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https://github.com/obsproject/obs-studio.git
synced 2026-01-18 03:08:46 -05:00
Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
751 lines
19 KiB
C++
751 lines
19 KiB
C++
#include <QGuiApplication>
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#include <QMouseEvent>
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#include <cmath>
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#include <graphics/vec4.h>
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#include <graphics/matrix4.h>
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#include "window-basic-preview.hpp"
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#include "window-basic-main.hpp"
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#include "obs-app.hpp"
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#define HANDLE_RADIUS 4.0f
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#define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
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#define CLAMP_DISTANCE 10.0f
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/* TODO: make C++ math classes and clean up code here later */
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OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
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: OBSQTDisplay(parent, flags)
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{
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setMouseTracking(true);
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}
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vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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float pixelRatio = main->devicePixelRatio();
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float scale = pixelRatio / main->previewScale;
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vec2 pos;
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vec2_set(&pos,
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(float(event->x()) - main->previewX / pixelRatio) * scale,
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(float(event->y()) - main->previewY / pixelRatio) * scale);
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return pos;
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}
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struct SceneFindData {
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const vec2 &pos;
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OBSSceneItem item;
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bool selectBelow;
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SceneFindData(const SceneFindData &) = delete;
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SceneFindData(SceneFindData &&) = delete;
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SceneFindData& operator=(const SceneFindData &) = delete;
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SceneFindData& operator=(SceneFindData &&) = delete;
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inline SceneFindData(const vec2 &pos_, bool selectBelow_)
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: pos (pos_),
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selectBelow (selectBelow_)
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{}
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};
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static bool SceneItemHasVideo(obs_sceneitem_t item)
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{
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obs_source_t source = obs_sceneitem_get_source(item);
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uint32_t flags = obs_source_get_output_flags(source);
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return (flags & OBS_SOURCE_VIDEO) != 0;
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}
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static bool FindItemAtPos(obs_scene_t scene, obs_sceneitem_t item, void *param)
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{
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SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
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matrix4 transform;
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vec3 transformedPos;
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vec3 pos3;
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if (!SceneItemHasVideo(item))
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return true;
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vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
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obs_sceneitem_get_box_transform(item, &transform);
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matrix4_inv(&transform, &transform);
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vec3_transform(&transformedPos, &pos3, &transform);
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if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
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transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
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if (data->selectBelow && obs_sceneitem_selected(item)) {
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if (data->item)
