* Create BH Pages
* Rename BH Pages to BH-Pages
* Rename BH-Pages to bh-pages
converted to lowercase and removed space character
* Update bh-pages
changed to latest commit
* Update bh-pages
another change due to builder error
* Update bh-pages
removed a debug message from main repo
* Update bh-pages
* removed save button in favour of FocusChanged autosave
* added a note to inform users how autosave works if no playernote is present
* fixed save space data corruption that comes from playernames. Notes should display correctly now.
* merged any duplicate notes using "---" as a splitter.
* added name autocomlpete to search function
* Update bh-pages
Small correction to names that are gained from BH chat messages, I wasn't sanitizing them before and this was breaking functionality.
- add `requiresUnlock` flag and lookup map to SkillItem
- register untradeable items with unlock disabled
- bypass unlock checks for those items when evaluating inventory/equipment
* Create generic-autosplitter
Syncs LiveSplit with your time logged in and enables creation of automatic splits via Watchdog alerts.
* Update generic-autosplitter
fix configgroup
* Create overall-tob-timer
displays a realtime timer when the player enters Maiden's room to track current overall raid time.
* Update overall-tob-timer
changed log.info to log.debug & removed overlay on shutDown().
* Create BH Pages
* Rename BH Pages to BH-Pages
* Rename BH-Pages to bh-pages
converted to lowercase and removed space character
* Update bh-pages
changed to latest commit
* Update bh-pages
another change due to builder error
* Update bh-pages
removed a debug message from main repo
* Update bh-pages
* removed save button in favour of FocusChanged autosave
* added a note to inform users how autosave works if no playernote is present
* fixed save space data corruption that comes from playernames. Notes should display correctly now.
* merged any duplicate notes using "---" as a splitter.
* added name autocomlpete to search function
* Update Creator's Kit to v2.0.7
The long-prepared for Creator's Kit 2.0 update. This update activates a number of previously added but hidden features including the TimeSheet and all keyframing capabilities. It allows for the creation of keyframes for different aspects of RLObjects, like animations, movement, and 2D elements like overheads and text.
ItemData, BodyPart, DataFinder, & ModelGetter:
- now includes wear positions per item and names them appropriately when using the CacheSearcher
Character:
- Now uses Keyframing instead of previous Programs. Program, ProgramComp, and the ProgrammerPanel have been removed
- Now directly handles rgb value instead of ProgramComp. This change is reflected as well in CharacterSave
Pathfinder:
- Methods now return int[][] instead of Coordinate[] for finding paths, and accommodates instances properly, with separate methods for poh/gauntlet
- Transplant method now accounts for all MovementKeyFrames
Programmer
- Now properly acknowledges whether the Character is in the scene or not
AttributePanel:
- Temporarily disabled MovementKeyFrame looping
- Added a number of tooltips for better referencing different features
- Cleaned up some wording and formatting regarding SpawnKeyFrames and ModelKeyFrames
- Tweaked SpotAnimCard and HitsplatCard creation such that you cannot duplicate to the currently open KeyFrameType, instead showing a label instead of a button
CacheSearcherTab
- Now shows animations for an NPC when the NPC option is clicked
SubMenuCreator:
- Now properly handles initialization of Movement or Orientation keyframes through TimeSheetPanel methods of initialization
ManagerTree
- Removed unused methods relating to previous Programs
- Updated JoptionPane.showConfirmDialog to a null parent
- ManagerTreeTransferHandler now properly handles whether the drag/drop location is hovering over an inappropriate target
OrientationKeyFrames
- Now consider 32 to be the default turn rate. All references to turn rate of -1 have been updated to a static value of 32 from OrientationKeyFrame
Hitsplats:
- Now applies different variants, including Normal, Max, and Other for different hitsplats/tints
- A number of other variants have been added, like Bleed, Burn, and Armour
Config
- Cleaned up a number of now-unused functions relating to the old Programming system. Added a config item for choosing the movement algorithm, which used to be handled by that programming system individually per Object
CreatorsOverlay
- Updated to accommodate path lines for the new programming system by looking at MovementKeyFrames instead of previous Programs
- Tweaked rendering of lines to show them as much thicker, and make the selected RLObject stand out further
CreatorsPlugin
- Added a number of hotkeys relating to the new Programming system
- SetLocation, addProgramStep/removeProgramStep/ClearProgramStep methods have been completely overhauled to accommodate the new Programming system
* Update Creator's Kit to v2.0.8
v2.0.8
- Reorganized several classes into appropriate folders
- General code cleanup for several classes, removing unused parameters and methods
- Hotkeys for setting Start and End orientation have been moved to the config for modifiability
- Removed ObjectPanel class and replaced its function with JPanels, as they are functionally identical
- createComplexModel() will now send chat messages regarding model stats only when called through the Model Anvil
- Removed orbSpeedListener Hotkey as it's generally been superseded by orbPresetListener
- Bugfix: ToolBoxFrame is now properly disposed on plugin shutdown
- Bugfix: moving folders should now appropriately update the associated nodes of its children
- Bugfix: reseting HitsplatAttributes will now set sprites to default back to Block instead of None
- Bugfix: fixed NPEs occurring when using the CacheSearcherTab to attempt to add Keyframes
* Update Creator's Kit to v2.0.9
v2.0.9
Feature: now able to toggle between GameTicks and Seconds for TimeSheet display. Programs still technically run on 0.06 tick intervals
Bugfix: Prevented programmer from playing while gamestate isn't logged in
* Update creators-kit
Updated build version
* Create Vanced Barrows
Hides the barrows brothers and displays an image of JD Vance instead.
