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This saves scenes/sources from json on exit, and properly loads it back up when starting up the program again, as well as the currently active scene. I had to add a 'load' and 'save' callback to the source interface structure because I realizes that certain sources (such as scenes) operate different with their saved data; scenes for example would have to keep track of their settings information constantly, and that was somewhat unacceptable to make it functional. The optional 'load' callback will be called only after having loaded setttings specifically from file/imported data, and the 'save' function will be called only specifically when data actually needs to be saved. I also had to adjust the obs_scene code so that it's a regular input source type now, and I also modified it so that it doesn't have some strange custom creation code anymore. The obs_scene_create function is now simply just a wrapper for obs_source_create. You could even create a scene with obs_source_create manually as well.
165 lines
4.8 KiB
C++
165 lines
4.8 KiB
C++
/******************************************************************************
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Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include <obs.hpp>
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#include <unordered_map>
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#include <memory>
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#include "window-main.hpp"
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#include "window-basic-properties.hpp"
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#include <util/util.hpp>
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#include <QPointer>
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class QListWidgetItem;
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#include "ui_OBSBasic.h"
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class OBSBasic : public OBSMainWindow {
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Q_OBJECT
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private:
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std::unordered_map<obs_source_t, int> sourceSceneRefs;
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obs_output_t streamOutput;
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obs_service_t service;
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obs_encoder_t aac;
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obs_encoder_t x264;
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bool sceneChanging;
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int previewX, previewY;
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float previewScale;
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int resizeTimer;
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ConfigFile basicConfig;
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QPointer<OBSBasicProperties> properties;
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void Save(const char *file);
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void Load(const char *file);
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void SaveService();
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bool LoadService();
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bool InitOutputs();
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bool InitEncoders();
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bool InitService();
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bool InitBasicConfigDefaults();
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bool InitBasicConfig();
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OBSScene GetCurrentScene();
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OBSSceneItem GetCurrentSceneItem();
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void GetFPSCommon(uint32_t &num, uint32_t &den) const;
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void GetFPSInteger(uint32_t &num, uint32_t &den) const;
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void GetFPSFraction(uint32_t &num, uint32_t &den) const;
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void GetFPSNanoseconds(uint32_t &num, uint32_t &den) const;
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void GetConfigFPS(uint32_t &num, uint32_t &den) const;
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void UpdateSources(OBSScene scene);
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void InsertSceneItem(obs_sceneitem_t item);
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void TempFileOutput(const char *path, int vBitrate, int aBitrate);
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void TempStreamOutput(const char *url, const char *key,
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int vBitrate, int aBitrate);
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public slots:
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void StreamingStart();
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void StreamingStop(int errorcode);
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private slots:
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void AddSceneItem(OBSSceneItem item);
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void RemoveSceneItem(OBSSceneItem item);
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void AddScene(OBSSource source);
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void RemoveScene(OBSSource source);
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void UpdateSceneSelection(OBSSource source);
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private:
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/* OBS Callbacks */
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static void SceneItemAdded(void *data, calldata_t params);
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static void SceneItemRemoved(void *data, calldata_t params);
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static void SourceAdded(void *data, calldata_t params);
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static void SourceRemoved(void *data, calldata_t params);
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static void ChannelChanged(void *data, calldata_t params);
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static void RenderMain(void *data, uint32_t cx, uint32_t cy);
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void ResizePreview(uint32_t cx, uint32_t cy);
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void AddSource(obs_scene_t scene, const char *id);
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void AddSourcePopupMenu(const QPoint &pos);
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public:
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obs_service_t GetService();
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void SetService(obs_service_t service);
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bool ResetVideo();
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bool ResetAudio();
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void ResetAudioDevice(const char *sourceId, const char *deviceName,
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int channel);
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void ResetAudioDevices();
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void NewProject();
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void SaveProject();
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void LoadProject();
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protected:
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virtual void closeEvent(QCloseEvent *event) override;
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virtual void changeEvent(QEvent *event) override;
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virtual void resizeEvent(QResizeEvent *event) override;
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virtual void timerEvent(QTimerEvent *event) override;
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private slots:
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void on_action_New_triggered();
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void on_action_Open_triggered();
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void on_action_Save_triggered();
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void on_action_Settings_triggered();
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void on_scenes_currentItemChanged(QListWidgetItem *current,
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QListWidgetItem *prev);
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void on_scenes_customContextMenuRequested(const QPoint &pos);
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void on_actionAddScene_triggered();
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void on_actionRemoveScene_triggered();
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void on_actionSceneProperties_triggered();
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void on_actionSceneUp_triggered();
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void on_actionSceneDown_triggered();
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void on_sources_currentItemChanged(QListWidgetItem *current,
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QListWidgetItem *prev);
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void on_sources_customContextMenuRequested(const QPoint &pos);
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void on_actionAddSource_triggered();
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void on_actionRemoveSource_triggered();
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void on_actionSourceProperties_triggered();
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void on_actionSourceUp_triggered();
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void on_actionSourceDown_triggered();
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void on_streamButton_clicked();
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void on_settingsButton_clicked();
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public:
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explicit OBSBasic(QWidget *parent = 0);
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virtual ~OBSBasic();
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virtual void OBSInit() override;
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virtual config_t Config() const override;
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private:
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std::unique_ptr<Ui::OBSBasic> ui;
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};
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