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return false;
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else
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data->selectBelow = false;
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}
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data->item = item;
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}
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UNUSED_PARAMETER(scene);
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return true;
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}
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static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
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{
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vec3 result;
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vec3_set(&result, x, y, 0.0f);
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vec3_transform(&result, &result, &mat);
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return result;
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}
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static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
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float scale)
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{
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vec3 result;
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vec3_set(&result, x, y, 0.0f);
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vec3_transform(&result, &result, &mat);
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vec3_mulf(&result, &result, scale);
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return result;
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}
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static inline vec2 GetOBSScreenSize()
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{
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obs_video_info ovi;
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vec2 size;
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vec2_zero(&size);
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if (obs_get_video_info(&ovi)) {
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size.x = float(ovi.base_width);
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size.y = float(ovi.base_height);
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}
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return size;
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}
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vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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vec2 screenSize = GetOBSScreenSize();
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vec3 clampOffset;
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vec3_zero(&clampOffset);
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const float clampDist = CLAMP_DISTANCE / main->previewScale;
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if (fabsf(tl.x) < clampDist)
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clampOffset.x = -tl.x;
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if (fabsf(clampOffset.x) < EPSILON &&
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fabsf(screenSize.x - br.x) < clampDist)
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clampOffset.x = screenSize.x - br.x;
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if (fabsf(tl.y) < clampDist)
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clampOffset.y = -tl.y;
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if (fabsf(clampOffset.y) < EPSILON &&
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fabsf(screenSize.y - br.y) < clampDist)
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clampOffset.y = screenSize.y - br.y;
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return clampOffset;
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}
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OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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OBSScene scene = main->GetCurrentScene();
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if (!scene)
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return OBSSceneItem();
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SceneFindData data(pos, selectBelow);
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obs_scene_enum_items(scene, FindItemAtPos, &data);
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return data.item;
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}
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static bool CheckItemSelected(obs_scene_t scene, obs_sceneitem_t item,
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void *param)
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{
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SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
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matrix4 transform;
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vec3 transformedPos;
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vec3 pos3;
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if (!SceneItemHasVideo(item))
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return true;
