Commit Graph

193 Commits

Author SHA1 Message Date
Jeffrey Morgan
b1fccabb34 Revert "Update vendored llama.cpp to b7847" (#14061) 2026-02-03 18:39:36 -08:00
Jeffrey Morgan
ef00199fb4 Update vendor ggml code to a5bb8ba4 (#13832)
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
Co-authored-by: Gabe Goodhart <ghart@us.ibm.com>
Co-authored-by: Shalini Salomi Bodapati <Shalini.Salomi.Bodapati@ibm.com>
2026-02-02 17:31:59 -08:00
Jeffrey Morgan
f3b476c592 build: add -O3 optimization to CGO flags (#13877)
CGO_CFLAGS and CGO_CXXFLAGS were being set without optimization flags,
which overrides Go's default -O2 and results in unoptimized C++ code.

This caused significant performance degradation in release builds
compared to local `go build` which uses the default optimization.

- build_darwin.sh: add -O3 to CGO_CFLAGS and CGO_CXXFLAGS exports
- Dockerfile: preserve CGO_CFLAGS/CGO_CXXFLAGS from build args instead
  of overwriting them
- app/README.md: update documentation to include -O3
2026-01-24 10:55:38 -08:00
Daniel Hiltgen
12719b6e87 MLX - dynamic loading of mlx-c (#13735)
* MLX - dynamic loading of mlx-c

Create a wrapper layer to indirect the dependency on mlx-c so
the main ollama binary does not have a load-time dependency on mlx-c, mlx, and on linux, cuda.  Lazy load the library via dlopen
so we can adjust the path to ensure the dependencies are found
and fail gracefully if not present.

* review comments

* fix broken tests
2026-01-16 16:34:22 -08:00
Jeffrey Morgan
4adb9cf4bb scripts: fix macOS auto-update signature verification failure (#13713)
Add --norsrc flag to ditto commands when creating Ollama-darwin.zip
to exclude AppleDouble resource fork files (._* files) from the archive.

The mlx.metallib file has extended attributes, which causes ditto to
include a ._mlx.metallib AppleDouble file in the zip. Since this file
is not part of the code signature seal, macOS rejects the bundle during
auto-update verification with:

  "a sealed resource is missing or invalid"
  "file added: .../._mlx.metallib"

The --norsrc flag prevents ditto from preserving resource forks and
extended attributes, ensuring only signed files are included in the
release archive.
2026-01-14 07:48:10 -08:00
Daniel Hiltgen
e4b488a7b5 CI: dedup cuda libraries to reduce payload size (#13704) 2026-01-13 11:25:31 -08:00
Jeffrey Morgan
58e4701557 scripts: increase notarization timeout to 20m (#13697)
The 100MB mlx.metallib file significantly increased the app bundle size,
causing Apple's notarization service to timeout with the previous 10m limit.
2026-01-12 20:38:38 -08:00
Jeffrey Morgan
af7ea6e96e x/imagegen: install mlx.metallib and fix macOS rpath handling, add mlx library directories to LD_LIBRARY_PATH (#13695)
- Install mlx.metallib for arm64 builds (required for Metal GPU acceleration)
- Apply rpath settings to all macOS builds, not just x86_64
- Add CMAKE_BUILD_WITH_INSTALL_RPATH to avoid install_name_tool errors
- Update build_darwin.sh to copy, sign, and package the metallib
2026-01-12 19:03:11 -08:00
Jeffrey Morgan
8f1e0140e7 x/imagegen: fix mlx build in Dockerfile and macOS build script (#13693) 2026-01-12 15:52:43 -08:00
Daniel Hiltgen
33ee7168ba Add experimental MLX backend and engine with imagegen support (#13648)
* WIP - MLX backend with gemma3

* MLX: add cmake and go tag build toggles

To build the new MLX backend code:
  cmake --preset MLX
  cmake --build --preset MLX --parallel
  cmake --install build --component MLX
  go build -tags mlx .

Note: the main.go entrypoint for the MLX engine will change in a follow up commit.

* add experimental image generation runtime

* add experimental image generation runtime

* MLX: wire up cuda build for linux

* MLX: get dependencies correct and dedup

This is still too large for a unified github artifact, but is now "correct" for the mlx_cuda_v13
directory.

