Files
obs-studio/libobs/graphics/graphics.c
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00

1986 lines
47 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <assert.h>
#include "../util/base.h"
#include "../util/bmem.h"
#include "../util/platform.h"
#include "graphics-internal.h"
#include "vec2.h"
#include "vec3.h"
#include "quat.h"
#include "axisang.h"
#include "effect-parser.h"
#include "effect.h"
#ifdef _MSC_VER
static __declspec(thread) graphics_t thread_graphics = NULL;
#else /* assume GCC or that other compiler we dare not mention */
static __thread graphics_t thread_graphics = NULL;
#endif
#define IMMEDIATE_COUNT 512
extern void gs_init_image_deps(void);
extern void gs_free_image_deps(void);
bool load_graphics_imports(struct gs_exports *exports, void *module,
const char *module_name);
static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
{
struct gs_vb_data *vbd;
vbd = gs_vbdata_create();
vbd->num = IMMEDIATE_COUNT;
vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
vbd->num_tex = 1;
vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
vbd->tvarray[0].width = 2;
vbd->tvarray[0].array =
bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
graphics->immediate_vertbuffer = graphics->exports.
device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
if (!graphics->immediate_vertbuffer)
return false;
return true;
}
static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
{
struct gs_vb_data *vbd;
vbd = gs_vbdata_create();
vbd->num = 4;
vbd->points = bmalloc(sizeof(struct vec3) * 4);
vbd->num_tex = 1;
vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
vbd->tvarray[0].width = 2;
vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
memset(vbd->points, 0, sizeof(struct vec3) * 4);
memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
graphics->sprite_buffer = graphics->exports.
device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
if (!graphics->sprite_buffer)
return false;
return true;
}
static bool graphics_init(struct graphics_subsystem *graphics)
{
struct matrix4 top_mat;
matrix4_identity(&top_mat);
da_push_back(graphics->matrix_stack, &top_mat);
graphics->exports.device_enter_context(graphics->device);
if (!graphics_init_immediate_vb(graphics))
return false;
if (!graphics_init_sprite_vb(graphics))
return false;
if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
return false;
graphics->exports.device_blend_function(graphics->device,
GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);
graphics->cur_blend_state.enabled = true;
graphics->cur_blend_state.src = GS_BLEND_SRCALPHA;
graphics->cur_blend_state.dest = GS_BLEND_INVSRCALPHA;
graphics->exports.device_leave_context(graphics->device);
gs_init_image_deps();
return true;
}
int gs_create(graphics_t *pgraphics, const char *module,
struct gs_init_data *data)
{
int errcode = GS_ERROR_FAIL;
graphics_t graphics = bzalloc(sizeof(struct graphics_subsystem));
pthread_mutex_init_value(&graphics->mutex);
if (!data->num_backbuffers)
data->num_backbuffers = 1;
graphics->module = os_dlopen(module);
if (!graphics->module) {
errcode = GS_ERROR_MODULE_NOT_FOUND;
goto error;
}
if (!load_graphics_imports(&graphics->exports, graphics->module,
module))
goto error;
errcode = graphics->exports.device_create(&graphics->device, data);
if (errcode != GS_SUCCESS)
goto error;
if (!graphics_init(graphics)) {
errcode = GS_ERROR_FAIL;
goto error;
}
*pgraphics = graphics;
return errcode;
error:
gs_destroy(graphics);
return errcode;
}
void gs_destroy(graphics_t graphics)
{
if (!graphics)
return;
while (thread_graphics)
gs_leave_context();
if (graphics->device) {
graphics->exports.device_enter_context(graphics->device);
graphics->exports.gs_vertexbuffer_destroy(
graphics->sprite_buffer);
graphics->exports.gs_vertexbuffer_destroy(
graphics->immediate_vertbuffer);
graphics->exports.device_destroy(graphics->device);
}
pthread_mutex_destroy(&graphics->mutex);
da_free(graphics->matrix_stack);
da_free(graphics->viewport_stack);
if (graphics->module)
os_dlclose(graphics->module);
bfree(graphics);
gs_free_image_deps();
}
void gs_enter_context(graphics_t graphics)
{
if (!graphics) return;
bool is_current = thread_graphics == graphics;
if (thread_graphics && !is_current) {
while (thread_graphics)
gs_leave_context();
}
if (!is_current) {
pthread_mutex_lock(&graphics->mutex);
graphics->exports.device_enter_context(graphics->device);
thread_graphics = graphics;
}
os_atomic_inc_long(&graphics->ref);
}
void gs_leave_context(void)
{
if (thread_graphics) {
if (!os_atomic_dec_long(&thread_graphics->ref)) {
graphics_t graphics = thread_graphics;
graphics->exports.device_leave_context(
graphics->device);
pthread_mutex_unlock(&graphics->mutex);
thread_graphics = NULL;
}
}
}
graphics_t gs_get_context(void)
{
return thread_graphics;
}
const char *gs_get_device_name(void)
{
return thread_graphics ?
thread_graphics->exports.device_get_name() : NULL;
}
int gs_get_device_type(void)
{
return thread_graphics ?
thread_graphics->exports.device_get_type() : -1;
}
static inline struct matrix4 *top_matrix(graphics_t graphics)
{
return graphics ?
