* Update gemstone-crab-timer
* Update gemstone-crab-timer
Overlay rendering now uses the configuration store for cached values instead of pulling configuration manager each time
Added launch configuration without debug to not see all the debug messages
Added Timing helper which was used to get timings for the renders
Profiles are now taken into account for the different saving stats
Any existing counts will sadly be reset because of this
Render Timings in nanoseconds:
Before changes:
Average render time: 71183.08373205742 over a total of 41800.0 renders. Running total 2.9754529E9
Average render time: 71156.34844868735 over a total of 41900.0 renders. Running total 2.981451E9
Average render time: 71140.06190476191 over a total of 42000.0 renders. Running total 2.9878826E9
With new configuration store (about a ~10k nanosecond decrease on average):
Average render time: 61921.20574162679 over a total of 41800.0 renders. Running total 2.5883064E9
Average render time: 61899.178997613366 over a total of 41900.0 renders. Running total 2.5935756E9
Average render time: 61881.780952380956 over a total of 42000.0 renders. Running total 2.5990348E9
Added time left overlay to the tunnel
Added a couple of AFK checks for the screen pulsing
* Update gemstone-crab-timer
Changed notification to built in type
* Update Gemstone Crab to v1.1.1
* revert naming change
* Added SeanPino to author list
* Update gemstone-crab-timer
* Update gemstone-crab-timer
- Fixed messages
- Fix issues with threshold notification settings
- Death notificaiton (pulse) replaced with builtin notificaiton at HP threshold (flash)
- Changed minimum threshold to 0% instead of 1%
* Update gemstone-crab-timer
- Fix: Also reset tunnel highlight when boss respawns (same area)
- Fix: Changed time left & notification to use getHealthRatio and getHealthScale instead of reading widget, this allows all HP bar configurations to work
- Removed unused variables, imports and now redundant methods
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Co-authored-by: Sean Pino <Seanpino@gmail.com>
* Update guild-spam-filter
* Revert
* Updated Guild Spam Filter
We now support PK broadcasts and we can now decide ourselves which collection log to filter out
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Updated Clan Spam Filter
Fixed bugs which was coursed by Jagex messing broadcast messages. We now always remove a broadcast if the setting is set to true and we couldn't find the right indexes to search by
Also I updated to latest RuneLite version
* Updated Clan Spam Filter
It is now possible through CSV to select which player names should always be allowed for broadcasts.
Also updated to latest version of RL.
* Update guild-spam-filter
* Updated ClanSpamFilter
Fixed an issue which caused all raid drops to filtered no matter the value inserted
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Updated Clan Spam Filter
Fixed a bug which caused the UI Thread to be blocked and then causing an exception which caused the entire plugin to stop functioning
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
Fixed a bug where if a user would type a player name with a space e.g. "Biceps Btw" in always included player broadcasts it would not work as the space somehow didn't get checked correctly
* Updated Clan Spam Filter to contain League 5 broadcast filtering
* Updated proper placement in the config for "League" detection
* Updated Clan Spam Filter
The Clan Spam Filter now correctly filters XP drops, level-ups, and combat level-ups. Additionally, combat tasks are now filtered using the Combat Achievement filter options.
* Updated Clan Spam Filter
Updated my internal collection log dictionary to include newest bosses such as Yama
* Updated Clan Spam Filter
Updated my internal Collection Log data string (the previous commit had a bug)
* Clan Spam Filter
1. Cleaned up my code to make it easier to maintain the plugin
2. Added a icon for my plugin
3. Updated names and descriptions of different configuration settings
4. Added new setting "Filter Combat Diary Tasks"
* Updated Clan Spam Filter
Fixed a bug where we didn't extract the correct total level up
* Fixed "Clan Spam Filter" to work with ObjectStack instead of StringStack
Fixed "Clan Spam Filter" to work with ObjectStack instead of StringStack
* Updated Clan Spam Filter
1. Fixed a bug where if the player optained a pet and it got into their backpack it wouldn't be filtered by "filterPets()" function
2. Updated the internal collection log map to contain the new bosses