* fix relative link bug in dedup

* Add darwin build and readme

* add go build tag for mlx dependent code and wire up build_darwin.sh

* lint cleanup

* macos: build mlx for x86

This will be CPU only.

* cuda build instructions and fix drift from mlx bump

* stale comment

* Delete agent helper doc

* Clean up readme.md

* Revise README for tokenizer clarity and details

Updated README to clarify tokenizer functionality and removed correctness section.

---------

Co-authored-by: jmorganca <jmorganca@gmail.com>
2026-01-08 16:18:59 -08:00
Daniel Hiltgen
34d0c55ea5 Linux: switch to zstd compression (#13651)
With the upcoming addition of MLX, the linux bundle will exceed the
maximum github artifact size of 2G.  This change will bring the size
back down.

The install.sh changes support backwards compatibility for prior versions
thus should be safe to merge concurrently with this change.
2026-01-08 15:47:32 -08:00
Daniel Hiltgen
6286d9a3a5 Enable Vulkan with a temporary opt-in setting (#12931)
* docs: vulkan information

* Revert "CI: Set up temporary opt-out Vulkan support (#12614)"

This reverts commit 8b6e5baee7.

* vulkan: temporary opt-in for Vulkan support

Revert this once we're ready to enable by default.

* win: add vulkan CI build
2025-11-12 08:40:38 -08:00
Daniel Hiltgen
d3b4b9970a app: add code for macOS and Windows apps under 'app' (#12933)
* app: add code for macOS and Windows apps under 'app'

* app: add readme

* app: windows and linux only for now

* ci: fix ui CI validation

---------

Co-authored-by: jmorganca <jmorganca@gmail.com>
2025-11-04 11:40:17 -08:00
Daniel Hiltgen
a4770107a6 vulkan: enable flash attention (#12937)
Also adjusts the vulkan windows build pattern to match recent changes in other backends
so incremental builds are faster.
2025-11-04 10:31:22 -08:00
Daniel Hiltgen
3258a89b6e DRY out the runner lifecycle code (#12540)
* DRY out the runner lifecycle code

Now that discovery uses the runners as well, this unifies the runner spawning code
into a single place.  This also unifies GPU discovery types with the newer ml.DeviceInfo

* win: make incremental builds better

Place build artifacts in discrete directories so incremental builds don't have to start fresh

* Adjust sort order to consider iGPUs

* handle cpu inference oom scenarios

* review comments
2025-10-23 11:20:02 -07:00
Daniel Hiltgen
8b6e5baee7 CI: Set up temporary opt-out Vulkan support (#12614)
Initially Vulkan support in Ollama will require building from source.  Once it is
more thoroughly tested and we have fixed any critical bugs, then we can
bundle Vulkan into the official binary releases.
2025-10-15 14:18:01 -07:00
Thomas Stocker
2aba569a2a Vulkan based on #9650 (#11835)
* implement the vulkan C backend

* add support in gpu.go

* add support in gen_linux.sh

* it builds

* fix segfault

* fix compilation

* fix free memory monitor

* fix total memory monitor

* update gpu.go

* fix build

* fix check_perfmon len

* remove cap_get_bound check

* fix vulkan handle releasing

* fix build on federa 40

* fix vulkan on windows

* making amdgpu work on arm achitecutre with vulkan

* add x86_64 lines in VulkanGlobs and capLinuxGlobs

* add aarch64 lines in vulkanGlobs and capLinuxGlobs

* Fix variable name

* Add vulkan build patch from @jmorganca

* Sync vendored ggml to add Vulkan support

* Updated dockerfile

https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871

Signed-off-by: Vadim Grinco <vadim@grinco.eu>

* Installing rocm library

Signed-off-by: Vadim Grinco <vadim@grinco.eu>

* This version works well

built based on this: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871

Signed-off-by: Vadim Grinco <vadim@grinco.eu>

* Applied 00-fix-vulkan-building.patch

Work done by McBane87 here: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871