(graphics->matrix_stack.array + graphics->cur_matrix) : NULL;
}
void gs_matrix_push(void)
{
graphics_t graphics = thread_graphics;
if (!graphics)
return;
struct matrix4 mat, *top_mat = top_matrix(graphics);
memcpy(&mat, top_mat, sizeof(struct matrix4));
da_push_back(graphics->matrix_stack, &mat);
graphics->cur_matrix++;
}
void gs_matrix_pop(void)
{
graphics_t graphics = thread_graphics;
if (!graphics)
return;
if (graphics->cur_matrix == 0) {
blog(LOG_ERROR, "Tried to pop last matrix on stack");
return;
}
da_erase(graphics->matrix_stack, graphics->cur_matrix);
graphics->cur_matrix--;
}
void gs_matrix_identity(void)
{
struct matrix4 *top_mat = top_matrix(thread_graphics);
if (top_mat)
matrix4_identity(top_mat);
}
void gs_matrix_transpose(void)
{
struct matrix4 *top_mat = top_matrix(thread_graphics);
if (top_mat)
matrix4_transpose(top_mat, top_mat);
}
void gs_matrix_set(const struct matrix4 *matrix)
{
struct matrix4 *top_mat = top_matrix(thread_graphics);
if (top_mat)
matrix4_copy(top_mat, matrix);
}
void gs_matrix_get(struct matrix4 *dst)
{
struct matrix4 *top_mat = top_matrix(thread_graphics);
if (top_mat)
matrix4_copy(dst, top_mat);
}
void gs_matrix_mul(const struct matrix4 *matrix)
{
struct matrix4 *top_mat = top_matrix(thread_graphics);
if (top_mat)
matrix4_mul(top_mat, top_mat, matrix);
}
void gs_matrix_rotquat(const struct quat *rot)
{
struct matrix4 *top_mat = top_matrix(thread_graphics);
if (top_mat)
matrix4_rotate(top_mat, top_mat, rot);
}
void gs_matrix_rotaa(const struct axisang *rot)
{
struct matrix4 *top_mat = top_matrix(thread_graphics);
if (top_mat)
matrix4_rotate_aa(top_mat, top_mat, rot);
}
void gs_matrix_translate(const struct vec3 *pos)
{
struct matrix4 *top_mat = top_matrix(thread_graphics);
if (top_mat)
matrix4_translate3v(top_mat, top_mat, pos);
}
void gs_matrix_scale(const struct vec3 *scale)
{
struct matrix4 *top_mat = top_matrix(thread_graphics);
if (top_mat)
matrix4_scale(top_mat, top_mat, scale);
}
void gs_matrix_rotaa4f(float x, float y, float z, float angle)
{
struct matrix4 *top_mat = top_matrix(thread_graphics);
struct axisang aa;
if (top_mat) {
axisang_set(&aa, x, y, z, angle);
matrix4_rotate_aa(top_mat, top_mat, &aa);
}
}
void gs_matrix_translate3f(float x, float y, float z)
{
struct matrix4 *top_mat = top_matrix(thread_graphics);
struct vec3 p;
if (top_mat) {
vec3_set(&p, x, y, z);
matrix4_translate3v(top_mat, top_mat, &p);
}
}
void gs_matrix_scale3f(float x, float y, float z)
{
struct matrix4 *top_mat = top_matrix(thread_graphics);
struct vec3 p;
if (top_mat) {
vec3_set(&p, x, y, z);
matrix4_scale(top_mat, top_mat, &p);
}
}
static inline void reset_immediate_arrays(graphics_t graphics)
{
da_init(graphics->verts);
da_init(graphics->norms);
da_init(graphics->colors);
for (size_t i = 0; i < 16; i++)
da_init(graphics->texverts[i]);
}
void gs_render_start(bool b_new)
{
graphics_t graphics = thread_graphics;
if (!graphics)
return;
graphics->using_immediate = !b_new;
reset_immediate_arrays(graphics);
if (b_new) {
graphics->vbd = gs_vbdata_create();
} else {
graphics->vbd = gs_vertexbuffer_get_data(
graphics->immediate_vertbuffer);
memset(graphics->vbd->colors, 0xFF,
sizeof(uint32_t) * IMMEDIATE_COUNT);
graphics->verts.array = graphics->vbd->points;
graphics->norms.array = graphics->vbd->normals;
graphics->colors.array = graphics->vbd->colors;
graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
graphics->verts.capacity = IMMEDIATE_COUNT;
graphics->norms.capacity = IMMEDIATE_COUNT;
graphics->colors.capacity = IMMEDIATE_COUNT;
graphics->texverts[0].capacity = IMMEDIATE_COUNT;
}
}
static inline size_t min_size(const size_t a, const size_t b)
{
return (a < b) ? a : b;
}
void gs_render_stop(enum gs_draw_mode mode)
{
graphics_t graphics = thread_graphics;
size_t i, num;
if (!graphics)
return;
num = graphics->verts.num;
if (!num) {
if (!graphics->using_immediate) {
da_free(graphics->verts);
da_free(graphics->norms);
da_free(graphics->colors);
for (i = 0; i < 16; i++)
da_free(graphics->texverts[i]);
gs_vbdata_destroy(graphics->vbd);
}
return;
}
if (graphics->norms.num &&
(graphics->norms.num != graphics->verts.num)) {
blog(LOG_ERROR, "gs_render_stop: normal count does "
"not match vertex count");
num = min_size(num, graphics->norms.num);
}
if (graphics->colors.num &&
(graphics->colors.num != graphics->verts.num)) {
blog(LOG_ERROR, "gs_render_stop: color count does "
"not match vertex count");
num = min_size(num, graphics->colors.num);
}
if (graphics->texverts[0].num &&
(graphics->texverts[0].num != graphics->verts.num)) {
blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
"not match vertex count");
num = min_size(num, graphics->texverts[0].num);
}
if (graphics->using_immediate) {
gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
gs_load_vertexbuffer(graphics->immediate_vertbuffer);
gs_load_indexbuffer(NULL);
gs_draw(mode, 0, (uint32_t)num);
reset_immediate_arrays(graphics);
} else {
gs_vertbuffer_t vb = gs_render_save();
gs_load_vertexbuffer(vb);
gs_load_indexbuffer(NULL);
gs_draw(mode, 0, 0);
gs_vertexbuffer_destroy(vb);
}
graphics->vbd = NULL;
}
gs_vertbuffer_t gs_render_save(void)
{
graphics_t graphics = thread_graphics;
size_t num_tex, i;
if (!graphics)
return NULL;
if (graphics->using_immediate)
return NULL;