* Update Vanced Barrows
Changed the image, updated the hash.
* Rename Vanced Barrows to plugins/vanced-barrows
Changed location and filename.
* Update vanced-barrows
Added toggles to show/hide both the brothers and JD.
* Update vanced-barrows
Some light cleanup. Same function.
* Update vanced-barrows
Changed runelite-plugin.properties
* Update vanced-barrows
Adjusted image sizes.
* Update vanced-barrows
Sorry for all of the commits! Very new to this, learning how it all works and what these checks failing are.
* Update vanced-barrows
moved to log.debug
Add mage-animation-replacer -- a plugin designed to swap the trident/barrage animations back to their old animations, which have a visual animation stall.
- fix: nullify music widget children to prevent NPEs on Profile Switch
- fix false positives by skipping non-item entries in getItemId and ground-item handling
- add "fire" to SkillOp
- add Unfired pottery to SkillItem
Fix bug preventing the loading of the pet data from github, meaning that new installs could not use the plugin at all, and existing installs only used cached versions of the info
* Update Creator's Kit to v2.0.7
The long-prepared for Creator's Kit 2.0 update. This update activates a number of previously added but hidden features including the TimeSheet and all keyframing capabilities. It allows for the creation of keyframes for different aspects of RLObjects, like animations, movement, and 2D elements like overheads and text.
ItemData, BodyPart, DataFinder, & ModelGetter:
- now includes wear positions per item and names them appropriately when using the CacheSearcher
Character:
- Now uses Keyframing instead of previous Programs. Program, ProgramComp, and the ProgrammerPanel have been removed
- Now directly handles rgb value instead of ProgramComp. This change is reflected as well in CharacterSave
Pathfinder:
- Methods now return int[][] instead of Coordinate[] for finding paths, and accommodates instances properly, with separate methods for poh/gauntlet
- Transplant method now accounts for all MovementKeyFrames
Programmer
- Now properly acknowledges whether the Character is in the scene or not
AttributePanel:
- Temporarily disabled MovementKeyFrame looping
- Added a number of tooltips for better referencing different features
- Cleaned up some wording and formatting regarding SpawnKeyFrames and ModelKeyFrames
- Tweaked SpotAnimCard and HitsplatCard creation such that you cannot duplicate to the currently open KeyFrameType, instead showing a label instead of a button
CacheSearcherTab
- Now shows animations for an NPC when the NPC option is clicked
SubMenuCreator:
- Now properly handles initialization of Movement or Orientation keyframes through TimeSheetPanel methods of initialization
ManagerTree
- Removed unused methods relating to previous Programs
- Updated JoptionPane.showConfirmDialog to a null parent
- ManagerTreeTransferHandler now properly handles whether the drag/drop location is hovering over an inappropriate target
OrientationKeyFrames
- Now consider 32 to be the default turn rate. All references to turn rate of -1 have been updated to a static value of 32 from OrientationKeyFrame
Hitsplats:
- Now applies different variants, including Normal, Max, and Other for different hitsplats/tints
- A number of other variants have been added, like Bleed, Burn, and Armour
Config
- Cleaned up a number of now-unused functions relating to the old Programming system. Added a config item for choosing the movement algorithm, which used to be handled by that programming system individually per Object
CreatorsOverlay
- Updated to accommodate path lines for the new programming system by looking at MovementKeyFrames instead of previous Programs
- Tweaked rendering of lines to show them as much thicker, and make the selected RLObject stand out further
CreatorsPlugin
- Added a number of hotkeys relating to the new Programming system
- SetLocation, addProgramStep/removeProgramStep/ClearProgramStep methods have been completely overhauled to accommodate the new Programming system
* Update Creator's Kit to v2.0.8
v2.0.8
- Reorganized several classes into appropriate folders
- General code cleanup for several classes, removing unused parameters and methods
- Hotkeys for setting Start and End orientation have been moved to the config for modifiability
- Removed ObjectPanel class and replaced its function with JPanels, as they are functionally identical
- createComplexModel() will now send chat messages regarding model stats only when called through the Model Anvil
- Removed orbSpeedListener Hotkey as it's generally been superseded by orbPresetListener
- Bugfix: ToolBoxFrame is now properly disposed on plugin shutdown
- Bugfix: moving folders should now appropriately update the associated nodes of its children
- Bugfix: reseting HitsplatAttributes will now set sprites to default back to Block instead of None
- Bugfix: fixed NPEs occurring when using the CacheSearcherTab to attempt to add Keyframes