Signed-off-by: Vadim Grinco <vadim@grinco.eu>

* Fixed the "detached head" issues

Signed-off-by: Vadim Grinco <vadim@grinco.eu>

* Merged in the right direction

Signed-off-by: Vadim Grinco <vadim@grinco.eu>

* Merging the latest stable (#2)

* Applied 00-fix-vulkan-building.patch

* Implemented vulkan backend based on the work done by whyvl, Dts0, McBane87 and others

Tested on AMD Ryzen 7 8845HS w/ Radeon 780M Graphics with ROCm disabled

```
[GIN-debug] POST   /v1/chat/completions      --> github.com/ollama/ollama/server.(*Server).ChatHandler-fm (6 handlers)
[GIN-debug] POST   /v1/completions           --> github.com/ollama/ollama/server.(*Server).GenerateHandler-fm (6 handlers)
[GIN-debug] POST   /v1/embeddings            --> github.com/ollama/ollama/server.(*Server).EmbedHandler-fm (6 handlers)
[GIN-debug] GET    /v1/models                --> github.com/ollama/ollama/server.(*Server).ListHandler-fm (6 handlers)
[GIN-debug] GET    /v1/models/:model         --> github.com/ollama/ollama/server.(*Server).ShowHandler-fm (6 handlers)
time=2025-03-11T13:00:40.793Z level=INFO source=gpu.go:199 msg="vulkan: load libvulkan and libcap ok"
time=2025-03-11T13:00:40.877Z level=INFO source=gpu.go:421 msg="error looking up vulkan GPU memory" error="device is a CPU"
time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:443 msg="amdgpu detected, but no compatible rocm library found.  Either install rocm v6, or follow manual install instructions at https://github.com/ollama/ollama/blob/main/docs/linux.md#manual-install"
time=2025-03-11T13:00:40.878Z level=WARN source=amd_linux.go:348 msg="unable to verify rocm library: no suitable rocm found, falling back to CPU"
time=2025-03-11T13:00:40.879Z level=INFO source=types.go:137 msg="inference compute" id=0 library=vulkan variant="" compute=1.3 driver=1.3 name="AMD Radeon Graphics (RADV GFX1103_R1)" total="15.6 GiB" available="15.6 GiB"
```

```
 # ollama run phi4:14b
>>> /set verbose
Set 'verbose' mode.
>>> how's it going?
Hello! I'm here to help you with any questions or tasks you have. How can I assist you today? 😊

total duration:       3.341959745s
load duration:        18.165612ms
prompt eval count:    15 token(s)
prompt eval duration: 475ms
prompt eval rate:     31.58 tokens/s
eval count:           26 token(s)
eval duration:        2.846s
eval rate:            9.14 tokens/s
>>>
```

* This is no longer needed

Signed-off-by: Vadim Grinco <vadim@grinco.eu>

* Fixes SIGSEGV: segmentation violation running gemma3 models on ollama 0.6.0 #21

Patch provided by McBane87 on https://github.com/whyvl/ollama-vulkan/issues/21

Signed-off-by: Vadim Grinco <vadim@grinco.eu>

* Applied 04-disable-mmap-vulkan.patch

From: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2660836871

Signed-off-by: Vadim Grinco <vadim@grinco.eu>

* Pulled new upstream code for ggml-bulkan backend

Signed-off-by: Vadim Grinco <vadim@grinco.eu>

* Merged latest ollama 0.6.2 and nasrally's Flash Attention patches (#5)

* readme: add Ellama to list of community integrations (#9800)

* readme: add screenpipe to community integrations (#9786)

* Add support for ROCm gfx1151 (#9773)

* conditionally enable parallel pipelines

* sample: make mutations in transforms explicit (#9743)

* updated minP to use early exit making use of sorted tokens

* ml/backend/ggml: allocate memory with malloc when loading model (#9822)

* runner: remove cache prompt flag from ollama runner (#9826)

We do not need to bypass the prompt caching in the ollama runner yet, as
only embedding models needed to bypass the prompt caching. When embedding
models are implemented they can skip initializing this cache completely.

* ollamarunner: Check for minBatch of context space when shifting

Models can specify that a group of inputs need to be handled a single
batch. However, context shifting didn't respect this and could trigger
a break anyways. In this case, we should instead trigger a context
shift earlier so that it occurs before the grouped batch.

