* Create Equipment Lock
* Update Equipment Lock
update the commit to its most recent case.
removed awssdk depency, changed uses of jackson to gson, removed utils and manual hashing to use client.getAccountHash()
* Update Equipment Lock
changed commit again.
changed original file plugin name to be lowercase with dashes to resolve previous build error.
* Update Equipment Lock
changed to most recent commit
removed gson dependency in build.gradle as I've been informed runelite already provides it.
* Rename Equipment Lock to equipment-lock
changed name to lowercase with dash
* Update equipment-lock
changed original plugin filename back to Equipment_Lock to be consistent with its class, now that I've made this one lowercase with a dash
* Update equipment-lock
Added licenses to the 3 main files
* Update equipment-lock
Added LICENSE file
* Update plugins/equipment-lock
Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
* Update equipment-lock
Game message on consumed equip action now clarifies the plugin causing it with "[Equipment Lock]:" at the start of the message
* Update equipment-lock
Added warning about sending data to an external server and switched from log.info to log.debug for most cases
* Update equipment-lock
* Update equipment-lock
Switched to using slf4j instead of system.err, as well as added the proper dependency for doing so.
* Update equipment-lock
* Update equipment-lock
* Update equipment-lock
Fixed gradle file (again) and added proper annotation for AWSfile for slf4j
* Update equipment-lock
Added in OkHttpClient
* Update equipment-lock
Fixed an error with RequestBody
* Update equipment-lock
Added import java.nio.charset.StandardCharsets;
* Update equipment-lock
Attempted bugfix on OkHttpClient
* Update equipment-lock
Using log.debug instead of system.out
* Update equipment-lock
Added functionality to allow for clue scroll emote items to be excluded
* Update equipment-lock
* Update equipment-lock
Changed how collapseable menu works in an attempt to bugfix
* Update equipment-lock
* Update equipment-lock
Changed default config settings for Exclude Clue Scrolls to false. Especially with those hidden in a dropdown, decided that should really be opt-in.
---------
Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
Removes HTML usage in sidebar.
Fixed a few remaining issues with the quest journal ID change.
Added new Varlamore boosting items.
Small fixes to existing helpers.
* Update examine-log
Update User interface and add hints
* Update examine-log
small fix for words doubling up
* Updated to include Halloween event
Updated to include new items, objects and npcs from the halloween event.
* Update examine-log icon
update icon since the old one was low quality
* Create onlyree
* Update onlyree
* Update onlyree
- Adds XP Bonuses for HueyCoatl and Amoxiatl
- Adds a toggle option to prevent AoE attacks from triggering the plugin sound effect
- Fixes not loading the XP bonuses
- Prevents a ruby bolt spec from triggering the plugin sound effect
* Update onlyree
fix: Moves BufferedReader into try-with resources to automatically close it.
* Update Twitch Live Loadout to v2.2.0
* Update Twitch Live Loadout to v2.2.0
* fix: removed unsupported stream method to get all actors and moved to a good old iterator.
* fix: support extended scenes when finding clicked objects when handling click effects in Random Events.
* fix: fixed an issue where channel events would not some through in some situations when the ebs_product_id on some transactions are null.
* feat: enhanced protection for specific account types, connectivity feedback for channel events and initial support for syncing combat achievements
feat: added initial support for syncing combat achievements to Twitch.
fix: fixed issue where on invalid oauth tokens the connectivity would switch on and off for channel events.
fix: enhanced several HC protection checks including when switching from normal accounts to HC accounts (e.g. mid active dangerous random event or when they are still queued).
* Create Equipment Lock
* Update Equipment Lock
update the commit to its most recent case.
removed awssdk depency, changed uses of jackson to gson, removed utils and manual hashing to use client.getAccountHash()
* Update Equipment Lock
changed commit again.
changed original file plugin name to be lowercase with dashes to resolve previous build error.
* Update Equipment Lock
changed to most recent commit
removed gson dependency in build.gradle as I've been informed runelite already provides it.
* Rename Equipment Lock to equipment-lock
changed name to lowercase with dash
* Update equipment-lock
changed original plugin filename back to Equipment_Lock to be consistent with its class, now that I've made this one lowercase with a dash
* Update equipment-lock
Added licenses to the 3 main files
* Update equipment-lock
Added LICENSE file
* Update plugins/equipment-lock
Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
* Update equipment-lock
Game message on consumed equip action now clarifies the plugin causing it with "[Equipment Lock]:" at the start of the message
* Update equipment-lock
Added warning about sending data to an external server and switched from log.info to log.debug for most cases
* Update equipment-lock
* Update equipment-lock
Switched to using slf4j instead of system.err, as well as added the proper dependency for doing so.
* Update equipment-lock
* Update equipment-lock
* Update equipment-lock
Fixed gradle file (again) and added proper annotation for AWSfile for slf4j
* Update equipment-lock
Added in OkHttpClient
* Update equipment-lock
Fixed an error with RequestBody
* Update equipment-lock
Added import java.nio.charset.StandardCharsets;
* Update equipment-lock
Attempted bugfix on OkHttpClient
---------
Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
* Create roof-toggle
* Update plugins/roof-toggle
forgot to add .git to end of repo url
Co-authored-by: Jordan <Nightfirecat@users.noreply.github.com>
* Update commit - includes license
* Update roof-toggle
* Update roof-toggle
---------
Co-authored-by: Jordan <Nightfirecat@users.noreply.github.com>
* Create six-hour-reminder
* Update six-hour-reminder
* Update six-hour-reminder
Added "Overtime" in case the player is interacting in combat at the time of the 6h logout
* Update pet-to-npc-transmog
adding custom panel, save feature and framework for future animation update
* Update pet-to-npc-transmog
Adding custom panel, save feature and framework for future animations