Files
obs-studio/frontend/wizards/TestMode.hpp

63 lines
1.5 KiB
C++

#pragma once
#include <graphics/math-extra.h>
#include <obs.hpp>
class TestMode {
obs_video_info ovi;
OBSSource source[6];
static void render_rand(void *, uint32_t cx, uint32_t cy)
{
gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
gs_eparam_t *randomvals[3] = {gs_effect_get_param_by_name(solid, "randomvals1"),
gs_effect_get_param_by_name(solid, "randomvals2"),
gs_effect_get_param_by_name(solid, "randomvals3")};
struct vec4 r;
for (int i = 0; i < 3; i++) {
vec4_set(&r, rand_float(true) * 100.0f, rand_float(true) * 100.0f,
rand_float(true) * 50000.0f + 10000.0f, 0.0f);
gs_effect_set_vec4(randomvals[i], &r);
}
while (gs_effect_loop(solid, "Random"))
gs_draw_sprite(nullptr, 0, cx, cy);
}
public:
inline TestMode()
{
obs_get_video_info(&ovi);
obs_add_main_render_callback(render_rand, this);
for (uint32_t i = 0; i < 6; i++) {
source[i] = obs_get_output_source(i);
obs_source_release(source[i]);
obs_set_output_source(i, nullptr);
}
}
inline ~TestMode()
{
for (uint32_t i = 0; i < 6; i++)
obs_set_output_source(i, source[i]);
obs_remove_main_render_callback(render_rand, this);
obs_reset_video(&ovi);
}
inline void SetVideo(int cx, int cy, int fps_num, int fps_den)
{
obs_video_info newOVI = ovi;
newOVI.output_width = (uint32_t)cx;
newOVI.output_height = (uint32_t)cy;
newOVI.fps_num = (uint32_t)fps_num;
newOVI.fps_den = (uint32_t)fps_den;
obs_reset_video(&newOVI);
}
};