- improve performance in The Gauntlet by forcing scene reload when opening rooms
- reduce CPU usage by caching a bunch of model data
- fix macOS resized FBO bug (port from GPU plugin)
- fix stretched geometry bug by replacing count_prio_offset's switch with a loop
- adjust shadow threshold to prevent some flickering shadows
- make light flickering effect visually consistent regardless of performance
- log client information (32/64-bit) for debugging purposes
- increase MAX_TRIANGLE to account for higher tri count models
- remove remaining Christmas environment properties
* Adding new Party Play plugin to hub. This plugin display generic activity information of your party members on-screen. This essentially leverages the Discord Rich Presence plugin and displays its information as an overlay.
* Updated PartyPlay hash to include bug fix
* Updated PartyPlay with coordinated lombok versions to resolve check failure
* Updated PartyPlay with coordinated lombok, junit versions matching plugin-hub definitions
* Updated PartyPlay with resolved compilation issue caused by usage of removed lombok features
* Updated PartyPlay with correct plugins path
* Updated PartyPlay with functional configs
Co-authored-by: ProjectileRage <projectilerage@gmail.com>
* Update wiki-sync to 2.0
This is a core rewrite to the plugin and replaces the change-based approach into something that periodically just dumps all the relevant data for the user, computes the delta versus what has already been sent, and sends that to the server.
This gives us automatic retries (no changes get dropped if the server 500s), and less confusing logic if player name or profile change. It's also about 65% less code.
* Update wikisync
* Update wikisync
* Update wikisync
* Update wikisync