jp9000
2fa37a1f2e
libobs-opengl: Fix render targets being flipped
...
When render targets are used, they output to the render target inverted
due to the way that opengl works. This fixes that issue by inverting
the projection matrix so that it renders the image upside down and
inverting the front face from counterclockwise to clockwise.
2015-03-22 18:38:45 -07:00
..
2014-09-26 17:23:07 -07:00
2015-03-22 18:38:45 -07:00
2015-01-14 21:28:01 -08:00
2015-02-04 16:51:29 -08:00
2015-03-21 16:34:46 -07:00
2015-02-09 03:41:37 -08:00
2014-09-27 09:41:32 -07:00
2014-05-08 14:43:16 +02:00
2015-03-12 22:22:02 -07:00
2014-12-14 18:39:54 +01:00
2014-12-21 10:14:22 -08:00
2014-12-21 10:14:22 -08:00
2015-02-08 00:55:26 -08:00
2015-02-20 21:56:03 -08:00
2015-02-04 15:40:21 -08:00
2015-01-24 22:09:24 -08:00
2014-07-27 17:28:35 -07:00
2014-09-26 17:23:07 -07:00
2015-02-10 22:10:41 -08:00
2015-02-04 16:51:29 -08:00
2014-06-28 20:54:14 +02:00
2014-09-15 17:19:37 -05:00
2015-03-02 18:53:25 -08:00
2015-02-08 00:54:07 -08:00
2014-10-19 15:00:07 +02:00
2015-01-10 23:50:25 -08:00
2015-02-10 22:10:41 -08:00
2015-02-04 16:51:29 -08:00
2015-03-19 15:57:03 -05:00
2015-03-19 15:57:03 -05:00
2015-03-05 02:33:21 -08:00
2014-06-15 20:33:13 -07:00
2015-03-07 16:32:00 -08:00
2015-03-07 16:32:00 -08:00
2015-03-22 18:38:40 -07:00
2015-03-22 18:28:11 -07:00
2014-02-12 08:04:50 -07:00
2015-01-14 14:57:27 -08:00
2015-03-02 12:23:25 -08:00
2015-02-09 03:49:13 -08:00
2015-02-09 03:41:49 -08:00
2015-03-12 22:22:02 -07:00
2015-03-22 18:28:11 -07:00
2014-10-29 16:17:07 +01:00
2014-07-26 14:27:39 +02:00