Note that there still some corner cases:
 - A long prompt that exceeds the context window can get truncated
   in the middle of an image. With the current models, this will
   result in the model not recognizing the image at all, which is
   pretty much the expected result with truncation.
 - The context window is set less than the minimum batch size. The
   only solution to this is to refuse to load the model with these
   settings. However, this can never occur with current models and
   default settings.

Since users are unlikely to run into these scenarios, fixing them is
left as a follow up.

* Applied latest patches from McBane87

See this for details: https://github.com/whyvl/ollama-vulkan/issues/7#issuecomment-2708820861

Signed-off-by: Vadim Grinco <vadim@grinco.eu>

* Add ability to enable flash attention on vulkan (#4)

* discover: add flash attention handling for vulkan
* envconfig: fix typo in config.go

As part of the process some code was refactored and I added a new field
FlashAttention to GpuInfo since the previous solution didn't allow for a
granular check via vulkan extensions. As a side effect, this now allows
for granular per-device FA support checking in other places

---------

Signed-off-by: Vadim Grinco <vadim@grinco.eu>
Co-authored-by: zeo <108888572+zeozeozeo@users.noreply.github.com>
Co-authored-by: Louis Beaumont <louis.beaumont@gmail.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
Co-authored-by: Michael Yang <mxyng@pm.me>
Co-authored-by: Parth Sareen <parth.sareen@ollama.com>
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Nikita <50599445+nasrally@users.noreply.github.com>

* Revert Readme changes

* Revert

* Revert changes in amd_linux.go

* Revert changes in amd_linux.go

* Remove flashattention setting gpu.go

* Revert whitespace changes in gpu.go

* Revert changes in transforms_test.go

* Revert changes in runner.go

* Revert changes in Makefile.sync

* Revert some unintented changes in Dockerfile

* Revert vulkan copy changes in Dockerfile

* Update Vulkan Code to de4c07f93783a1a96456a44dc16b9db538ee1618

* Fixed duplicate sync in ggml.go

* Revert changes in ggml.go

* Revert chnages in ggml.go

* enable falsh attention on vulkan

* revert remove parenthesis

* fixed flash attention logic enabling

* vk_check_flash_attention 0 means supported

* Update gpu.go

* Add vulkan to Windows Build script

* Remove commented out code

* Enable Vulkan Flash attention in FlashAttentionSupported

* Fix logging

* Update Vulkan backend to e54d41befcc1575f4c898c5ff4ef43970cead75f

* Removed libcap related code

libcap is not directly related to Vulkan and should be added by its own PR. It adds additional library dependencies for building and also requires users to run setcap or run ollama as root, which is not ideal for easy use

* Fix Unit Test (Add Vulkan Library)

* Add vulkan to TestHomogeneousGPUs
Test

* vulkan: get GPU ID (ollama v0.11.5)

Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>

* disable mmap for vulkan

* Reduce Changes remove TestHomogeneousGPUs (doesn't exist on master)

* Update vulkan version to the version used in llama.cpp

* rename gpu patch to correct number

* added Vulkan API to get correct Device UUID

current UUID from pipelineCacheUUID does not match CUDA

* Fix GPU ID Patch

* Remove Code not in llama.cpp

* modified UUID code inside ggml

* Fix Patch

* Copied minimal definition from vulkan header

* Fix compile error in Mac

Metal is preferred so we're disabling Vulkan for now

* Removed unused code

Fix linter error in CI

* Fix patches apply

* fixing lint error

* Removed unneeded function call

Somehow removing this call fixed the crashing when Vulkan header was removed

* added missing NL

* Fixed missing members in Vulkan header

also added zero clear for some structs

* Fixed wrong structure ID

* Fixed Vulkan header

More aligned with official header definition now

* buildvulkanAsSeperateFunction

* Vulkan on Windows Test

* temporarly comment out gate to run windows task

* use temporarly windows-latest for build

* Commenting out other presets to build vulkan

* reenable cpu

* commenting out error action stop

* temporarly commenting out rocm

* set vulkan path

* comment out cude for faster turnaround

* correct vulkan install

* correct vulkan silent install

* fixed install command

* revert debugging changes (vulkan builds on windows)

