* Update custom-vital-bars to 1.1.0
* fixing 1.1.0 deprecation issue
* v.1.2.0
- added a new option for bar outline progress threshold. select from "always progress", "never progress", and "stop when stat=max" [thanks to Kedjik for suggestion]
- Percentage and Flat Value glow modes now each have an Above- and Below- setting allowing you to adjust the glow to occur if the stat's value is higher or lower than the threshold per-bar [thanks to Kedjik for suggestion]
- reworked Vital Bars hiding procedure, they should try to stick around more often [thanks to F5in + LastTourniquet for feedback]
- added an experimental Prayer Regeneration Potion outline, untested because I do not have access to them on my account. if the Prayer Regeneration Potion is active, the outline will progress over 12 ticks to show each point of Prayer regeneration. [thanks to supalosa for code]
- reworked the rendering of Vital Bars outlines. now they draw each render step (approximately every 20 milliseconds) but syncs every tick (600 milliseconds) to give a more smoother decay or growth of the progress bar
* v.1.2.0
quick change to make Prayer bar change colour when Prayer Regeneration Potion is active
* v1.2.0
quick update to attenuate Run Energy outline progress rate
* v1.2.0
update README.MD
* Update custom-vital-bars
- added some additional catches for hiding the vital bars when large UI elements such as the Bank window and the Clue Scroll page
- added a config option to toggle whether the vital bars hide or not when large UI elements are visible
- more attempts to attenuate Run Energy regen
* update v1.3
* v1.3
fixed references to other project
* v1.3 update candidate
fixed instance of old Run Energy regen rate
* Update custom-vital-bars to v1.4
Enabled feature: Warmth vital bar
Added feature: Warmth regeneration outline
Added feature: Dynamic Health/Warmth swap while in Wintertodt
Added experimental feature: Hitpoints regeneration now supports Hitpoints cape and/or Regeneration Bracelet rate buffs, also applies to Warmth regeneration
Added feature: Hunter food recovery tick delay outline and colour change
Added feature: Outline Progress Selection - choose from Only Natural regen/degen, Only Consumables, Both, or None
Fixed feature: Stamina Potion duration outline for Run Energy vital bar
Fixed experimental feature: Users who have had problems with updates resetting their vital bars' positions should find their bars resetting to (200, 200) for one last time, and hopefully no further
big thanks to DapperMickie for DelayedHeals plugin code and RuneLite developers for Boosts&Timers plugin code
* Added empty-hands-indicator
* Updated empty-hands-indicator plugin
* Updated empty-hands-indicator plugin
* Addressed feedback reverting config group name and applying optimizations.
* Added the ability for the user to get notified when their hands are empty.
Fixed local player being outlined if empty handed and a part of a clan.
* Address PR feedback removing overlay on shutdown
* Added the ability to hide full handed players
---------
Co-authored-by: Adam Seyedmortaza <adam@seyedmortaza.com>
Refactor ChanceManPanel and expand ItemsFilter
- Updated Chance Man to treat noted items as their regular variants,
ensuring that noted drops are handled like normal items.
- Refactored layout code to improve panel viewing
- Expanded the ItemsFilter list with additional blocked items
* Introduce Valiance Clan plugin
* Add warning for external IP usage
* Save as UTF8 Formatting
* Case-sensitive plugin name
* Address OkHttpClient & User Agent MR Request
* Unregister event handlers on shutdown
* Send CA data as well
* Update raid-data-tracker to 1.4.3
* Update raid-data-tracker to 1.4.3 - fixes
* Update raid-data-tracker to 1.4.3 - icon update
* Update raid-data-tracker to 1.6.0 with support for new varbits, Tombs of Amascut, some maintenance.
* Update raid-data-tracker to 1.6.1 remedying plugin hub issues.
* Raid Data Tracker 1.6.1 PR Changes
* Raid Data Tracker 1.6.1 PR Changes (2)
* Raid Data Tracker 1.6.1 PR Changes (3)
* Update chance-man to 1.1.4
fix: reset plugin state, enhance UI with count labels and colored messages, and update ItemsFilter
- Reset plugin state in shutDown() by nullifying managers, panels, navButton, and fileExecutor,
and setting itemsInitialized to false. This fixes the issue where toggling the plugin off/on
required a client restart.
- Update refreshTradeableItems() to filter items with isNotTracked()
- Modify chat message output to display the unlocked item in green and the rolled item in red.
- Add rolled/unlocked count labels to ChanceManPanel, updating counts as "Rolled: X/Y" and "Unlocked: X/Y".
- Update init() and updatePanel() methods to integrate the new UI components.
- Update ItemsFilter to include additional blocked items
* Update chance-man
add a new more items to itemsFilter
* Update chance-man
add filter buttons with tooltips for unlocked/rolled item filtering
* Update chance-man
fix Rolled/Unlocked indicator under Rolled/Unlocked columns
* Patch 1.2.3.1
Fixed a bug causing the guess option to appear where it shouldnt
-limited now specifically for anything not a player, npc, menu item, inventory item, or an in game object - ideally the option should only appeard when "walk" or "cancel" are the only typical options.
* Update prop-hunt
Improved guessing function - should be near 100% accurate now as it tracks the tile you clicked on as opposed to screen coords (because my brain decided to start working)
* Update prop-hunt
* Update prop-hunt
Fixed a potential (but rare) exploit