mirror of
https://github.com/opencloud-eu/opencloud.git
synced 2026-06-22 06:49:18 -04:00
build(deps): bump github.com/kovidgoyal/imaging from 1.8.20 to 1.8.21
Bumps [github.com/kovidgoyal/imaging](https://github.com/kovidgoyal/imaging) from 1.8.20 to 1.8.21. - [Release notes](https://github.com/kovidgoyal/imaging/releases) - [Commits](https://github.com/kovidgoyal/imaging/compare/v1.8.20...v1.8.21) --- updated-dependencies: - dependency-name: github.com/kovidgoyal/imaging dependency-version: 1.8.21 dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
This commit is contained in:
2
vendor/github.com/kovidgoyal/imaging/README.md
generated
vendored
2
vendor/github.com/kovidgoyal/imaging/README.md
generated
vendored
@@ -151,6 +151,6 @@ Original image | Hue = 60
|
||||
|
||||
## Acknowledgements
|
||||
|
||||
This is a fork of the un-maintained distraction/imaging project. The color
|
||||
This is a fork of the un-maintained disintegration/imaging project. The color
|
||||
management code was started out from mandykoh/prism and used some code from
|
||||
go-andiamo/iccarus but it was almost completely re-written from scratch.
|
||||
|
||||
19
vendor/github.com/kovidgoyal/imaging/colorconv/colorconv.go
generated
vendored
19
vendor/github.com/kovidgoyal/imaging/colorconv/colorconv.go
generated
vendored
@@ -38,6 +38,8 @@ type ConvertColor struct {
|
||||
// Precomputed combined matrix from XYZ(whitepoint) directly to linear sRGB (D65).
|
||||
// Combined = srgbFromXYZ * adaptMatrix (where adaptMatrix adapts XYZ D50 -> XYZ D65).
|
||||
combined_XYZ_to_linear_SRGB Mat3
|
||||
previous_matrices Mat3
|
||||
out_of_gamut_handler *ConvertColor
|
||||
}
|
||||
|
||||
func (c ConvertColor) String() string {
|
||||
@@ -47,6 +49,7 @@ func (c ConvertColor) String() string {
|
||||
func (cc *ConvertColor) AddPreviousMatrix(a, b, c [3]float64) {
|
||||
prev := Mat3{a, b, c}
|
||||
cc.combined_XYZ_to_linear_SRGB = mulMat3(cc.combined_XYZ_to_linear_SRGB, prev)
|
||||
cc.previous_matrices = mulMat3(cc.previous_matrices, prev)
|
||||
}
|
||||
|
||||
func NewConvertColor(whitepoint_x, whitepoint_y, whitepoint_z, scale float64) (ans *ConvertColor) {
|
||||
@@ -59,6 +62,10 @@ func NewConvertColor(whitepoint_x, whitepoint_y, whitepoint_z, scale float64) (a
|
||||
{0.0557 * scale, -0.2040 * scale, 1.0570 * scale},
|
||||
}
|
||||
ans.combined_XYZ_to_linear_SRGB = mulMat3(srgbFromXYZ, adapt)
|
||||
ans.previous_matrices[0][0] = 1
|
||||
ans.previous_matrices[1][1] = 1
|
||||
ans.previous_matrices[2][2] = 1
|
||||
ans.out_of_gamut_handler = &ConvertColor{whitepoint: ans.whitepoint, combined_XYZ_to_linear_SRGB: ans.combined_XYZ_to_linear_SRGB}
|
||||
return
|
||||
}
|
||||
|
||||
@@ -148,6 +155,14 @@ func (c *ConvertColor) XYZToSRGB(X, Y, Z float64) (r, g, b float64) {
|
||||
if inGamut(r, g, b) {
|
||||
return
|
||||
}
|
||||
// When only slightly out of gamut clamp for performance instead of doing actual mapping
|
||||
const lower = -0.001
|
||||
const upper = 1 - lower
|
||||
if r >= lower && r <= upper && g >= lower && g <= upper && b >= lower && b <= upper {
|
||||
return clamp01(r), clamp01(g), clamp01(b)
|
||||
}
|
||||
X, Y, Z = mulMat3Vec(c.previous_matrices, Vec3{X, Y, Z})
|
||||
c = c.out_of_gamut_handler
|
||||
L, a, bb := c.XYZToLab(X, Y, Z)
|
||||
return c.LabToSRGB(L, a, bb)
|
||||
}
|
||||
@@ -384,6 +399,7 @@ func (c *ConvertColor) gamutMapChromaScale(L, a, b float64) (r, g, bl float64) {
|
||||
hi := 1.0
|
||||
var mid float64
|
||||
var foundR, foundG, foundB float64
|
||||
found := false
|
||||
// If even fully desaturated (a=b=0) is out of gamut, we'll clip
|
||||
for range 24 {
|
||||
mid = (lo + hi) / 2.0
|
||||
@@ -392,6 +408,7 @@ func (c *ConvertColor) gamutMapChromaScale(L, a, b float64) (r, g, bl float64) {
|
||||
r0, g0, b0 := c.LabToSRGBNoGamutMap(L, a2, b2)
|
||||
if inGamut(r0, g0, b0) {
|
||||
foundR, foundG, foundB = r0, g0, b0
|
||||
found = true
|
||||
// can try to keep more chroma
|
||||
lo = mid
|
||||
} else {
|
||||
@@ -399,7 +416,7 @@ func (c *ConvertColor) gamutMapChromaScale(L, a, b float64) (r, g, bl float64) {
|
||||
}
|
||||
}
|
||||
// If we never found a valid in-gamut during binary search, try a= b =0
|
||||
if !(inGamut(foundR, foundG, foundB)) {
|
||||
if !(found && inGamut(foundR, foundG, foundB)) {
|
||||
r0, g0, b0 := c.LabToSRGBNoGamutMap(L, 0, 0)
|
||||
// if still out-of-gamut (very unlikely), clip
|
||||
return clamp01(r0), clamp01(g0), clamp01(b0)
|
||||
|
||||
2
vendor/github.com/kovidgoyal/imaging/publish.py
generated
vendored
2
vendor/github.com/kovidgoyal/imaging/publish.py
generated
vendored
@@ -5,7 +5,7 @@ import os
|
||||
import subprocess
|
||||
|
||||
|
||||
VERSION = "1.8.20"
|
||||
VERSION = "1.8.21"
|
||||
|
||||
|
||||
def run(*args: str):
|
||||
|
||||
Reference in New Issue
Block a user