* revert windows-latest

* trying to build vulkan for linux

* temporarly disable cuda and rocm

* try again linux build

* fix version

* trying to fix

* trying again

* trying again

* fix version

* fixed vulkan-sdk name

* try again

* trying again

* try without version number

* try again

* add some more extra

* trying to use version 1.4.313

* revert debugging changes

* Filter out already supported gpus

* revert debug code

* Use runners for GPU discovery

This revamps how we discover GPUs in the system by leveraging the Ollama
runner.  This should eliminate inconsistency between our GPU discovery and the
runners capabilities at runtime, particularly for cases where we try to filter
out unsupported GPUs.  Now the runner does that implicitly based on the actual
device list.  In some cases free VRAM reporting can be unreliable which can
leaad to scheduling mistakes, so this also includes a patch to leverage more
reliable VRAM reporting libraries if available.

Automatic workarounds have been removed as only one GPU leveraged this, which
is now documented. This GPU will soon fall off the support matrix with the next
ROCm bump.

Additional cleanup of the scheduler and discovery packages can be done in the
future once we have switched on the new memory management code, and removed
support for the llama runner.

* timing info for runner

* WIP - wire up Vulkan with the new engine based discovery

Not a complete implementation - free VRAM is better, but not accurate on
windows

* fix - trust the library paths from discovery when starting runner

* fix index bug

* fix vulkan ids to be underlying

* fix - give bootstrapping more time on slow systems

* Test if Vulkan device is supported

* vk_check_flash_attention is not needed (coompat2 coopmapt and scalar implementation exist)

* Handle GGML_VK_VISIBLE_DEVICES

* ask for supported first

* win: fix CPU query buffer handling

Try in a short loop until we get the size right.

* test: harden integration tests for slow start

If the server takes a while to start up, block
tests from starting until it's online to avoid
setting large timeouts in individual test cases.

* gofumpt fix

* fix build

* merge fixes

* merge fixes

* fixed build

* merge fixes

* fixing build

* fixed build

* fixed formatting

* fixed build

* fix vulkan gpu id patch

* sync llama.cpp vulkan code

* update build windows script

* merge fixes

* fix format

* fixed vulkan casing

* handle igpu as gpu

* improve case

* print out unknown library

* rturn Vulkan for vulkan library

* Revert "rturn Vulkan for vulkan library"

This reverts commit 690461a12f.

* fixed patch number

* return Library Name

* remvoe debug code

* return integrated in vulkan backend

* Return pci Properties

* update patch

* directly get pci proeprties without parsing

* workaround for filtering devices. Correct way is to have a LibraryPosition Parameter in the deviceInfo

* Revert "directly get pci proeprties without parsing"

This reverts commit 8e0624851f.

* Set FilteredID for Environment Filtering

* ROCm Library is named ROCm

* revert changes in patch

* Create 0028-vulkan-pci-and-memory.patch

* vulkan memory patch

* casing fix

* Add more pci properties

* Added better memory management

* Added better memory managament

* fixed patch

* Fixed patch

* FilterID creation group by library

* filter out vulkan supported by other gpu

* fixing deviceid compare

* Vulkan Fix FA coopmat1 invalid array indexing

* Use everywhere the same Vulkan Version 1.4.321.1

* Remove unneeded patch

* vulkan update

* sync vulkan glsl files

* only use for vulkan the filteredid (numeric device number)