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vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
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obs_sceneitem_get_box_transform(item, &transform);
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matrix4_inv(&transform, &transform);
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vec3_transform(&transformedPos, &pos3, &transform);
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if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
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transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
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if (obs_sceneitem_selected(item)) {
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data->item = item;
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return false;
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}
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}
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UNUSED_PARAMETER(scene);
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return true;
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}
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bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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OBSScene scene = main->GetCurrentScene();
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if (!scene)
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return false;
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SceneFindData data(pos, false);
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obs_scene_enum_items(scene, CheckItemSelected, &data);
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return !!data.item;
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}
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struct HandleFindData {
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const vec2 &pos;
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const float scale;
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OBSSceneItem item;
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ItemHandle handle = ItemHandle::None;
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HandleFindData(const HandleFindData &) = delete;
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HandleFindData(HandleFindData &&) = delete;
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HandleFindData& operator=(const HandleFindData &) = delete;
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HandleFindData& operator=(HandleFindData &&) = delete;
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inline HandleFindData(const vec2 &pos_, float scale_)
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: pos (pos_),
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scale (scale_)
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{}
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};
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static bool FindHandleAtPos(obs_scene_t scene, obs_sceneitem_t item,
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void *param)
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{
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if (!obs_sceneitem_selected(item))
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return true;
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HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
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matrix4 transform;
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vec3 pos3;
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float closestHandle = HANDLE_SEL_RADIUS;
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vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
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obs_sceneitem_get_box_transform(item, &transform);
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auto TestHandle = [&] (float x, float y, ItemHandle handle)
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{
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vec3 handlePos = GetTransformedPosScaled(x, y, transform,
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data->scale);
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float dist = vec3_dist(&handlePos, &pos3);
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if (dist < HANDLE_SEL_RADIUS) {
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if (dist < closestHandle) {
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closestHandle = dist;
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data->handle = handle;
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data->item = item;
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}
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}
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};
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TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
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TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
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TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
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TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
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TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
