- Fix an issue where a white light would spawn alongside the unique light when getting a rare drop
- Fix an issue where the unique light wouldn't get cleared
- Update the logic used to recolor the light above the chest to fix an issue where the correct color would not show with the GPU plugin enabled. It now spawns a fake light object with the correct color and hides the original.
- Use clientThread when necessary to avoid assertion errors when working with models
- Refactor several methods
- Update build.gradle
Mark item group functionality as 'experimental' in the config and make several changes to the logic to attempt to resolve issues some users are experiencing with it.