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I do not want the D3D11 library to depend on a specific compiler version. This way, I do not have to distribute D3D Compiler libraries with the program (proprietary binary blobs). Any particular version works because the API for the D3DCompiler function appears to be the same; the only things that change are other features and additions mostly (at least as far as I can tell). Using any version available on the system should be more than sufficient rather than depending on some specific D3D compiler version. If the user doesn't have it, a download of the latest D3D distributables should be fine, though it should work with the ones that come with windows 7+ as well.