Files
opencloud/vendor/github.com/clipperhouse/displaywidth/width.go
dependabot[bot] 57fdbb2d4c build(deps): bump github.com/olekukonko/tablewriter from 1.1.3 to 1.1.4
Bumps [github.com/olekukonko/tablewriter](https://github.com/olekukonko/tablewriter) from 1.1.3 to 1.1.4.
- [Release notes](https://github.com/olekukonko/tablewriter/releases)
- [Commits](https://github.com/olekukonko/tablewriter/compare/v1.1.3...v1.1.4)

---
updated-dependencies:
- dependency-name: github.com/olekukonko/tablewriter
  dependency-version: 1.1.4
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-03-12 16:39:40 +01:00

368 lines
10 KiB
Go

package displaywidth
import (
"strings"
"unicode/utf8"
"github.com/clipperhouse/uax29/v2/graphemes"
)
// Options allows you to specify the treatment of ambiguous East Asian
// characters and ANSI escape sequences.
type Options struct {
// EastAsianWidth specifies whether to treat ambiguous East Asian characters
// as width 1 or 2. When false (default), ambiguous East Asian characters
// are treated as width 1. When true, they are width 2.
EastAsianWidth bool
// ControlSequences specifies whether to ignore ECMA-48 escape sequences
// when calculating the display width. When false (default), ANSI escape
// sequences are treated as just a series of characters. When true, they are
// treated as a single zero-width unit.
//
// Note that this option is about *sequences*. Individual control characters
// are already treated as zero-width. With this option, ANSI sequences such as
// "\x1b[31m" and "\x1b[0m" do not count towards the width of a string.
ControlSequences bool
}
// DefaultOptions is the default options for the display width
// calculation, which is EastAsianWidth false and ControlSequences false.
var DefaultOptions = Options{EastAsianWidth: false, ControlSequences: false}
// String calculates the display width of a string,
// by iterating over grapheme clusters in the string
// and summing their widths.
func String(s string) int {
return DefaultOptions.String(s)
}
// String calculates the display width of a string, for the given options, by
// iterating over grapheme clusters in the string and summing their widths.
func (options Options) String(s string) int {
width := 0
pos := 0
for pos < len(s) {
// Try ASCII optimization
asciiLen := printableASCIILength(s[pos:])
if asciiLen > 0 {
width += asciiLen
pos += asciiLen
continue
}
// Not ASCII, use grapheme parsing
g := graphemes.FromString(s[pos:])
g.AnsiEscapeSequences = options.ControlSequences
start := pos
for g.Next() {
v := g.Value()
width += graphemeWidth(v, options)
pos += len(v)
// Quick check: if remaining might have printable ASCII, break to outer loop
if pos < len(s) && s[pos] >= 0x20 && s[pos] <= 0x7E {
break
}
}
// Defensive, should not happen: if no progress was made,
// skip a byte to prevent infinite loop. Only applies if
// the grapheme parser misbehaves.
if pos == start {
pos++
}
}
return width
}
// Bytes calculates the display width of a []byte,
// by iterating over grapheme clusters in the byte slice
// and summing their widths.
func Bytes(s []byte) int {
return DefaultOptions.Bytes(s)
}
// Bytes calculates the display width of a []byte, for the given options, by
// iterating over grapheme clusters in the slice and summing their widths.
func (options Options) Bytes(s []byte) int {
width := 0
pos := 0
for pos < len(s) {
// Try ASCII optimization
asciiLen := printableASCIILength(s[pos:])
if asciiLen > 0 {
width += asciiLen
pos += asciiLen
continue
}
// Not ASCII, use grapheme parsing
g := graphemes.FromBytes(s[pos:])
g.AnsiEscapeSequences = options.ControlSequences
start := pos
for g.Next() {
v := g.Value()
width += graphemeWidth(v, options)
pos += len(v)
// Quick check: if remaining might have printable ASCII, break to outer loop
if pos < len(s) && s[pos] >= 0x20 && s[pos] <= 0x7E {
break
}
}
// Defensive, should not happen: if no progress was made,
// skip a byte to prevent infinite loop. Only applies if
// the grapheme parser misbehaves.
if pos == start {
pos++
}
}
return width
}
// Rune calculates the display width of a rune. You
// should almost certainly use [String] or [Bytes] for
// most purposes.
//
// The smallest unit of display width is a grapheme
// cluster, not a rune. Iterating over runes to measure
// width is incorrect in many cases.
func Rune(r rune) int {
return DefaultOptions.Rune(r)
}
// Rune calculates the display width of a rune, for the given options.
//
// You should almost certainly use [String] or [Bytes] for most purposes.
//
// The smallest unit of display width is a grapheme cluster, not a rune.
// Iterating over runes to measure width is incorrect in many cases.
func (options Options) Rune(r rune) int {
if r < utf8.RuneSelf {
return asciiWidth(byte(r))
}
// Surrogates (U+D800-U+DFFF) are invalid UTF-8.
if r >= 0xD800 && r <= 0xDFFF {
return 0
}
var buf [4]byte
n := utf8.EncodeRune(buf[:], r)
// Skip the grapheme iterator
return graphemeWidth(buf[:n], options)
}
const _Default property = 0
// TruncateString truncates a string to the given maxWidth, and appends the
// given tail if the string is truncated.
//
// It ensures the visible width, including the width of the tail, is less than or
