Files
obs-studio/frontend/widgets/OBSBasicStatusBar.hpp

108 lines
2.3 KiB
C++

#pragma once
#include "StatusBarWidget.hpp"
#include <obs.hpp>
#include <QPointer>
#include <QStatusBar>
class QTimer;
class OBSBasicStatusBar : public QStatusBar {
Q_OBJECT
private:
StatusBarWidget *statusWidget = nullptr;
OBSWeakOutputAutoRelease streamOutput;
std::vector<OBSSignal> streamSigs;
OBSWeakOutputAutoRelease recordOutput;
bool active = false;
bool overloadedNotify = true;
bool streamPauseIconToggle = false;
bool disconnected = false;
bool firstCongestionUpdate = false;
std::vector<float> congestionArray;
int retries = 0;
int totalStreamSeconds = 0;
int totalRecordSeconds = 0;
int reconnectTimeout = 0;
int delaySecTotal = 0;
int delaySecStarting = 0;
int delaySecStopping = 0;
int startSkippedFrameCount = 0;
int startTotalFrameCount = 0;
int lastSkippedFrameCount = 0;
int seconds = 0;
uint64_t lastBytesSent = 0;
uint64_t lastBytesSentTime = 0;
QPixmap excellentPixmap;
QPixmap goodPixmap;
QPixmap mediocrePixmap;
QPixmap badPixmap;
QPixmap disconnectedPixmap;
QPixmap inactivePixmap;
QPixmap recordingActivePixmap;
QPixmap recordingPausePixmap;
QPixmap recordingPauseInactivePixmap;
QPixmap recordingInactivePixmap;
QPixmap streamingActivePixmap;
QPixmap streamingInactivePixmap;
float lastCongestion = 0.0f;
QPointer<QTimer> refreshTimer;
QPointer<QTimer> messageTimer;
obs_output_t *GetOutput();
void Activate();
void Deactivate();
void UpdateDelayMsg();
void UpdateBandwidth();
void UpdateStreamTime();
void UpdateRecordTime();
void UpdateRecordTimeLabel();
void UpdateDroppedFrames();
static void OBSOutputReconnect(void *data, calldata_t *params);
static void OBSOutputReconnectSuccess(void *data, calldata_t *params);
public slots:
void UpdateCPUUsage();
void clearMessage();
void showMessage(const QString &message, int timeout = 0);
private slots:
void Reconnect(int seconds);
void ReconnectSuccess();
void UpdateStatusBar();
void UpdateCurrentFPS();
void UpdateIcons();
public:
OBSBasicStatusBar(QWidget *parent);
void StreamDelayStarting(int sec);
void StreamDelayStopping(int sec);
void StreamStarted(obs_output_t *output);
void StreamStopped();
void RecordingStarted(obs_output_t *output);
void RecordingStopped();
void RecordingPaused();
void RecordingUnpaused();
void ReconnectClear();
};