Fixed issue after the extended map loading update this week causing RuneLite objects to not find valid spawn points. Spawn points are validated using underlay and overlay IDs on tiles surrounding the player of which the indexes should now have an offset of 40 on both axes.
This updates the plugin to be compatible with the recent hitsplat API changes. The plugin uses the hitsplat types to categorize different types of damages and show them separately to Twitch viewers.
With the deprecation of `Hitsplat.HitsplatType` we now moved to an integer based approach where we keep track of the hitsplat types ourselves to ensure no breaking changes in the future.