* simplify code

---------

Signed-off-by: Vadim Grinco <vadim@grinco.eu>
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: pufferffish <github@bandersnatch.anonaddy.com>
Co-authored-by: KOISHI KOMEIJI FROM TOUHOU 11 <fuck>
Co-authored-by: DSLstandard <qgeneral35@gmail.com>
Co-authored-by: pufferffish <me@windtfw.com>
Co-authored-by: yeongbba <yeongmo.lee@logpresso.com>
Co-authored-by: tomaThomas <tomathomas@mailbox.org>
Co-authored-by: Antoine Viallon <antoine@lesviallon.fr>
Co-authored-by: Vadim Grinco <vadim@grinco.eu>
Co-authored-by: zeo <108888572+zeozeozeo@users.noreply.github.com>
Co-authored-by: Louis Beaumont <louis.beaumont@gmail.com>
Co-authored-by: Daniel Hiltgen <dhiltgen@users.noreply.github.com>
Co-authored-by: Michael Yang <mxyng@pm.me>
Co-authored-by: Parth Sareen <parth.sareen@ollama.com>
Co-authored-by: Jeffrey Morgan <jmorganca@gmail.com>
Co-authored-by: Bruce MacDonald <brucewmacdonald@gmail.com>
Co-authored-by: Jesse Gross <jesse@ollama.com>
Co-authored-by: Nikita <50599445+nasrally@users.noreply.github.com>
Co-authored-by: Masato Nakasaka <masato.nakasaka@intel.com>
Co-authored-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-10-14 10:59:58 -07:00
Daniel Hiltgen
918231931c win: fix build script (#12513) 2025-10-06 14:46:45 -07:00
Daniel Hiltgen
55ca827267 AMD: block running on unsupported gfx900/gfx906 (#12481) 2025-10-02 16:53:05 -07:00
Daniel Hiltgen
bc8909fb38 Use runners for GPU discovery (#12090)
This revamps how we discover GPUs in the system by leveraging the Ollama
runner.  This should eliminate inconsistency between our GPU discovery and the
runners capabilities at runtime, particularly for cases where we try to filter
out unsupported GPUs.  Now the runner does that implicitly based on the actual
device list.  In some cases free VRAM reporting can be unreliable which can
leaad to scheduling mistakes, so this also includes a patch to leverage more
reliable VRAM reporting libraries if available.

Automatic workarounds have been removed as only one GPU leveraged this, which
is now documented. This GPU will soon fall off the support matrix with the next
ROCm bump.

Additional cleanup of the scheduler and discovery packages can be done in the
future once we have switched on the new memory management code, and removed
support for the llama runner.
2025-10-01 15:12:32 -07:00
Daniel Hiltgen
0c3d0e7533 build: avoid unbounded parallel builds (#12319)
With the addition of cuda v13, on a clean setup, the level of parallelism
was causing docker desktop to become overwhelmed and compilers
were crashing.  This limits to 8 parallel per build stage, with the ability
to override if you have many more cores available.
2025-09-18 14:57:01 -07:00
Daniel Hiltgen
17a023f34b Add v12 + v13 cuda support (#12000)
* Add support for upcoming NVIDIA Jetsons

The latest Jetsons with JetPack 7 are moving to an SBSA compatible model and
will not require building a JetPack specific variant.

* cuda: bring back dual versions

This adds back dual CUDA versions for our releases,
with v11 and v13 to cover a broad set of GPUs and
driver versions.

* win: break up native builds in build_windows.ps1

* v11 build working on windows and linux

* switch to cuda v12.8 not JIT

* Set CUDA compression to size

* enhance manual install linux docs
2025-09-10 12:05:18 -07:00
Daniel Hiltgen
405d2f628f ci: rocm parallel builds on windows (#11187)
The preset CMAKE_HIP_FLAGS isn't getting used on Windows.
This passes the parallel flag in through the C/CXX flags, along
with suppression for some log spew warnings to quiet down the build.
2025-06-24 15:27:09 -07:00
Daniel Hiltgen
1c6669e64c Re-remove cuda v11 (#10694)
* Re-remove cuda v11

Revert the revert - drop v11 support requiring drivers newer than Feb 23

This reverts commit c6bcdc4223.

* Simplify layout

With only one version of the GPU libraries, we can simplify things down somewhat.  (Jetsons still require special handling)

* distinct sbsa variant for linux arm64

This avoids accidentally trying to load the sbsa cuda libraries on
a jetson system which results in crashes.

* temporary prevent rocm+cuda mixed loading
2025-06-23 14:07:00 -07:00
Daniel Hiltgen
c6bcdc4223 Revert "remove cuda v11 (#10569)" (#10692)
Bring back v11 until we can better warn users that their driver
is too old.

This reverts commit fa393554b9.
2025-05-13 13:12:54 -07:00
Daniel Hiltgen
fa393554b9 remove cuda v11 (#10569)
This reduces the size of our Windows installer payloads by ~256M by dropping
support for nvidia drivers older than Feb 2023.  Hardware support is unchanged.