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TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
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TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
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TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
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UNUSED_PARAMETER(scene);
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return true;
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}
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static vec2 GetItemSize(obs_sceneitem_t item)
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{
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obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
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vec2 size;
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if (boundsType != OBS_BOUNDS_NONE) {
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obs_sceneitem_get_bounds(item, &size);
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} else {
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obs_source_t source = obs_sceneitem_get_source(item);
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vec2 scale;
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obs_sceneitem_get_scale(item, &scale);
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size.x = float(obs_source_get_width(source)) * scale.x;
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size.y = float(obs_source_get_height(source)) * scale.y;
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}
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return size;
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}
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void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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OBSScene scene = main->GetCurrentScene();
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if (!scene)
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return;
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HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
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obs_scene_enum_items(scene, FindHandleAtPos, &data);
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stretchItem = std::move(data.item);
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stretchHandle = data.handle;
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if (stretchHandle != ItemHandle::None) {
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matrix4 boxTransform;
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vec3 itemUL;
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float itemRot;
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stretchItemSize = GetItemSize(stretchItem);
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obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
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itemRot = obs_sceneitem_get_rot(stretchItem);
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vec3_from_vec4(&itemUL, &boxTransform.t);
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/* build the item space conversion matrices */
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matrix4_identity(&itemToScreen);
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matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
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0.0f, 0.0f, 1.0f, RAD(itemRot));
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matrix4_translate3f(&itemToScreen, &itemToScreen,
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itemUL.x, itemUL.y, 0.0f);
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matrix4_identity(&screenToItem);
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matrix4_translate3f(&screenToItem, &screenToItem,
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-itemUL.x, -itemUL.y, 0.0f);
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matrix4_rotate_aa4f(&screenToItem, &screenToItem,
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0.0f, 0.0f, 1.0f, RAD(-itemRot));
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}
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}
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void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
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{
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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float pixelRatio = main->devicePixelRatio();
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float x = float(event->x()) - main->previewX / pixelRatio;
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float y = float(event->y()) - main->previewY / pixelRatio;
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if (event->button() != Qt::LeftButton)
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return;
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mouseDown = true;
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vec2_set(&startPos, x, y);
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GetStretchHandleData(startPos);
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vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
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startPos.x = std::round(startPos.x);
|
|
