* Update turael-skipping to v1.1
* Update plugins/turael-skipping, add author
Co-authored-by: Tyler Grass <22583776+tylerwgrass@users.noreply.github.com>
* fix: update Main-Class in shadowJar task to correct class
* Update turael-skipping
fix: revert keyNames rename to prevent settings wipe
fix: change copyright year and name back to original
refactor: rename debug variable to useAlternativeOutline for clarity
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Co-authored-by: Tyler Grass <22583776+tylerwgrass@users.noreply.github.com>
Removed creating sound from code, instead shipping empty wav in JAR now.
From current version in pluginhub: Added option to play any ingame sound in game by sound ID, alternatively play any wav file instead that can be placed in the .Runelite folder by the user.
* Update chance-man to v2.7.1
- Add option to deprioritize menu entries for locked items
- Refactor ItemDimmerController: fixing a bug related to bank placeholders
- Correct D-pick ID, Add fur to f2p blocks items
* Update chance-man
- ignore dimming in CLOG interface
- alway allow "Check" option
* Update chance-man
feat: normalize and lock untradeable ensouled heads
- Added EnsouledHeadMapping utility to map untradeable ensouled heads to their
tradeable IDs for consistent handling
- Updated ActionHandler to use mapped IDs when checking ground items so
untradeable heads cannot be picked up unless unlocked
- Updated ItemDimmerController to map ensouled heads before canonicalization,
ensuring both tradeable and untradeable IDs are dimmed when locked
- Removed legacy name-based ensouled mapping in favor of ID only approach
- Added private constructor to EnsouledHeadMapping to enforce static utility use
* Update chance-man
- Backup/restore root (239.0) children instead of blanket re-hide
- Track override created widgets and purge them on revert to prevent bleed-through
- Preserve and restore original root widget type
- Fix type issues and ensure no progress bar/eye/search/icons persist after “Show drops”
- add Swift Blade to blocked f2p items
* Update chance-man
- null safe restoreChildren to avoid NPEs
* Update chance-man
Shut down executors immediately
- Do not wait for termination so teardown and cache reset don’t block shutdown.
* Update location-display
added custom font support and new varlamore locations, also did some refactoring
* changed font keyname to prevent issues with existing users
* fixed small coordinate error with doom
* Update reword-manager to v1.5.2
This update allows player rewording for ironmen, and additionally implements an alternative player rewording method.
* Update reword-manager to 1.5.3
Compatibility with Menu Entry Swapper's left click teleport. Before this version, it would break.
* Update reword-manager
Add onPostClientTick
Added the option for players to include burn damage into the damage trackers contribution and drop rate calculation.
It is off by default but can be toggled on if the player wants to include burn in the tracker. Seeing as burn is a damage over time effect with the hitsplats isMine() and isOther() both being false, it would be difficult to attribute the damage to the correct player in the event both players are applying burn. But with this, the player has options to play around with.