Linux default bundle sizes are reduced by ~600M to 1G.
2025-05-06 17:33:19 -07:00
Daniel Hiltgen
6a74bba7e7 win: ensure ollama paths come first (#10549)
For all search path env vars make sure our dirs are first
to avoid potentially finding other incompatible libraries
on the users system.

Also fixes a minor build script glitch for windows rocm
2025-05-03 13:11:48 -07:00
Daniel Hiltgen
2d2247e59e Align versions for local builds (#9635)
Darwin was using a different pattern for the version string
than linux or windows.
2025-03-14 15:44:08 -07:00
Daniel Hiltgen
4dcf80167a Build release for windows with local script (#9636) 2025-03-11 08:34:20 -07:00
Michael Yang
ba7d31240e fix: own lib/ollama directory
expand backend loading error handling to catch more problems and log
them instead of panicing
2025-03-03 13:01:18 -08:00
Daniel Hiltgen
688925aca9 Windows ARM build (#9120)
* Windows ARM build

Skip cmake, and note it's unused in the developer docs.

* Win: only check for ninja when we need it

On windows ARM, the cim lookup fails, but we don't need ninja anyway.
2025-02-27 09:02:25 -08:00
Daniel Hiltgen
e12af460ed Add cuda Blackwell architecture for v12 (#9350)
* Add cuda Blackwell architecture for v12

* Win: Split rocm out to separate zip file

* Reduce CC matrix

The 6.2 and 7.2 architectures only appear on Jetsons, so they were wasting space.
The 5.0 should be forward compatible with 5.2 and 5.3.
2025-02-26 09:20:52 -08:00
Daniel Hiltgen
e91ae3d47d Update ROCm (6.3 linux, 6.2 windows) and CUDA v12.8 (#9304)
* Bump cuda and rocm versions

Update ROCm to linux:6.3 win:6.2 and CUDA v12 to 12.8.
Yum has some silent failure modes, so largely switch to dnf.

* Fix windows build script
2025-02-25 13:47:36 -08:00
Michael Yang
1f766c36fb ci: use windows-2022 to sign and bundle (#8941)
ollama requires vcruntime140_1.dll which isn't found on 2019. previously
the job used the windows runner (2019) but it explicitly installs
2022 to build the app. since the sign job doesn't actually build
anything, it can use the windows-2022 runner instead.
2025-02-08 13:07:00 -08:00
Jeffrey Morgan
4759ecae19 ml/backend/ggml: fix library loading on macOS amd64 (#8827) 2025-02-04 15:05:39 -08:00
Michael Yang
f9d2d89135 fix linux archive 2025-02-03 16:12:33 -08:00
Michael Yang
669dc31cf3 fix build 2025-02-03 15:10:51 -08:00
Michael Yang
e806184023 fix release workflow 2025-02-03 13:19:57 -08:00
Michael Yang
dcfb7a105c next build (#8539)
* add build to .dockerignore

* test: only build one arch

* add build to .gitignore

* fix ccache path

* filter amdgpu targets

* only filter if autodetecting

* Don't clobber gpu list for default runner

This ensures the GPU specific environment variables are set properly

* explicitly set CXX compiler for HIP

* Update build_windows.ps1

This isn't complete, but is close.  Dependencies are missing, and it only builds the "default" preset.

* build: add ollama subdir

* add .git to .dockerignore

* docs: update development.md

* update build_darwin.sh

* remove unused scripts

* llm: add cwd and build/lib/ollama to library paths

* default DYLD_LIBRARY_PATH to LD_LIBRARY_PATH in runner on macOS

* add additional cmake output vars for msvc

* interim edits to make server detection logic work with dll directories like lib/ollama/cuda_v12

* remove unncessary filepath.Dir, cleanup

* add hardware-specific directory to path

* use absolute server path

* build: linux arm

* cmake install targets

* remove unused files

* ml: visit each library path once

* build: skip cpu variants on arm

* build: install cpu targets

* build: fix workflow

* shorter names

* fix rocblas install

* docs: clean up development.md

* consistent build dir removal in development.md

* silence -Wimplicit-function-declaration build warnings in ggml-cpu

* update readme

* update development readme

* llm: update library lookup logic now that there is one runner (#8587)

