Files
ollama/model/models/glmocr/imageprocessor.go
2026-02-02 15:39:18 -08:00

175 lines
5.9 KiB
Go

package glmocr
import (
"image"
"log/slog"
"math"
"github.com/ollama/ollama/fs"
"github.com/ollama/ollama/model/imageproc"
)
type ImageProcessor struct {
imageSize int
patchSize int
temporalPatchSize int
spatialMergeSize int
minPixels int
maxPixels int
factor int
imageMean [3]float32
imageStd [3]float32
}
func newImageProcessor(c fs.Config) ImageProcessor {
patchSize := int(c.Uint("vision.patch_size", 14))
spatialMergeSize := int(c.Uint("vision.spatial_merge_size", 2))
temporalPatchSize := int(c.Uint("vision.temporal_patch_size", 2))
// Read normalization values from config if available, otherwise use CLIP defaults
imageMean := c.Floats("vision.image_mean", imageproc.ClipDefaultMean[:])
imageStd := c.Floats("vision.image_std", imageproc.ClipDefaultSTD[:])
// Default max_pixels: 2048 * patchSize^2 * mergeSize^2 * temporal = ~3.2M pixels
// This limits to ~16k patches (4k output tokens) to keep memory stable without flash attention
defaultMaxPixels := 2048 * patchSize * patchSize * spatialMergeSize * spatialMergeSize * temporalPatchSize
return ImageProcessor{
imageSize: int(c.Uint("vision.image_size", 336)),
patchSize: patchSize,
temporalPatchSize: temporalPatchSize,
spatialMergeSize: spatialMergeSize,
minPixels: int(c.Uint("vision.min_pixels", uint32(8*patchSize*patchSize*spatialMergeSize*spatialMergeSize*temporalPatchSize))),
maxPixels: int(c.Uint("vision.max_pixels", uint32(defaultMaxPixels))),
factor: patchSize * spatialMergeSize,
imageMean: [3]float32{imageMean[0], imageMean[1], imageMean[2]},
imageStd: [3]float32{imageStd[0], imageStd[1], imageStd[2]},
}
}
func (p *ImageProcessor) SmartResize(height, width int) (int, int) {
factor := p.factor
temporalFactor := p.temporalPatchSize
numFrames := temporalFactor // single image
if height < factor || width < factor {
// Scale up small images
scale := float64(factor) / float64(min(height, width))
height = int(math.Ceil(float64(height) * scale))
width = int(math.Ceil(float64(width) * scale))
}
if temporalFactor <= 0 {
slog.Warn("temporal_patch_size must be > 0, defaulting to 1")
temporalFactor = 1
}
if numFrames < temporalFactor {
slog.Warn("num_frames must be >= temporal_patch_size, adjusting num_frames", "num_frames", numFrames, "temporal_patch_size", temporalFactor)
numFrames = temporalFactor
}
if aspectRatio := float64(max(height, width)) / float64(min(height, width)); aspectRatio > 200 {
slog.Warn("aspect ratio exceeds 200, image quality may be affected", "aspect_ratio", aspectRatio)
}
round := func(x float64) int { return int(math.RoundToEven(x)) }
hBar := round(float64(height)/float64(factor)) * factor
wBar := round(float64(width)/float64(factor)) * factor
tBar := round(float64(numFrames)/float64(temporalFactor)) * temporalFactor
if tBar*hBar*wBar > p.maxPixels {
beta := math.Sqrt(float64(numFrames*height*width) / float64(p.maxPixels))
hBar = int(math.Floor(float64(height)/beta/float64(factor))) * factor
wBar = int(math.Floor(float64(width)/beta/float64(factor))) * factor
} else if tBar*hBar*wBar < p.minPixels {
beta := math.Sqrt(float64(p.minPixels) / float64(numFrames*height*width))
hBar = int(math.Ceil(float64(height)*beta/float64(factor))) * factor
wBar = int(math.Ceil(float64(width)*beta/float64(factor))) * factor
}
return hBar, wBar
}
func (p *ImageProcessor) ProcessImage(img image.Image) ([]float32, *Grid, error) {
img = imageproc.Composite(img)
origWidth := img.Bounds().Dx()
origHeight := img.Bounds().Dy()
// Calculate smart resize dimensions
resizedHeight, resizedWidth := p.SmartResize(origHeight, origWidth)
// Resize image
resizedImg := imageproc.Resize(img, image.Point{X: resizedWidth, Y: resizedHeight}, imageproc.ResizeCatmullrom)
// Normalize pixels - output format is [C, H, W] with rescale and channelFirst
// We keep [C, H, W] for patch extraction
normalizedPixels := imageproc.Normalize(resizedImg, p.imageMean, p.imageStd, true, true)
// Calculate grid dimensions (after Conv2D patching)
grid := &Grid{
Height: resizedHeight / p.patchSize,
Width: resizedWidth / p.patchSize,
Temporal: 1, // Single image
ImageHeight: resizedHeight,
ImageWidth: resizedWidth,
}
patches, err := p.createPatches(normalizedPixels, resizedHeight, resizedWidth, grid)
if err != nil {
return nil, nil, err
}
return patches, grid, nil
}
func (p *ImageProcessor) createPatches(pixels []float32, height, width int, grid *Grid) ([]float32, error) {
channels := 3
patchSize := p.patchSize
mergeSize := p.spatialMergeSize
temporalPatchSize := p.temporalPatchSize
numPatches := grid.Temporal * grid.Height * grid.Width
patchDim := channels * temporalPatchSize * patchSize * patchSize
result := make([]float32, numPatches*patchDim)
patchIndex := 0
// Single temporal frame handling (copies to all frames)
for range grid.Temporal {
for h := 0; h < grid.Height; h += mergeSize {
for w := 0; w < grid.Width; w += mergeSize {
for mh := range mergeSize {
for mw := range mergeSize {
baseOffset := patchIndex * patchDim
for c := range channels {
channelOffset := baseOffset + (c * temporalPatchSize * patchSize * patchSize)
for py := range patchSize {
for px := range patchSize {
y := (h+mh)*patchSize + py
x := (w+mw)*patchSize + px
srcIdx := c*height*width + y*width + x
dstIdx := channelOffset + (py * patchSize) + px
result[dstIdx] = pixels[srcIdx]
}
}
if temporalPatchSize > 1 {
frameSize := patchSize * patchSize
for tp := 1; tp < temporalPatchSize; tp++ {
currentFrameOffset := channelOffset + (tp * frameSize)
copy(result[currentFrameOffset:currentFrameOffset+frameSize],
result[channelOffset:channelOffset+frameSize])
}
}
}
patchIndex++
}
}
}
}
}
return result, nil
}