startPos.y = std::round(startPos.y);
|
|
|
|
mouseOverItems = SelectedAtPos(startPos);
|
|
vec2_zero(&lastMoveOffset);
|
|
}
|
|
|
|
static bool select_one(obs_scene_t scene, obs_sceneitem_t item, void *param)
|
|
{
|
|
obs_sceneitem_t selectedItem = reinterpret_cast<obs_sceneitem_t>(param);
|
|
obs_sceneitem_select(item, (selectedItem == item));
|
|
|
|
UNUSED_PARAMETER(scene);
|
|
return true;
|
|
}
|
|
|
|
void OBSBasicPreview::DoSelect(const vec2 &pos)
|
|
{
|
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
|
|
|
OBSScene scene = main->GetCurrentScene();
|
|
OBSSceneItem item = GetItemAtPos(pos, true);
|
|
|
|
obs_scene_enum_items(scene, select_one, (obs_sceneitem_t)item);
|
|
}
|
|
|
|
void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
|
|
{
|
|
OBSSceneItem item = GetItemAtPos(pos, false);
|
|
if (!item)
|
|
return;
|
|
|
|
bool selected = obs_sceneitem_selected(item);
|
|
obs_sceneitem_select(item, !selected);
|
|
}
|
|
|
|
void OBSBasicPreview::ProcessClick(const vec2 &pos)
|
|
{
|
|
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
|
|
|
|
if (modifiers & Qt::ControlModifier)
|
|
DoCtrlSelect(pos);
|
|
else
|
|
DoSelect(pos);
|
|
}
|
|
|
|
void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
|
|
{
|
|
if (mouseDown) {
|
|
vec2 pos = GetMouseEventPos(event);
|
|
|
|
if (!mouseMoved)
|
|
ProcessClick(pos);
|
|
|
|
stretchItem = nullptr;
|
|
mouseDown = false;
|
|
mouseMoved = false;
|
|
}
|
|
}
|
|
|
|
struct SelectedItemBounds {
|
|
bool first = true;
|
|
vec3 tl, br;
|
|
};
|
|
|
|
static bool AddItemBounds(obs_scene_t scene, obs_sceneitem_t item,
|
|
void *param)
|
|
{
|
|
SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
|
|
|
|
if (!obs_sceneitem_selected(item))
|
|
return true;
|
|
|
|
matrix4 boxTransform;
|
|
obs_sceneitem_get_box_transform(item, &boxTransform);
|
|
|
|
vec3 t[4] = {
|
|
GetTransformedPos(0.0f, 0.0f, boxTransform),
|
|
GetTransformedPos(1.0f, 0.0f, boxTransform),
|
|
GetTransformedPos(0.0f, 1.0f, boxTransform),
|
|
GetTransformedPos(1.0f, 1.0f, boxTransform)
|
|
};
|
|
|
|
for (const vec3 &v : t) {
|
|
if (data->first) {
|
|
vec3_copy(&data->tl, &v);
|
|
vec3_copy(&data->br, &v);
|
|
data->first = false;
|
|
} else {
|
|
vec3_min(&data->tl, &data->tl, &v);
|
|
vec3_max(&data->br, &data->br, &v);
|
|
}
|
|
}
|
|
|
|
UNUSED_PARAMETER(scene);
|
|
return true;
|
|
}
|
|
|
|
void OBSBasicPreview::SnapItemMovement(vec2 &offset)
|
|
{
|
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
|
OBSScene scene = main->GetCurrentScene();
|
|
|
|
SelectedItemBounds data;
|
|
obs_scene_enum_items(scene, AddItemBounds, &data);
|
|
|
|
data.tl.x += offset.x;
|
|
data.tl.y += offset.y;
|
|
data.br.x += offset.x;
|
|
data.br.y += offset.y;
|
|
|
|
vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
|
|
offset.x += snapOffset.x;
|
|
offset.y += snapOffset.y;
|
|
}
|
|
|
|
static bool move_items(obs_scene_t scene, obs_sceneitem_t item, void *param)
|
|
{
|
|
vec2 *offset = reinterpret_cast<vec2*>(param);
|
|
|
|
if (obs_sceneitem_selected(item)) {
|
|
vec2 pos;
|
|
obs_sceneitem_get_pos(item, &pos);
|
|
vec2_add(&pos, &pos, offset);
|
|
obs_sceneitem_set_pos(item, &pos);
|
|
}
|
|
|
|
UNUSED_PARAMETER(scene);
|
|
return true;
|
|
}
|
|
|
|
void OBSBasicPreview::MoveItems(const vec2 &pos)
|
|
{
|
|
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
|
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
|
OBSScene scene = main->GetCurrentScene();
|
|
|
|
vec2 offset, moveOffset;
|
|
vec2_sub(&offset, &pos, &startPos);
|
|
vec2_sub(&moveOffset, &offset, &lastMoveOffset);
|
|
|
|
if (!(modifiers & Qt::ControlModifier))
|
|
SnapItemMovement(moveOffset);
|
|
|
|
vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
|
|
|
|
obs_scene_enum_items(scene, move_items, &moveOffset);
|
|
}
|
|
|
|
vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
|
|
{
|
|
uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
|
|
vec3 pos;
|
|
|
|
vec3_zero(&pos);
|
|
|
|
if (alignment & OBS_ALIGN_LEFT)
|
|
pos.x = tl.x;
|
|
else if (alignment & OBS_ALIGN_RIGHT)
|
|
pos.x = br.x;
|
|
else
|
|
pos.x = (br.x - tl.x) * 0.5f + tl.x;
|
|
|
|
if (alignment & OBS_ALIGN_TOP)
|
|
pos.y = tl.y;
|
|
else if (alignment & OBS_ALIGN_BOTTOM)
|
|
pos.y = br.y;
|
|
else
|
|
pos.y = (br.y - tl.y) * 0.5f + tl.y;
|
|
|
|
return pos;
|
|
}
|
|
|
|
void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
|
|
const vec2 &baseSize)
|
|
{
|
|
float baseAspect = baseSize.x / baseSize.y;
|
|
float aspect = size.x / size.y;
|
|
uint32_t stretchFlags = (uint32_t)stretchHandle;
|
|
|
|
if (stretchHandle == ItemHandle::TopLeft ||
|
|
stretchHandle == ItemHandle::TopRight ||
|
|
stretchHandle == ItemHandle::BottomLeft ||
|
|
stretchHandle == ItemHandle::BottomRight) {
|
|
if (aspect < baseAspect)
|
|
size.x = size.y * baseAspect;
|
|
else
|
|
size.y = size.x / baseAspect;
|
|
|
|
} else if (stretchHandle == ItemHandle::TopCenter ||
|
|
stretchHandle == ItemHandle::BottomCenter) {
|
|
size.x = size.y * baseAspect;
|
|
|
|
} else if (stretchHandle == ItemHandle::CenterLeft ||
|
|
stretchHandle == ItemHandle::CenterRight) {
|
|
size.y = size.x / baseAspect;
|
|
}
|
|
|
|
size.x = std::round(size.x);
|
|
size.y = std::round(size.y);
|
|
|
|
if (stretchFlags & ITEM_LEFT)
|
|
tl.x = br.x - size.x;
|
|
else if (stretchFlags & ITEM_RIGHT)
|
|
br.x = tl.x + size.x;
|
|
|
|
if (stretchFlags & ITEM_TOP)
|
|
tl.y = br.y - size.y;
|
|
else if (stretchFlags & ITEM_BOTTOM)