if (!graphics->verts.num) {
gs_vbdata_destroy(graphics->vbd);
return NULL;
}
for (num_tex = 0; num_tex < 16; num_tex++)
if (!graphics->texverts[num_tex].num)
break;
graphics->vbd->points = graphics->verts.array;
graphics->vbd->normals = graphics->norms.array;
graphics->vbd->colors = graphics->colors.array;
graphics->vbd->num = graphics->verts.num;
graphics->vbd->num_tex = num_tex;
if (graphics->vbd->num_tex) {
graphics->vbd->tvarray =
bmalloc(sizeof(struct gs_tvertarray) * num_tex);
for (i = 0; i < num_tex; i++) {
graphics->vbd->tvarray[i].width = 2;
graphics->vbd->tvarray[i].array =
graphics->texverts[i].array;
}
}
reset_immediate_arrays(graphics);
return gs_vertexbuffer_create(graphics->vbd, 0);
}
void gs_vertex2f(float x, float y)
{
struct vec3 v3;
vec3_set(&v3, x, y, 0.0f);
gs_vertex3v(&v3);
}
void gs_vertex3f(float x, float y, float z)
{
struct vec3 v3;
vec3_set(&v3, x, y, z);
gs_vertex3v(&v3);
}
void gs_normal3f(float x, float y, float z)
{
struct vec3 v3;
vec3_set(&v3, x, y, z);
gs_normal3v(&v3);
}
static inline bool validvertsize(graphics_t graphics, size_t num,
const char *name)
{
if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
blog(LOG_ERROR, "%s: tried to use over %u "
"for immediate rendering",
name, IMMEDIATE_COUNT);
return false;
}
return true;
}
void gs_color(uint32_t color)
{
graphics_t graphics = thread_graphics;
if (!graphics)
return;
if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
return;
da_push_back(graphics->colors, &color);
}
void gs_texcoord(float x, float y, int unit)
{
struct vec2 v2;
vec2_set(&v2, x, y);
gs_texcoord2v(&v2, unit);
}
void gs_vertex2v(const struct vec2 *v)
{
struct vec3 v3;
vec3_set(&v3, v->x, v->y, 0.0f);
gs_vertex3v(&v3);
}
void gs_vertex3v(const struct vec3 *v)
{
graphics_t graphics = thread_graphics;
if (!graphics)
return;
if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
return;
da_push_back(graphics->verts, v);
}
void gs_normal3v(const struct vec3 *v)
{
graphics_t graphics = thread_graphics;
if (!graphics)
return;
if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
return;
da_push_back(graphics->norms, v);
}
void gs_color4v(const struct vec4 *v)
{
/* TODO */
UNUSED_PARAMETER(v);
}
void gs_texcoord2v(const struct vec2 *v, int unit)
{
graphics_t graphics = thread_graphics;
if (!graphics)
return;
if (!validvertsize(graphics, graphics->texverts[unit].num,
"gs_texcoord"))
return;
da_push_back(graphics->texverts[unit], v);
}
input_t gs_get_input(void)
{
/* TODO */
return NULL;
}
gs_effect_t gs_get_effect(void)
{
return thread_graphics ? thread_graphics->cur_effect : NULL;
}
gs_effect_t gs_effect_create_from_file(const char *file, char **error_string)
{
char *file_string;
gs_effect_t effect = NULL;
if (!thread_graphics || !file)
return NULL;
file_string = os_quick_read_utf8_file(file);
if (!file_string) {
blog(LOG_ERROR, "Could not load effect file '%s'", file);
return NULL;
}
effect = gs_effect_create(file_string, file, error_string);
bfree(file_string);
return effect;
}
gs_effect_t gs_effect_create(const char *effect_string, const char *filename,
char **error_string)
{
if (!thread_graphics || !effect_string)
return NULL;
struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
struct effect_parser parser;
bool success;
effect->graphics = thread_graphics;
ep_init(&parser);
success = ep_parse(&parser, effect, effect_string, filename);
if (!success) {
if (error_string)
*error_string = error_data_buildstring(
&parser.cfp.error_list);
gs_effect_destroy(effect);
effect = NULL;
}
ep_free(&parser);
return effect;
}
gs_shader_t gs_vertexshader_create_from_file(const char *file,
char **error_string)
{
if (!thread_graphics || !file)
return NULL;
char *file_string;
gs_shader_t shader = NULL;
file_string = os_quick_read_utf8_file(file);
if (!file_string) {
blog(LOG_ERROR, "Could not load vertex shader file '%s'",
file);
return NULL;
}
shader = gs_vertexshader_create(file_string, file, error_string);
bfree(file_string);
return shader;
}
gs_shader_t gs_pixelshader_create_from_file(const char *file,
char **error_string)
{
char *file_string;
gs_shader_t shader = NULL;
if (!thread_graphics || !file)
return NULL;
file_string = os_quick_read_utf8_file(file);
if (!file_string) {
blog(LOG_ERROR, "Could not load pixel shader file '%s'",
file);
return NULL;
}
shader = gs_pixelshader_create(file_string, file, error_string);
bfree(file_string);
return shader;
}
static inline void assign_sprite_rect(float *start, float *end, float size,
bool flip)
{
if (!flip) {
*start = 0.0f;
*end = size;
} else {
*start = size;
*end = 0.0f;
}
}
static inline void assign_sprite_uv(float *start, float *end, bool flip)
{
if (!flip) {
*start = 0.0f;
*end = 1.0f;
} else {
*start = 1.0f;
*end = 0.0f;
}
}
static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
float start_u, float end_u, float start_v, float end_v)
{
struct vec2 *tvarray = data->tvarray[0].array;
vec3_zero(data->points);
vec3_set(data->points+1, fcx, 0.0f, 0.0f);
vec3_set(data->points+2, 0.0f, fcy, 0.0f);
vec3_set(data->points+3, fcx, fcy, 0.0f);
vec2_set(tvarray, start_u, start_v);
vec2_set(tvarray+1, end_u, start_v);
vec2_set(tvarray+2, start_u, end_v);
vec2_set(tvarray+3, end_u, end_v);
}
static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
