* Update custom-vital-bars to v1.7
- added the ability to change nearly every colour of each vital bar
* Update custom-vital-bars to v1.7.1
- added Surge Potion cooldown as the outline progress for the Special Energy bar
* v1.7.1.1
worried I didn't push one of the commits properly, so doing it manually
* Update custom-vital-bars to v1.7.3
- changes to make all vital bars conform to the Outline Progress Selection Type (regen, consumable, neither, or both)
* Update custom-vital-bars to v1.7.3.1
small oopsie
* Update custom-vital-bars to 1.1.0
* fixing 1.1.0 deprecation issue
* v.1.2.0
- added a new option for bar outline progress threshold. select from "always progress", "never progress", and "stop when stat=max" [thanks to Kedjik for suggestion]
- Percentage and Flat Value glow modes now each have an Above- and Below- setting allowing you to adjust the glow to occur if the stat's value is higher or lower than the threshold per-bar [thanks to Kedjik for suggestion]
- reworked Vital Bars hiding procedure, they should try to stick around more often [thanks to F5in + LastTourniquet for feedback]
- added an experimental Prayer Regeneration Potion outline, untested because I do not have access to them on my account. if the Prayer Regeneration Potion is active, the outline will progress over 12 ticks to show each point of Prayer regeneration. [thanks to supalosa for code]
- reworked the rendering of Vital Bars outlines. now they draw each render step (approximately every 20 milliseconds) but syncs every tick (600 milliseconds) to give a more smoother decay or growth of the progress bar
* v.1.2.0
quick change to make Prayer bar change colour when Prayer Regeneration Potion is active
* v1.2.0
quick update to attenuate Run Energy outline progress rate
* v1.2.0
update README.MD
* Update custom-vital-bars
- added some additional catches for hiding the vital bars when large UI elements such as the Bank window and the Clue Scroll page
- added a config option to toggle whether the vital bars hide or not when large UI elements are visible
- more attempts to attenuate Run Energy regen
* update v1.3
* v1.3
fixed references to other project
* v1.3 update candidate
fixed instance of old Run Energy regen rate
* Update custom-vital-bars to v1.4
Enabled feature: Warmth vital bar
Added feature: Warmth regeneration outline
Added feature: Dynamic Health/Warmth swap while in Wintertodt
Added experimental feature: Hitpoints regeneration now supports Hitpoints cape and/or Regeneration Bracelet rate buffs, also applies to Warmth regeneration
Added feature: Hunter food recovery tick delay outline and colour change
Added feature: Outline Progress Selection - choose from Only Natural regen/degen, Only Consumables, Both, or None
Fixed feature: Stamina Potion duration outline for Run Energy vital bar
Fixed experimental feature: Users who have had problems with updates resetting their vital bars' positions should find their bars resetting to (200, 200) for one last time, and hopefully no further
big thanks to DapperMickie for DelayedHeals plugin code and RuneLite developers for Boosts&Timers plugin code
* Update custom-vital-bars to 1.1.0
* fixing 1.1.0 deprecation issue
* v.1.2.0
- added a new option for bar outline progress threshold. select from "always progress", "never progress", and "stop when stat=max" [thanks to Kedjik for suggestion]
- Percentage and Flat Value glow modes now each have an Above- and Below- setting allowing you to adjust the glow to occur if the stat's value is higher or lower than the threshold per-bar [thanks to Kedjik for suggestion]
- reworked Vital Bars hiding procedure, they should try to stick around more often [thanks to F5in + LastTourniquet for feedback]
- added an experimental Prayer Regeneration Potion outline, untested because I do not have access to them on my account. if the Prayer Regeneration Potion is active, the outline will progress over 12 ticks to show each point of Prayer regeneration. [thanks to supalosa for code]
- reworked the rendering of Vital Bars outlines. now they draw each render step (approximately every 20 milliseconds) but syncs every tick (600 milliseconds) to give a more smoother decay or growth of the progress bar
* v.1.2.0
quick change to make Prayer bar change colour when Prayer Regeneration Potion is active
* v1.2.0
quick update to attenuate Run Energy outline progress rate
* v1.2.0
update README.MD
* Update custom-vital-bars
- added some additional catches for hiding the vital bars when large UI elements such as the Bank window and the Clue Scroll page
- added a config option to toggle whether the vital bars hide or not when large UI elements are visible
- more attempts to attenuate Run Energy regen
* update v1.3
* v1.3
fixed references to other project
* v1.3 update candidate
fixed instance of old Run Energy regen rate
* Add files via upload
* Delete plugins/custom-vital-bars directory
* Create custom-vital-bars
* Update custom-vital-bars
* Update custom-vital-bars
updated runelite-plugin.properties
* Update custom-vital-bars
moved test class into separate package like in template
* Update custom-vital-bars
* Update custom-vital-bars
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Co-authored-by: Ron Young <admin@ryoung.io>