* Create fixed-resizable-hybrid
* Update fixed-resizable-hybrid
Added a gap filler for atypical aspect ratios or when people aren't using stretched mode and the client height >503.
* Update fixed-resizable-hybrid
Used componentID wherever possible. Cleaned up some function code.
Fix dynamic bar height/width, moveability, and add special NPC tracking
- Adjusted progress bar height and width to be dynamically adjustable based on overlay size.
- Ensured text (NPC names and kill progress) dynamically scales and adjusts to fit within resized bars.
- Improved `drawProgressBar` logic to handle bar resizing and better align progress visualization with dynamic scaling.
- Updated `drawText` to allocate space for text based on bar dimensions, ensuring proper fit and truncation.
- Integrated `SpecialNpcTracker` for handling NPCs that do not fire the `ActorDeath` event.
- Refined exclusion logic to properly handle NPCs in `EXCLUDED_NPC_IDS`, normalizing names and ensuring IDs are accurately matched.
- Unified logging for special and standard NPCs to ensure consistency in tracking.
* Create aerial-fishing-pearl-luck
* Update aerial-fishing-pearl-luck
* Update aerial-fishing-pearl-luck
* Update aerial-fishing-pearl-luck
Changed log.info to log.debug for all except startup and shutdown.
Added everything else I meant to yesterday, but somehow lost it.
* Update aerial-fishing-pearl-luck
Made the fixes as per your instructions, ty!
* Update aerial-fishing-pearl-luck
Bug fixes
* Update aerial-fishing-pearl-luck
Updating to version 1.2 at last.
* Update aerial-fishing-pearl-luck
Changes as required by PR
* Update aerial-fishing-pearl-luck
Updated to satisfy the requirements in the #6958 (hopefully)
* Update aerial-fishing-pearl-luck
Changed the way the config was being updated.
Changed a few config names.
Edited the build.gradle to hopefully make this go to version 1.2 in the plugin hub..?
Changed some tags for more visibility.
Add the ability to recolor messages by type
Enable 1st time "Welcome to Chat Panel" message
Update update message
The bulk of the changes are config entries for every messageType, and caseName pasted everywhere.
* Added Guardians of the Rift Helper
* Updated Guardians of the Rift helper to not use var...
* Updated Guardians of the Rift Helper with new features.
* Updated Guardians of the Rift Helper to add license file.
* Updated Guardians of the Rift Helper plugin.
* Updated Guardians of the Rift plugin
* Updated Guardians of the Rift Helper
* Revert "Updated Guardians of the Rift Helper"
This reverts commit 26281e8109.
* Updated Guardians of the Rift Helper plugin
* Updated Guardians of the Rift Helper
* Updated Guardians of the Rift Helper
* Updated GoTR plugin
* GOTR Helper v1.2
* Create Obelisk-Protection
This commit implements a RuneLite plugin that protects players from accidentally using
their POH Wilderness Obelisk when carrying valuable items. Key features include:
- Wealth-based protection system that calculates risk excluding 3 most valuable items
- Configurable wealth threshold (default 1M GP)
- Ground markers indicating when protection is active
- Customizable marker colors
- Removes dangerous menu options when protection is active
Core files:
- ObeliskProtectionPlugin.java: Main plugin logic
- ObeliskProtectionConfig.java: Configuration interface
- ObeliskProtectionGroundOverlay.java: Ground marker rendering
- README.md: Plugin documentation
* Rename Obelisk-Protection to obelisk-protection
* Update obelisk-protection
* Update obelisk-protection
- Fixed "Protection Active" text appearing outside POH
- Added isInPOH() check to verify POH obelisk presence
- updated how the overlay is being displayed. now shows it only while obelisk is being moused over
- fixed how stackable items were being handled for wealth calculation and potentially losing it in the wilderness
* Update obelisk-protection
Changed how I am checking house region
* Update obelisk-protection
Add event handlers for GameObjectSpawned and GameObjectDespawned to track when the POH obelisk appears or disappears
Store the obelisk GameObject in a field instead of searching for it every time
Remove the inefficient findObelisk() method that was searching every tile
Update onMenuEntryAdded to use the tracked obelisk instead of searching for it
- More intuitive user config for factoring in reaction time
- Use accurate calculations for travel time from lava/waterfall to the tools
- Account for running/walking
* Update easy-giantsfoundry v1.0.8
@TheLouisHong made several improvements and bug fixes to the solver for predict dunks/quenches.