float fcy, uint32_t flip)
{
float start_u, end_u;
float start_v, end_v;
assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
}
static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t tex,
float fcx, float fcy, uint32_t flip)
{
float start_u, end_u;
float start_v, end_v;
float width = (float)gs_texture_get_width(tex);
float height = (float)gs_texture_get_height(tex);
assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
}
void gs_draw_sprite(gs_texture_t tex, uint32_t flip, uint32_t width,
uint32_t height)
{
graphics_t graphics = thread_graphics;
float fcx, fcy;
struct gs_vb_data *data;
assert(tex);
if (!tex || !thread_graphics)
return;
if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
blog(LOG_ERROR, "A sprite must be a 2D texture");
return;
}
fcx = width ? (float)width : (float)gs_texture_get_width(tex);
fcy = height ? (float)height : (float)gs_texture_get_height(tex);
data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
if (gs_texture_is_rect(tex))
build_sprite_rect(data, tex, fcx, fcy, flip);
else
build_sprite_norm(data, fcx, fcy, flip);
gs_vertexbuffer_flush(graphics->sprite_buffer);
gs_load_vertexbuffer(graphics->sprite_buffer);
gs_load_indexbuffer(NULL);
gs_draw(GS_TRISTRIP, 0, 0);
}
void gs_draw_cube_backdrop(gs_texture_t cubetex, const struct quat *rot,
float left, float right, float top, float bottom, float znear)
{
/* TODO */
UNUSED_PARAMETER(cubetex);
UNUSED_PARAMETER(rot);
UNUSED_PARAMETER(left);
UNUSED_PARAMETER(right);
UNUSED_PARAMETER(top);
UNUSED_PARAMETER(bottom);
UNUSED_PARAMETER(znear);
}
void gs_reset_viewport(void)
{
uint32_t cx, cy;
assert(thread_graphics != NULL);
gs_get_size(&cx, &cy);
gs_set_viewport(0, 0, (int)cx, (int)cy);
}
void gs_set_2d_mode(void)
{
uint32_t cx, cy;
assert(thread_graphics != NULL);
gs_get_size(&cx, &cy);
gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
}
void gs_set_3d_mode(double fovy, double znear, double zvar)
{
/* TODO */
UNUSED_PARAMETER(fovy);
UNUSED_PARAMETER(znear);
UNUSED_PARAMETER(zvar);
}
void gs_viewport_push(void)
{
if (!thread_graphics) return;
struct gs_rect *rect = da_push_back_new(
thread_graphics->viewport_stack);
gs_get_viewport(rect);
}
void gs_viewport_pop(void)
{
struct gs_rect *rect;
if (!thread_graphics || !thread_graphics->viewport_stack.num)
return;
rect = da_end(thread_graphics->viewport_stack);
gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
da_pop_back(thread_graphics->viewport_stack);
}
void gs_texture_set_image(gs_texture_t tex, const uint8_t *data,
uint32_t linesize, bool flip)
{
uint8_t *ptr;
uint32_t linesize_out;
uint32_t row_copy;
int32_t height;
int32_t y;
if (!thread_graphics || !tex)
return;
height = (int32_t)gs_texture_get_height(tex);
if (!gs_texture_map(tex, &ptr, &linesize_out))
return;
row_copy = (linesize < linesize_out) ? linesize : linesize_out;
if (flip) {
for (y = height-1; y >= 0; y--)
memcpy(ptr + (uint32_t)y * linesize_out,
data + (uint32_t)y * linesize,
row_copy);
} else if (linesize == linesize_out) {
memcpy(ptr, data, row_copy * height);
} else {
for (y = 0; y < height; y++)
memcpy(ptr + (uint32_t)y * linesize_out,
data + (uint32_t)y * linesize,
row_copy);
}
gs_texture_unmap(tex);
}
void gs_cubetexture_set_image(gs_texture_t cubetex, uint32_t side,
const void *data, uint32_t linesize, bool invert)
{
/* TODO */
UNUSED_PARAMETER(cubetex);
UNUSED_PARAMETER(side);
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(linesize);
UNUSED_PARAMETER(invert);
}
void gs_perspective(float angle, float aspect, float near, float far)
{
graphics_t graphics = thread_graphics;
float xmin, xmax, ymin, ymax;
if (!graphics) return;
ymax = near * tanf(RAD(angle)*0.5f);
ymin = -ymax;
xmin = ymin * aspect;
xmax = ymax * aspect;
graphics->exports.device_frustum(graphics->device, xmin, xmax,
ymin, ymax, near, far);
}
void gs_reset_blend_state(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
if (!graphics->cur_blend_state.enabled)
gs_enable_blending(true);
if (graphics->cur_blend_state.src != GS_BLEND_SRCALPHA ||
graphics->cur_blend_state.dest != GS_BLEND_INVSRCALPHA)
gs_blend_function(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);
}
/* ------------------------------------------------------------------------- */
const char *gs_preprocessor_name(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_preprocessor_name();
}
gs_swapchain_t gs_swapchain_create(struct gs_init_data *data)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_swapchain_create(graphics->device,
data);
}
void gs_resize(uint32_t x, uint32_t y)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_resize(graphics->device, x, y);
}
void gs_get_size(uint32_t *x, uint32_t *y)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_get_size(graphics->device, x, y);
}
uint32_t gs_get_width(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return 0;
return graphics->exports.device_get_width(graphics->device);
}
uint32_t gs_get_height(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return 0;
return graphics->exports.device_get_height(graphics->device);
}
static inline bool is_pow2(uint32_t size)
{
return size >= 2 && (size & (size-1)) == 0;
}
gs_texture_t gs_texture_create(uint32_t width, uint32_t height,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags)