* tweak development.md

* update docs

* add windows cuda/rocm tests

---------

Co-authored-by: jmorganca <jmorganca@gmail.com>
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
2025-01-29 15:03:38 -08:00
Jeffrey Morgan
a72f2dce45 scripts: sign renamed macOS binary (#8131) 2024-12-17 18:03:49 -08:00
Daniel Hiltgen
8f805dd74b darwin: restore multiple runners for x86 (#8125)
In 0.5.2 we simplified packaging to have avx only for macos x86.  It looks like
there may still be some non-AVX systems out there, so this puts back the prior
logic of building no-AVX for the primary binary, and now 2 runners for avx and avx2.
These will be packaged in the App bundle only, so the stand-alone binary will now be
without AVX support on macos.  On arm, we'll also see these runners reported
as available in the log, but they're dormant and will never be used at runtime.
2024-12-16 18:45:02 -08:00
Daniel Hiltgen
4879a234c4 build: Make target improvements (#7499)
* llama: wire up builtin runner

This adds a new entrypoint into the ollama CLI to run the cgo built runner.
On Mac arm64, this will have GPU support, but on all other platforms it will
be the lowest common denominator CPU build.  After we fully transition
to the new Go runners more tech-debt can be removed and we can stop building
the "default" runner via make and rely on the builtin always.

* build: Make target improvements

Add a few new targets and help for building locally.
This also adjusts the runner lookup to favor local builds, then
runners relative to the executable, and finally payloads.

* Support customized CPU flags for runners

This implements a simplified custom CPU flags pattern for the runners.
When built without overrides, the runner name contains the vector flag
we check for (AVX) to ensure we don't try to run on unsupported systems
and crash.  If the user builds a customized set, we omit the naming
scheme and don't check for compatibility.  This avoids checking
requirements at runtime, so that logic has been removed as well.  This
can be used to build GPU runners with no vector flags, or CPU/GPU
runners with additional flags (e.g. AVX512) enabled.

* Use relative paths

If the user checks out the repo in a path that contains spaces, make gets
really confused so use relative paths for everything in-repo to avoid breakage.

* Remove payloads from main binary

* install: clean up prior libraries

This removes support for v0.3.6 and older versions (before the tar bundle)
and ensures we clean up prior libraries before extracting the bundle(s).
Without this change, runners and dependent libraries could leak when we
update and lead to subtle runtime errors.
2024-12-10 09:47:19 -08:00
R0CKSTAR
b7bddeebc1 env.sh: cleanup unused RELEASE_IMAGE_REPO (#6855)
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
2024-11-21 08:28:04 -08:00
frob
e66c29261a Better error suppresion when getting terminal colours (#7739)
Co-authored-by: Richard Lyons <frob@cloudstaff.com>
2024-11-19 08:33:52 -08:00
frob
5c18e66384 Notify the user if systemd is not running (#6693)
Co-authored-by: Richard Lyons <frob@cloudstaff.com>
2024-11-18 15:02:41 -08:00
Daniel Hiltgen
4759d879f2 Install support for jetpacks (#7632)
Follow up to #7217 - merge after release
2024-11-15 16:47:54 -08:00
Daniel Hiltgen
3a5239e6bf Set macos min version for all architectures (#7579) 2024-11-08 09:27:04 -08:00
Daniel Hiltgen
b8d5036e33 CI: omit unused tools for faster release builds (#7432)
This leverages caching, and some reduced installer scope to try
to speed up builds. It also tidies up some windows build logic
that was only relevant for the older generate/cmake builds.
2024-11-02 13:56:54 -07:00
Daniel Hiltgen
b754f5a6a3 Remove submodule and shift to Go server - 0.4.0 (#7157)
* Remove llama.cpp submodule and shift new build to top

* CI: install msys and clang gcc on win

Needed for deepseek to work properly on windows
2024-10-30 10:34:28 -07:00
Daniel Hiltgen
f86d00cd95 llama: add compiler tags for cpu features (#7137)
This adds the ability to customize the default runner with user specified flags
2024-10-17 13:43:20 -07:00