- Added metal and mould score overlays
- Added user defined padding ticks for ticks lost running/walking between tools to be compensated for in heat management
* Update easy-giantsfoundry
* Update Creators-Kit to v1.5.4
- FolderTree, CreatorTreeModel, CreatorTreeTransferHandler refactored to ManagerTree, ManagerTreeModel, and ManagerTreeTransferHandler, respectively
- ManagerTree now uses Characters directly as nodes instead of ObjectPanels, and new Folder class for folder nodes
- TimeTree added which links the ManagerTree to the Timesheet
- Switch buttons removed in favour of managing Objects via Tree Drag/Drop
- Help button added to CreatorPanel to link to youtube tutorial
- Setup saving/loading updated to handle new ManagerTree
WIP
- TimeSheetPanel tab added to Toolkit. WIP, temporarily hidden
- Various UI elements worked on to support TimeSheetPanel
- TimeTree correlates of ManagerTree created for TimeSheetPanel
* Update creators-kit
Bugfix: loading Setups wouldn't properly revalidate side panel
* Update creators-kit
Bugfix: adding objects to Manager or duplicating objects in Manager wouldn't properly resetObjectHolder
* Update creators-kit
System.out removed
* Update Creators-Kit to v1.5.6
v1.5.6
- New CacheSearcherTab for quickly searching NPC, Object, and Item data from cache
- ModelFinder refactored to DataFinder. ModelFinder now pre-emptively looks up cache data instead of calling a lookup every time ModelGetter functions are called
- NPCData now includes more animations
- ObjectData now includes animation
- AutoCompletion class added for fancy JComboBox search functions
- Updated multiple "Can't find" messages for cache searching to be more concise
v2.0 WIP
- UI work: AttributePanel, TimeSheetPanel
- AnimAttributes added for keyframing anims
- added rectangle select to TimeSheet
- separated Timesheet into Attribute and SummarySheet
* Update Creators Kit to v1.5.7
v1.5.7
- CacheSearcherTab now accommodates for NPC size to automatically set radius
v2.0 WIP
- Moved multiple keyframe functions from TimeSheetPanel to Character class
- Reorganized TimeSheetPanel
- OriAttributes added for keyframing orientation
- AttributePanel can now add keyframes
- Directions now has names and associated ints for junit orientation
- Several new icons added
- Removed TimeTree and TimeTreeModel as it was buggy and redundant, and its functions were better accomplished by having a universal ManagerTree being passed around. References to the TimeTree in multiple classes have been removed
- ManagerTree is now a JTree instead of JScrollPane; passing it around on tab switch occurs by having separate TreeScrollPanes (extensions of JScrollPane) for each tab, and setting their viewportview to the tree on tab switched
- Keybinding system for adding frames with I added
- SummarySheet now presents a summary of object keyframes
- settings folder added with SpawnToggle, AnimationToggle, OrientationToggle enums
- SpawnKeyFrame added with associated SpawnAttributes for keyframing spawn status
- Attributes for Ori, Spawn, Anim added to modify background colours depending on current tick, with associated changelisteners
* Update Creator's Kit to v1.5.8
v1.5.8
- Added tooltip to CacheSearcher
- Bugfix: CustomModelComps should no longer switch up their kitColours based on the current player kitColours
v2.0 WIP
- Character has new methods for finding the last and first keyframes
- Ori, Spawn, and AnimAttribute classes now have reset methods
- Setting selected Character in the ManagerTree now properly updates the AttributePanel
- AttributeSheet - added methods for drawing keyframe previews, acting when keyframeclicked, and drawing rectangles for keyframe selection
- Updated mouseEvent classes in TimeSheet to allow clicking, rectangle-select, and dragging of keyframes
- TimeSheetPanel no longer bounds the timeline in the negative direction to -10, and now properly updates the extent of the timeline and jslider to where the first and last keyframe are located
* Update creators-kit
removed sysout arguments
* Update Creators-Kit to v1.5.9
v1.5.9
- Readded Switch button to ObjectPanels
- Bugfix: CacheSearcherTab will now properly send Items to the Anvil
- Bugfix: ModelGetter now provides CreateCharacter with empty keyframe arrays of size equal to the number of KeyFrameType categories
- Bugfix: NPE fixed when attempting to get keyframes from a character where none exist
v2.0
- added mousewheel listeners to TimeSheetPanel, ManagerTree, and TimeSheet to allow scrolling Manager with control held or scrolling AttributePanel with shift held
- Added Delete hotkey to TimeSheet to remove selected keyframes
- TimeSheetPanel now can Play onGameTick
- MovementAttributes updated with colors
- Added JComboBox to pick what to show from the SummarySheet
* Create Obelisk-Protection
This commit implements a RuneLite plugin that protects players from accidentally using
their POH Wilderness Obelisk when carrying valuable items. Key features include:
- Wealth-based protection system that calculates risk excluding 3 most valuable items
- Configurable wealth threshold (default 1M GP)
- Ground markers indicating when protection is active
- Customizable marker colors
- Removes dangerous menu options when protection is active
Core files:
- ObeliskProtectionPlugin.java: Main plugin logic
- ObeliskProtectionConfig.java: Configuration interface
- ObeliskProtectionGroundOverlay.java: Ground marker rendering
- README.md: Plugin documentation
* Rename Obelisk-Protection to obelisk-protection
* Update obelisk-protection
* [New Plugin] - What Pet is that Anyway - v1.0.0 - Sololegends
# What Pet is that Anyway
Adds an on-hover tooltip for everyones `!pets` command so you can see what the heck those little icons actually are.
* Update what-pet-is-that-anyway
ported over fixes and performance enhancements from runelite core pr
* Update what-pet-is-that-anyway
Removed maven publish 🤷
* Added Guardians of the Rift Helper
* Updated Guardians of the Rift helper to not use var...
* Updated Guardians of the Rift Helper with new features.
* Updated Guardians of the Rift Helper to add license file.
* Updated Guardians of the Rift Helper plugin.
* Updated Guardians of the Rift plugin
* Updated Guardians of the Rift Helper
* Revert "Updated Guardians of the Rift Helper"
This reverts commit 26281e8109.
* Updated Guardians of the Rift Helper plugin
* Updated Guardians of the Rift Helper
* Updated Guardians of the Rift Helper
* Updated GoTR plugin
* Guardians of the Rift Helper update v1.1