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-- get the last replay created by the replay buffer
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local ph = obs.obs_output_get_proc_handler(replay_buffer)
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obs.proc_handler_call(ph, "save", nil)
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-- Set a 2-second timer to attempt playback every 1 second
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-- until the replay is available
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if obs.obs_output_active(replay_buffer) then
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attempts = 0
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obs.timer_add(try_play, 2000)
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else
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obs.script_log(obs.LOG_WARNING, "Tried to save an instant replay, but the replay buffer is not active!")
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end
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obs.obs_output_release(replay_buffer)
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else
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obs.script_log(obs.LOG_WARNING, "Tried to save an instant replay, but found no active replay buffer!")
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end
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end
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----------------------------------------------------------
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-- A function named script_update will be called when settings are changed
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function script_update(settings)
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source_name = obs.obs_data_get_string(settings, "source")
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end
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-- A function named script_description returns the description shown to
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-- the user
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function script_description()
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return "When the \"Instant Replay\" hotkey is triggered, saves a replay with the replay buffer, and then plays it in a media source as soon as the replay is ready. Requires an active replay buffer.\n\nMade by Lain and Exeldro"
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end
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-- A function named script_properties defines the properties that the user
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-- can change for the entire script module itself
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function script_properties()
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props = obs.obs_properties_create()
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local p = obs.obs_properties_add_list(props, "source", "Media Source", obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING)
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local sources = obs.obs_enum_sources()
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if sources ~= nil then
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for _, source in ipairs(sources) do
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source_id = obs.obs_source_get_id(source)
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if source_id == "ffmpeg_source" then
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local name = obs.obs_source_get_name(source)
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obs.obs_property_list_add_string(p, name, name)
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elseif source_id == "vlc_source" then
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local name = obs.obs_source_get_name(source)
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obs.obs_property_list_add_string(p, name, name)
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else
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-- obs.script_log(obs.LOG_INFO, source_id)
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end
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end
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end
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obs.source_list_release(sources)
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return props
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end
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-- A function named script_load will be called on startup
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function script_load(settings)
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hotkey_id = obs.obs_hotkey_register_frontend("instant_replay.trigger", "Instant Replay", instant_replay)
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local hotkey_save_array = obs.obs_data_get_array(settings, "instant_replay.trigger")
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obs.obs_hotkey_load(hotkey_id, hotkey_save_array)
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obs.obs_data_array_release(hotkey_save_array)
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end
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-- A function named script_save will be called when the script is saved
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--
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-- NOTE: This function is usually used for saving extra data (such as in this
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-- case, a hotkey's save data). Settings set via the properties are saved
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-- automatically.
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function script_save(settings)
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local hotkey_save_array = obs.obs_hotkey_save(hotkey_id)
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obs.obs_data_set_array(settings, "instant_replay.trigger", hotkey_save_array)
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obs.obs_data_array_release(hotkey_save_array)
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end
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