{
graphics_t graphics = thread_graphics;
bool pow2tex = is_pow2(width) && is_pow2(height);
bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
if (!graphics)
return NULL;
if (uses_mipmaps && !pow2tex) {
blog(LOG_WARNING, "Cannot use mipmaps with a "
"non-power-of-two texture. Disabling "
"mipmaps for this texture.");
uses_mipmaps = false;
flags &= ~GS_BUILD_MIPMAPS;
levels = 1;
}
if (uses_mipmaps && flags & GS_RENDER_TARGET) {
blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
"Disabling mipmaps for this texture.");
flags &= ~GS_BUILD_MIPMAPS;
levels = 1;
}
return graphics->exports.device_texture_create(graphics->device,
width, height, color_format, levels, data, flags);
}
gs_texture_t gs_cubetexture_create(uint32_t size,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags)
{
graphics_t graphics = thread_graphics;
bool pow2tex = is_pow2(size);
bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
if (!graphics)
return NULL;
if (uses_mipmaps && !pow2tex) {
blog(LOG_WARNING, "Cannot use mipmaps with a "
"non-power-of-two texture. Disabling "
"mipmaps for this texture.");
uses_mipmaps = false;
flags &= ~GS_BUILD_MIPMAPS;
levels = 1;
}
if (uses_mipmaps && flags & GS_RENDER_TARGET) {
blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
"Disabling mipmaps for this texture.");
flags &= ~GS_BUILD_MIPMAPS;
levels = 1;
data = NULL;
}
return graphics->exports.device_cubetexture_create(graphics->device,
size, color_format, levels, data, flags);
}
gs_texture_t gs_voltexture_create(uint32_t width, uint32_t height,
uint32_t depth, enum gs_color_format color_format,
uint32_t levels, const uint8_t **data, uint32_t flags)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_voltexture_create(graphics->device,
width, height, depth, color_format, levels, data,
flags);
}
gs_zstencil_t gs_zstencil_create(uint32_t width, uint32_t height,
enum gs_zstencil_format format)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_zstencil_create(graphics->device,
width, height, format);
}
gs_stagesurf_t gs_stagesurface_create(uint32_t width, uint32_t height,
enum gs_color_format color_format)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_stagesurface_create(graphics->device,
width, height, color_format);
}
gs_samplerstate_t gs_samplerstate_create(struct gs_sampler_info *info)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_samplerstate_create(graphics->device,
info);
}
gs_shader_t gs_vertexshader_create(const char *shader, const char *file,
char **error_string)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_vertexshader_create(graphics->device,
shader, file, error_string);
}
gs_shader_t gs_pixelshader_create(const char *shader,
const char *file, char **error_string)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_pixelshader_create(graphics->device,
shader, file, error_string);
}
gs_vertbuffer_t gs_vertexbuffer_create(struct gs_vb_data *data,
uint32_t flags)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_vertexbuffer_create(graphics->device,
data, flags);
}
gs_indexbuffer_t gs_indexbuffer_create(enum gs_index_type type,
void *indices, size_t num, uint32_t flags)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_indexbuffer_create(graphics->device,
type, indices, num, flags);
}
enum gs_texture_type gs_get_texture_type(gs_texture_t texture)
{
graphics_t graphics = thread_graphics;
if (!graphics) return GS_TEXTURE_2D;
return graphics->exports.device_get_texture_type(texture);
}
void gs_load_vertexbuffer(gs_vertbuffer_t vertbuffer)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_load_vertexbuffer(graphics->device,
vertbuffer);
}
void gs_load_indexbuffer(gs_indexbuffer_t indexbuffer)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_load_indexbuffer(graphics->device,
indexbuffer);
}
void gs_load_texture(gs_texture_t tex, int unit)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_load_texture(graphics->device, tex, unit);
}
void gs_load_samplerstate(gs_samplerstate_t samplerstate, int unit)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_load_samplerstate(graphics->device,
samplerstate, unit);
}
void gs_load_vertexshader(gs_shader_t vertshader)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_load_vertexshader(graphics->device,
vertshader);
}
void gs_load_pixelshader(gs_shader_t pixelshader)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_load_pixelshader(graphics->device,
pixelshader);
}
void gs_load_default_samplerstate(bool b_3d, int unit)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_load_default_samplerstate(graphics->device,
b_3d, unit);
}
gs_shader_t gs_get_vertex_shader(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_get_vertex_shader(graphics->device);
}
gs_shader_t gs_get_pixel_shader(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_get_pixel_shader(graphics->device);
}
gs_texture_t gs_get_render_target(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_get_render_target(graphics->device);
}
gs_zstencil_t gs_get_zstencil_target(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
return graphics->exports.device_get_zstencil_target(graphics->device);
}
void gs_set_render_target(gs_texture_t tex, gs_zstencil_t zstencil)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_set_render_target(graphics->device, tex,