|
|
br.y = tl.y + size.y;
|
|
}
|
|
|
|
void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
|
|
{
|
|
uint32_t stretchFlags = (uint32_t)stretchHandle;
|
|
vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
|
|
vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
|
|
vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
|
|
vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
|
|
vec3 boundingTL;
|
|
vec3 boundingBR;
|
|
|
|
vec3_copy(&boundingTL, &newTL);
|
|
vec3_min(&boundingTL, &boundingTL, &newTR);
|
|
vec3_min(&boundingTL, &boundingTL, &newBL);
|
|
vec3_min(&boundingTL, &boundingTL, &newBR);
|
|
|
|
vec3_copy(&boundingBR, &newTL);
|
|
vec3_max(&boundingBR, &boundingBR, &newTR);
|
|
vec3_max(&boundingBR, &boundingBR, &newBL);
|
|
vec3_max(&boundingBR, &boundingBR, &newBR);
|
|
|
|
vec3 offset = GetScreenSnapOffset(boundingTL, boundingBR);
|
|
vec3_add(&offset, &offset, &newTL);
|
|
vec3_transform(&offset, &offset, &screenToItem);
|
|
vec3_sub(&offset, &offset, &tl);
|
|
|
|
if (stretchFlags & ITEM_LEFT)
|
|
tl.x += offset.x;
|
|
else if (stretchFlags & ITEM_RIGHT)
|
|
br.x += offset.x;
|
|
|
|
if (stretchFlags & ITEM_TOP)
|
|
tl.y += offset.y;
|
|
else if (stretchFlags & ITEM_BOTTOM)
|
|
br.y += offset.y;
|
|
}
|
|
|
|
void OBSBasicPreview::StretchItem(const vec2 &pos)
|
|
{
|
|
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
|
|
obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
|
|
uint32_t stretchFlags = (uint32_t)stretchHandle;
|
|
bool shiftDown = (modifiers & Qt::ShiftModifier);
|
|
vec3 tl, br, pos3;
|
|
|
|
vec3_zero(&tl);
|
|
vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
|
|
|
|
vec3_set(&pos3, pos.x, pos.y, 0.0f);
|
|
vec3_transform(&pos3, &pos3, &screenToItem);
|
|
|
|
if (stretchFlags & ITEM_LEFT)
|
|
tl.x = pos3.x;
|
|
else if (stretchFlags & ITEM_RIGHT)
|
|
br.x = pos3.x;
|
|
|
|
if (stretchFlags & ITEM_TOP)
|
|
tl.y = pos3.y;
|
|
else if (stretchFlags & ITEM_BOTTOM)
|
|
br.y = pos3.y;
|
|
|
|
if (!(modifiers & Qt::ControlModifier))
|
|
SnapStretchingToScreen(tl, br);
|
|
|
|
obs_source_t source = obs_sceneitem_get_source(stretchItem);
|
|
|
|
vec2 baseSize;
|
|
vec2_set(&baseSize,
|
|
float(obs_source_get_width(source)),
|
|
float(obs_source_get_height(source)));
|
|
|
|
vec2 size;
|
|
vec2_set(&size,br. x - tl.x, br.y - tl.y);
|
|
|
|
if (boundsType != OBS_BOUNDS_NONE) {
|
|
if (shiftDown)
|
|
ClampAspect(tl, br, size, baseSize);
|
|
|
|
if (tl.x > br.x) std::swap(tl.x, br.x);
|
|
if (tl.y > br.y) std::swap(tl.y, br.y);
|
|
|
|
vec2_abs(&size, &size);
|
|
|
|
obs_sceneitem_set_bounds(stretchItem, &size);
|
|
} else {
|
|
if (!shiftDown)
|
|
ClampAspect(tl, br, size, baseSize);
|
|
|
|
vec2_div(&size, &size, &baseSize);
|
|
obs_sceneitem_set_scale(stretchItem, &size);
|
|
}
|
|
|
|
pos3 = CalculateStretchPos(tl, br);
|
|
vec3_transform(&pos3, &pos3, &itemToScreen);
|
|
|
|
vec2 newPos;
|
|
vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
|
|
obs_sceneitem_set_pos(stretchItem, &newPos);
|
|
}
|
|
|
|
void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
|
|
{
|
|
if (mouseDown) {
|
|
vec2 pos = GetMouseEventPos(event);
|
|
|
|
if (!mouseMoved && !mouseOverItems &&
|
|
stretchHandle == ItemHandle::None) {
|
|
ProcessClick(startPos);
|
|
mouseOverItems = SelectedAtPos(startPos);
|
|
}
|
|
|
|
pos.x = std::round(pos.x);
|
|
pos.y = std::round(pos.y);
|
|
|
|
if (stretchHandle != ItemHandle::None)
|
|
StretchItem(pos);
|
|
else if (mouseOverItems)
|
|
MoveItems(pos);
|
|
|
|
mouseMoved = true;
|
|
}
|
|
}
|
|
|
|
static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
|
|
float previewScale)
|
|
{
|
|
struct vec3 pos;
|
|
vec3_set(&pos, x, y, 0.0f);
|
|
vec3_transform(&pos, &pos, &matrix);
|
|
vec3_mulf(&pos, &pos, previewScale);
|
|
|
|
gs_matrix_push();
|
|
gs_matrix_translate(&pos);
|
|
gs_draw(GS_LINESTRIP, 0, 0);
|
|
gs_matrix_pop();
|
|
}
|
|
|
|
bool OBSBasicPreview::DrawSelectedItem(obs_scene_t scene, obs_sceneitem_t item,
|
|
void *param)
|
|
{
|
|
if (!obs_sceneitem_selected(item))
|
|
return true;
|
|
|
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
|
|
|
gs_load_vertexbuffer(main->circle);
|
|
|
|
matrix4 boxTransform;
|
|
obs_sceneitem_get_box_transform(item, &boxTransform);
|
|
|
|
gs_matrix_push();
|
|
gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
|
|
DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
|
|
DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
|
|
gs_matrix_pop();
|
|
|
|
gs_load_vertexbuffer(main->box);
|
|
|
|
gs_matrix_push();
|
|
gs_matrix_set(&boxTransform);
|
|
gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
|
|
gs_draw(GS_LINESTRIP, 0, 0);
|
|
|
|
gs_matrix_pop();
|
|
|
|
UNUSED_PARAMETER(scene);
|
|
UNUSED_PARAMETER(param);
|
|
return true;
|
|
}
|
|
|
|
void OBSBasicPreview::DrawSceneEditing()
|
|
{
|
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
|
|
|
gs_effect_t solid = obs_get_solid_effect();
|
|
gs_technique_t tech = gs_effect_get_technique(solid, "Solid");
|
|
|
|
vec4 color;
|
|
vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
|
|
gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
|
|
|
|
gs_technique_begin(tech);
|
|
gs_technique_begin_pass(tech, 0);
|
|
|
|
OBSScene scene = main->GetCurrentScene();
|
|
if (scene)
|
|
obs_scene_enum_items(scene, DrawSelectedItem, this);
|
|
|
|
gs_load_vertexbuffer(nullptr);
|
|
|
|
gs_technique_end_pass(tech);
|
|
gs_technique_end(tech);
|
|
}
|