package strutil import ( "bytes" "encoding/base32" "encoding/base64" "net/url" "strings" "text/template" ) // // -------------------- escape -------------------- // // EscapeJS escape javascript string func EscapeJS(s string) string { return template.JSEscapeString(s) } // EscapeHTML escape html string func EscapeHTML(s string) string { return template.HTMLEscapeString(s) } // AddSlashes add slashes for the string. func AddSlashes(s string) string { if ln := len(s); ln == 0 { return "" } var buf bytes.Buffer for _, char := range s { switch char { case '\'', '"', '\\': buf.WriteRune('\\') } buf.WriteRune(char) } return buf.String() } // StripSlashes strip slashes for the string. func StripSlashes(s string) string { ln := len(s) if ln == 0 { return "" } var skip bool var buf bytes.Buffer for i, char := range s { if skip { skip = false } else if char == '\\' { if i+1 < ln && s[i+1] == '\\' { skip = true } continue } buf.WriteRune(char) } return buf.String() } // // -------------------- encode -------------------- // // URLEncode encode url string. func URLEncode(s string) string { if pos := strings.IndexRune(s, '?'); pos > -1 { // escape query data return s[0:pos+1] + url.QueryEscape(s[pos+1:]) } return s } // URLDecode decode url string. func URLDecode(s string) string { if pos := strings.IndexRune(s, '?'); pos > -1 { // un-escape query data qy, err := url.QueryUnescape(s[pos+1:]) if err == nil { return s[0:pos+1] + qy } } return s } // // -------------------- base encode -------------------- // // B32Encode base32 encode func B32Encode(str string) string { return base32.StdEncoding.EncodeToString([]byte(str)) } // B32Decode base32 decode func B32Decode(str string) string { dec, _ := base32.StdEncoding.DecodeString(str) return string(dec) } // B64Encode base64 encode func B64Encode(str string) string { return base64.StdEncoding.EncodeToString([]byte(str)) } // B64EncodeBytes base64 encode func B64EncodeBytes(src []byte) []byte { buf := make([]byte, base64.StdEncoding.EncodedLen(len(src))) base64.StdEncoding.Encode(buf, src) return buf } // B64Decode base64 decode func B64Decode(str string) string { dec, _ := base64.StdEncoding.DecodeString(str) return string(dec) } // B64DecodeBytes base64 decode func B64DecodeBytes(str string) []byte { dbuf := make([]byte, base64.StdEncoding.DecodedLen(len(str))) n, _ := base64.StdEncoding.Decode(dbuf, []byte(str)) return dbuf[:n] } // BaseEncoder interface type BaseEncoder interface { Encode(dst []byte, src []byte) EncodeToString(src []byte) string Decode(dst []byte, src []byte) (n int, err error) DecodeString(s string) ([]byte, error) } // BaseType for base encoding type BaseType uint8 // types for base encoding const ( BaseTypeStd BaseType = iota BaseTypeHex BaseTypeURL BaseTypeRawStd BaseTypeRawURL ) // Encoding instance func Encoding(base int, typ BaseType) BaseEncoder { if base == 32 { switch typ { case BaseTypeHex: return base32.HexEncoding default: return base32.StdEncoding } } // base 64 switch typ { case BaseTypeURL: return base64.URLEncoding case BaseTypeRawURL: return base64.RawURLEncoding case BaseTypeRawStd: return base64.RawStdEncoding default: return base64.StdEncoding } }