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WIP
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@@ -2215,8 +2215,9 @@ impl RenderState {
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performance::begin_measure!("process_animation_frame");
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self.render_shape_tree_partial(base_object, tree, timestamp, true)?;
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self.surfaces.draw_tile_atlas_to_backbuffer(&self.viewbox, &self.tile_viewbox);
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self.flush_and_submit();
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if !self.options.is_interactive_transform() {
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self.surfaces.draw_tile_atlas_to_backbuffer(&self.viewbox, &self.tile_viewbox);
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}
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if self.render_in_progress {
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// Partial frame: just flush GPU work. The display shows the last
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