zstencil);
}
void gs_set_cube_render_target(gs_texture_t cubetex, int side,
gs_zstencil_t zstencil)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_set_cube_render_target(graphics->device,
cubetex, side, zstencil);
}
void gs_copy_texture(gs_texture_t dst, gs_texture_t src)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_copy_texture(graphics->device, dst, src);
}
void gs_copy_texture_region(gs_texture_t dst, uint32_t dst_x, uint32_t dst_y,
gs_texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_copy_texture_region(graphics->device,
dst, dst_x, dst_y,
src, src_x, src_y, src_w, src_h);
}
void gs_stage_texture(gs_stagesurf_t dst, gs_texture_t src)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_stage_texture(graphics->device, dst, src);
}
void gs_begin_scene(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_begin_scene(graphics->device);
}
void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
uint32_t num_verts)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_draw(graphics->device, draw_mode,
start_vert, num_verts);
}
void gs_end_scene(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_end_scene(graphics->device);
}
void gs_load_swapchain(gs_swapchain_t swapchain)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_load_swapchain(graphics->device, swapchain);
}
void gs_clear(uint32_t clear_flags, struct vec4 *color, float depth,
uint8_t stencil)
{
graphics_t graphics = thread_graphics;
graphics->exports.device_clear(graphics->device, clear_flags, color,
depth, stencil);
}
void gs_present(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_present(graphics->device);
}
void gs_flush(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_flush(graphics->device);
}
void gs_set_cull_mode(enum gs_cull_mode mode)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_set_cull_mode(graphics->device, mode);
}
enum gs_cull_mode gs_get_cull_mode(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return GS_NEITHER;
return graphics->exports.device_get_cull_mode(graphics->device);
}
void gs_enable_blending(bool enable)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->cur_blend_state.enabled = enable;
graphics->exports.device_enable_blending(graphics->device, enable);
}
void gs_enable_depth_test(bool enable)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_enable_depth_test(graphics->device, enable);
}
void gs_enable_stencil_test(bool enable)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_enable_stencil_test(graphics->device, enable);
}
void gs_enable_stencil_write(bool enable)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_enable_stencil_write(graphics->device, enable);
}
void gs_enable_color(bool red, bool green, bool blue, bool alpha)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_enable_color(graphics->device, red, green,
blue, alpha);
}
void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->cur_blend_state.src = src;
graphics->cur_blend_state.dest = dest;
graphics->exports.device_blend_function(graphics->device, src, dest);
}
void gs_depth_function(enum gs_depth_test test)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_depth_function(graphics->device, test);
}
void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_stencil_function(graphics->device, side, test);
}
void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
zpass);
}
void gs_set_viewport(int x, int y, int width, int height)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_set_viewport(graphics->device, x, y, width,
height);
}
void gs_get_viewport(struct gs_rect *rect)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_get_viewport(graphics->device, rect);
}
void gs_set_scissor_rect(struct gs_rect *rect)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_set_scissor_rect(graphics->device, rect);
}
void gs_ortho(float left, float right, float top, float bottom, float znear,
float zfar)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_ortho(graphics->device, left, right, top,
bottom, znear, zfar);
}
void gs_frustum(float left, float right, float top, float bottom, float znear,
float zfar)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_frustum(graphics->device, left, right, top,
bottom, znear, zfar);
}
void gs_projection_push(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_projection_push(graphics->device);
}
void gs_projection_pop(void)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_projection_pop(graphics->device);
}
void gs_swapchain_destroy(gs_swapchain_t swapchain)
{
graphics_t graphics = thread_graphics;
if (!graphics || !swapchain) return;
graphics->exports.gs_swapchain_destroy(swapchain);
}
void gs_shader_destroy(gs_shader_t shader)
{
graphics_t graphics = thread_graphics;
if (!graphics || !shader) return;
graphics->exports.gs_shader_destroy(shader);
}
int gs_shader_get_num_params(gs_shader_t shader)
{
graphics_t graphics = thread_graphics;
if (!graphics || !shader) return 0;
return graphics->exports.gs_shader_get_num_params(shader);
}
gs_sparam_t gs_shader_get_param_by_idx(gs_shader_t shader, uint32_t param)
{
graphics_t graphics = thread_graphics;
if (!graphics || !shader) return NULL;
return graphics->exports.gs_shader_get_param_by_idx(shader, param);