// equal to maxWidth.
//
// When [Options.ControlSequences] is true, ANSI escape sequences that appear
// after the truncation point are preserved in the output. This ensures that
// escape sequences such as SGR resets are not lost, preventing color bleed
// in terminal output.
func (options Options) TruncateString(s string, maxWidth int, tail string) string {
maxWidthWithoutTail := maxWidth - options.String(tail)
var pos, total int
g := graphemes.FromString(s)
g.AnsiEscapeSequences = options.ControlSequences
for g.Next() {
gw := graphemeWidth(g.Value(), options)
if total+gw <= maxWidthWithoutTail {
pos = g.End()
}
total += gw
if total > maxWidth {
if options.ControlSequences {
// Build result with trailing ANSI escape sequences preserved
var b strings.Builder
b.Grow(len(s) + len(tail)) // at most original + tail
b.WriteString(s[:pos])
b.WriteString(tail)
rem := graphemes.FromString(s[pos:])
rem.AnsiEscapeSequences = true
for rem.Next() {
v := rem.Value()
if len(v) > 0 && v[0] == 0x1B {
b.WriteString(v)
}
}
return b.String()
}
return s[:pos] + tail
}
}
// No truncation
return s
}
// TruncateString truncates a string to the given maxWidth, and appends the
// given tail if the string is truncated.
//
// It ensures the total width, including the width of the tail, is less than or
// equal to maxWidth.
func TruncateString(s string, maxWidth int, tail string) string {
return DefaultOptions.TruncateString(s, maxWidth, tail)
}
// TruncateBytes truncates a []byte to the given maxWidth, and appends the
// given tail if the []byte is truncated.
//
// It ensures the visible width, including the width of the tail, is less than or
// equal to maxWidth.
//
// When [Options.ControlSequences] is true, ANSI escape sequences that appear
// after the truncation point are preserved in the output. This ensures that
// escape sequences such as SGR resets are not lost, preventing color bleed
// in terminal output.
func (options Options) TruncateBytes(s []byte, maxWidth int, tail []byte) []byte {
maxWidthWithoutTail := maxWidth - options.Bytes(tail)
var pos, total int
g := graphemes.FromBytes(s)
g.AnsiEscapeSequences = options.ControlSequences
for g.Next() {
gw := graphemeWidth(g.Value(), options)
if total+gw <= maxWidthWithoutTail {
pos = g.End()
}
total += gw
if total > maxWidth {
if options.ControlSequences {
// Build result with trailing ANSI escape sequences preserved
result := make([]byte, 0, len(s)+len(tail)) // at most original + tail
result = append(result, s[:pos]...)
result = append(result, tail...)
rem := graphemes.FromBytes(s[pos:])
rem.AnsiEscapeSequences = true
for rem.Next() {
v := rem.Value()
if len(v) > 0 && v[0] == 0x1B {
result = append(result, v...)
}
}
return result
}
result := make([]byte, 0, pos+len(tail))
result = append(result, s[:pos]...)
result = append(result, tail...)
return result
}
}
// No truncation
return s
}
// TruncateBytes truncates a []byte to the given maxWidth, and appends the
// given tail if the []byte is truncated.
//
// It ensures the total width, including the width of the tail, is less than or
// equal to maxWidth.
func TruncateBytes(s []byte, maxWidth int, tail []byte) []byte {
return DefaultOptions.TruncateBytes(s, maxWidth, tail)
}
// graphemeWidth returns the display width of a grapheme cluster.
// The passed string must be a single grapheme cluster.
func graphemeWidth[T ~string | []byte](s T, options Options) int {
// Optimization: no need to look up properties
switch len(s) {
case 0:
return 0
case 1:
return asciiWidth(s[0])
}
// Multi-byte grapheme clusters led by a C0 control (0x00-0x1F)
if s[0] <= 0x1F {
return 0
}
p, sz := lookup(s)
prop := property(p)
// Variation Selector 16 (VS16) requests emoji presentation
if prop != _Wide && sz > 0 && len(s) >= sz+3 {
vs := s[sz : sz+3]
if isVS16(vs) {
prop = _Wide
}
// VS15 (0x8E) requests text presentation but does not affect width,
// in my reading of Unicode TR51. Falls through to return the base
// character's property.
}
if options.EastAsianWidth && prop == _East_Asian_Ambiguous {
prop = _Wide
}
if prop > upperBound {
prop = _Default
}
return propertyWidths[prop]
}
func asciiWidth(b byte) int {
if b <= 0x1F || b == 0x7F {
return 0
}
return 1
}
// printableASCIILength returns the length of consecutive printable ASCII bytes
// starting at the beginning of s.
func printableASCIILength[T string | []byte](s T) int {
i := 0
for ; i < len(s); i++ {
b := s[i]
// Printable ASCII is 0x20-0x7E (space through tilde)
if b < 0x20 || b > 0x7E {
break
}
}
// If the next byte is non-ASCII (>= 0x80), back off by 1. The grapheme
// parser may group the last ASCII byte with subsequent non-ASCII bytes,
// such as combining marks.
if i > 0 && i < len(s) && s[i] >= 0x80 {
i--
}
return i
}
// isVS16 checks if the slice matches VS16 (U+FE0F) UTF-8 encoding
// (EF B8 8F). It assumes len(s) >= 3.
func isVS16[T ~string | []byte](s T) bool {
return s[0] == 0xEF && s[1] == 0xB8 && s[2] == 0x8F
}
// propertyWidths is a jump table of sorts, instead of a switch
var propertyWidths = [4]int{
_Default: 1,
_Zero_Width: 0,
_Wide: 2,
_East_Asian_Ambiguous: 1,
}
const upperBound = property(len(propertyWidths) - 1)