}
gs_sparam_t gs_shader_get_param_by_name(gs_shader_t shader, const char *name)
{
graphics_t graphics = thread_graphics;
if (!graphics || !shader) return NULL;
return graphics->exports.gs_shader_get_param_by_name(shader, name);
}
gs_sparam_t gs_shader_get_viewproj_matrix(gs_shader_t shader)
{
graphics_t graphics = thread_graphics;
if (!graphics || !shader) return NULL;
return graphics->exports.gs_shader_get_viewproj_matrix(shader);
}
gs_sparam_t gs_shader_get_world_matrix(gs_shader_t shader)
{
graphics_t graphics = thread_graphics;
if (!graphics || !shader) return NULL;
return graphics->exports.gs_shader_get_world_matrix(shader);
}
void gs_shader_get_param_info(gs_sparam_t param,
struct gs_shader_param_info *info)
{
graphics_t graphics = thread_graphics;
if (!graphics || !param) return;
graphics->exports.gs_shader_get_param_info(param, info);
}
void gs_shader_set_bool(gs_sparam_t param, bool val)
{
graphics_t graphics = thread_graphics;
if (!graphics || !param) return;
graphics->exports.gs_shader_set_bool(param, val);
}
void gs_shader_set_float(gs_sparam_t param, float val)
{
graphics_t graphics = thread_graphics;
if (!graphics || !param) return;
graphics->exports.gs_shader_set_float(param, val);
}
void gs_shader_set_int(gs_sparam_t param, int val)
{
graphics_t graphics = thread_graphics;
if (!graphics || !param) return;
graphics->exports.gs_shader_set_int(param, val);
}
void gs_shader_setmatrix3(gs_sparam_t param, const struct matrix3 *val)
{
graphics_t graphics = thread_graphics;
if (!graphics || !param) return;
graphics->exports.gs_shader_setmatrix3(param, val);
}
void gs_shader_set_matrix4(gs_sparam_t param, const struct matrix4 *val)
{
graphics_t graphics = thread_graphics;
if (!graphics || !param) return;
graphics->exports.gs_shader_set_matrix4(param, val);
}
void gs_shader_set_vec2(gs_sparam_t param, const struct vec2 *val)
{
graphics_t graphics = thread_graphics;
if (!graphics || !param) return;
graphics->exports.gs_shader_set_vec2(param, val);
}
void gs_shader_set_vec3(gs_sparam_t param, const struct vec3 *val)
{
graphics_t graphics = thread_graphics;
if (!graphics || !param) return;
graphics->exports.gs_shader_set_vec3(param, val);
}
void gs_shader_set_vec4(gs_sparam_t param, const struct vec4 *val)
{
graphics_t graphics = thread_graphics;
if (!graphics || !param) return;
graphics->exports.gs_shader_set_vec4(param, val);
}
void gs_shader_set_texture(gs_sparam_t param, gs_texture_t val)
{
graphics_t graphics = thread_graphics;
if (!graphics || !param) return;
graphics->exports.gs_shader_set_texture(param, val);
}
void gs_shader_set_val(gs_sparam_t param, const void *val, size_t size)
{
graphics_t graphics = thread_graphics;
if (!graphics || !param) return;
graphics->exports.gs_shader_set_val(param, val, size);
}
void gs_shader_set_default(gs_sparam_t param)
{
graphics_t graphics = thread_graphics;
if (!graphics || !param) return;
graphics->exports.gs_shader_set_default(param);
}
void gs_texture_destroy(gs_texture_t tex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !tex) return;
graphics->exports.gs_texture_destroy(tex);
}
uint32_t gs_texture_get_width(gs_texture_t tex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !tex) return 0;
return graphics->exports.gs_texture_get_width(tex);
}
uint32_t gs_texture_get_height(gs_texture_t tex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !tex) return 0;
return graphics->exports.gs_texture_get_height(tex);
}
enum gs_color_format gs_texture_get_color_format(gs_texture_t tex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !tex) return GS_UNKNOWN;
return graphics->exports.gs_texture_get_color_format(tex);
}
bool gs_texture_map(gs_texture_t tex, uint8_t **ptr, uint32_t *linesize)
{
graphics_t graphics = thread_graphics;
if (!graphics || !tex) return false;
return graphics->exports.gs_texture_map(tex, ptr, linesize);
}
void gs_texture_unmap(gs_texture_t tex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !tex) return;
graphics->exports.gs_texture_unmap(tex);
}
bool gs_texture_is_rect(gs_texture_t tex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !tex) return false;
if (graphics->exports.gs_texture_is_rect)
return graphics->exports.gs_texture_is_rect(tex);
else
return false;
}
void *gs_texture_get_obj(gs_texture_t tex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !tex) return NULL;
return graphics->exports.gs_texture_get_obj(tex);
}
void gs_cubetexture_destroy(gs_texture_t cubetex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !cubetex) return;
graphics->exports.gs_cubetexture_destroy(cubetex);
}
uint32_t gs_cubetexture_get_size(gs_texture_t cubetex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !cubetex) return 0;
return graphics->exports.gs_cubetexture_get_size(cubetex);
}
enum gs_color_format gs_cubetexture_get_color_format(gs_texture_t cubetex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !cubetex) return GS_UNKNOWN;
return graphics->exports.gs_cubetexture_get_color_format(cubetex);
}
void gs_voltexture_destroy(gs_texture_t voltex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !voltex) return;
graphics->exports.gs_voltexture_destroy(voltex);
}
uint32_t gs_voltexture_get_width(gs_texture_t voltex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !voltex) return 0;
return graphics->exports.gs_voltexture_get_width(voltex);
}
uint32_t gs_voltexture_get_height(gs_texture_t voltex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !voltex) return 0;
return graphics->exports.gs_voltexture_get_height(voltex);
}
uint32_t gs_voltexture_getdepth(gs_texture_t voltex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !voltex) return 0;
return graphics->exports.gs_voltexture_getdepth(voltex);
}
enum gs_color_format gs_voltexture_get_color_format(gs_texture_t voltex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !voltex) return GS_UNKNOWN;
return graphics->exports.gs_voltexture_get_color_format(voltex);
}
void gs_stagesurface_destroy(gs_stagesurf_t stagesurf)
{
graphics_t graphics = thread_graphics;
if (!graphics || !stagesurf) return;
graphics->exports.gs_stagesurface_destroy(stagesurf);
}
uint32_t gs_stagesurface_get_width(gs_stagesurf_t stagesurf)
{
graphics_t graphics = thread_graphics;
if (!graphics || !stagesurf) return 0;
return graphics->exports.gs_stagesurface_get_width(stagesurf);
}
uint32_t gs_stagesurface_get_height(gs_stagesurf_t stagesurf)
{
graphics_t graphics = thread_graphics;
if (!graphics || !stagesurf) return 0;
return graphics->exports.gs_stagesurface_get_height(stagesurf);
}
enum gs_color_format gs_stagesurface_get_color_format(gs_stagesurf_t stagesurf)
{
graphics_t graphics = thread_graphics;
if (!graphics || !stagesurf) return GS_UNKNOWN;
return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
}
bool gs_stagesurface_map(gs_stagesurf_t stagesurf, uint8_t **data,
uint32_t *linesize)
{
graphics_t graphics = thread_graphics;
if (!graphics || !stagesurf) return false;
return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
}
void gs_stagesurface_unmap(gs_stagesurf_t stagesurf)
{
graphics_t graphics = thread_graphics;
if (!graphics || !stagesurf) return;
graphics->exports.gs_stagesurface_unmap(stagesurf);
}
void gs_zstencil_destroy(gs_zstencil_t zstencil)
{
if (!thread_graphics || !zstencil) return;
thread_graphics->exports.gs_zstencil_destroy(zstencil);
}
void gs_samplerstate_destroy(gs_samplerstate_t samplerstate)
{
if (!thread_graphics || !samplerstate) return;
thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
}
void gs_vertexbuffer_destroy(gs_vertbuffer_t vertbuffer)
{
graphics_t graphics = thread_graphics;
if (!graphics || !vertbuffer) return;
graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
}
void gs_vertexbuffer_flush(gs_vertbuffer_t vertbuffer)
{
if (!thread_graphics || !vertbuffer) return;
thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
}
struct gs_vb_data *gs_vertexbuffer_get_data(gs_vertbuffer_t vertbuffer)
{
if (!thread_graphics || !vertbuffer) return NULL;
return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
}
void gs_indexbuffer_destroy(gs_indexbuffer_t indexbuffer)
{
graphics_t graphics = thread_graphics;
if (!graphics || !indexbuffer) return;
graphics->exports.gs_indexbuffer_destroy(indexbuffer);
}
void gs_indexbuffer_flush(gs_indexbuffer_t indexbuffer)
{
if (!thread_graphics || !indexbuffer) return;
thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
}
void *gs_indexbuffer_get_data(gs_indexbuffer_t indexbuffer)
{
if (!thread_graphics || !indexbuffer) return NULL;
return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
}
size_t gs_indexbuffer_get_num_indices(gs_indexbuffer_t indexbuffer)
{
if (!thread_graphics || !indexbuffer) return 0;
return thread_graphics->exports.gs_indexbuffer_get_num_indices(
indexbuffer);
}
enum gs_index_type gs_indexbuffer_get_type(gs_indexbuffer_t indexbuffer)
{
if (!thread_graphics || !indexbuffer) return (enum gs_index_type)0;
return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
}
#ifdef __APPLE__
/** Platform specific functions */
gs_texture_t gs_texture_create_from_iosurface(void *iosurf)
{
graphics_t graphics = thread_graphics;
if (!graphics || !iosurf ||
!graphics->exports.device_texture_create_from_iosurface)
return NULL;
return graphics->exports.device_texture_create_from_iosurface(
graphics->device, iosurf);
}
bool gs_texture_rebind_iosurface(gs_texture_t texture, void *iosurf)
{
graphics_t graphics = thread_graphics;
if (!graphics || !iosurf ||
!graphics->exports.gs_texture_rebind_iosurface)
return false;
return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
}
#elif _WIN32
bool gs_gdi_texture_available(void)
{
if (!thread_graphics)
return false;
return thread_graphics->exports.device_gdi_texture_available();
}
/** creates a windows GDI-lockable texture */
gs_texture_t gs_texture_create_gdi(uint32_t width, uint32_t height)
{
graphics_t graphics = thread_graphics;
if (!graphics) return NULL;
if (graphics->exports.device_texture_create_gdi)
return graphics->exports.device_texture_create_gdi(
graphics->device, width, height);
return NULL;
}
void *gs_texture_get_dc(gs_texture_t gdi_tex)
{
if (!thread_graphics || !gdi_tex)
return NULL;
if (thread_graphics->exports.gs_texture_get_dc)
return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
return NULL;
}
void gs_texture_release_dc(gs_texture_t gdi_tex)
{
if (!thread_graphics || !gdi_tex)
return;
if (thread_graphics->exports.gs_texture_release_dc)
thread_graphics->exports.gs_texture_release_dc(gdi_tex);
}
#endif