* Create Equipment Lock
* Update Equipment Lock
update the commit to its most recent case.
removed awssdk depency, changed uses of jackson to gson, removed utils and manual hashing to use client.getAccountHash()
* Update Equipment Lock
changed commit again.
changed original file plugin name to be lowercase with dashes to resolve previous build error.
* Update Equipment Lock
changed to most recent commit
removed gson dependency in build.gradle as I've been informed runelite already provides it.
* Rename Equipment Lock to equipment-lock
changed name to lowercase with dash
* Update equipment-lock
changed original plugin filename back to Equipment_Lock to be consistent with its class, now that I've made this one lowercase with a dash
* Update equipment-lock
Added licenses to the 3 main files
* Update equipment-lock
Added LICENSE file
* Update plugins/equipment-lock
Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
* Update equipment-lock
Game message on consumed equip action now clarifies the plugin causing it with "[Equipment Lock]:" at the start of the message
* Update equipment-lock
Added warning about sending data to an external server and switched from log.info to log.debug for most cases
* Update equipment-lock
* Update equipment-lock
Switched to using slf4j instead of system.err, as well as added the proper dependency for doing so.
* Update equipment-lock
* Update equipment-lock
* Update equipment-lock
Fixed gradle file (again) and added proper annotation for AWSfile for slf4j
* Update equipment-lock
Added in OkHttpClient
* Update equipment-lock
Fixed an error with RequestBody
* Update equipment-lock
Added import java.nio.charset.StandardCharsets;
* Update equipment-lock
Attempted bugfix on OkHttpClient
* Update equipment-lock
Using log.debug instead of system.out
* Update equipment-lock
Added functionality to allow for clue scroll emote items to be excluded
* Update equipment-lock
* Update equipment-lock
Changed how collapseable menu works in an attempt to bugfix
* Update equipment-lock
* Update equipment-lock
Changed default config settings for Exclude Clue Scrolls to false. Especially with those hidden in a dropdown, decided that should really be opt-in.
* Update equipment-lock
1)Added LMS checking, disabling the checking/blocking of gear during LMS games
2) Added items required for tutorial island to the list of quest exceptions
3) made the group ID a collapsable menu so it can be hidden in screenshots/screen sharing, to prevent accidentally leaking that information.
* Update equipment-lock
cleaned up getlocation logic
* Update equipment-lock
Added functionality for people to specify a specific account for the plugin to function with, so that it wont make any account they play on part of the same group if they forget to disable the plugin.
* Update equipment-lock
bugfixing - moved specificAccount variable to where it can be read properly as a local variable
* Update equipment-lock
fixed commit variable
* Update equipment-lock
Added "Oak blackjack" to quest item list
* Update equipment-lock
Added missing comma.
* Update equipment-lock
Added some items to Quest exclusions, added functionality to make the plugin only work for a single account if desired
* Update equipment-lock
added "killer's knife" to quest items
* Update equipment-lock
Added several items to quest exclusions, as well as bugfixes.
Also now has functionality to lock the plugin to only work on a single account if desired.
* Update equipment-lock
Updated to most recent commit
* Update equipment-lock
Added in more quest items.
Added in CA/Diary items as a separate list.
Added checks for "Equip" in addition to "Wear" or "Wield", which is used in the bank or equipment interfaces.
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Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
Option to reposition minimap orbs
- Resizable mode has a larger minimap than fixed mode in the III and IV quadrants. This adds an optional setting to move the run and spec orbs slightly further away to prevent click-through (where clicking run also clicks on the minimap, moving the character)
Failsafe sprite loader
- Rarely, the minimap sprites fail to load. This adds a fail-safe check when inventory tabs are changed to ensure that the widgets are loaded, assuming the game is in fixed-resizable mode.
* add chambers support
* remove system.out use
* remove system.out use
* fix hp & cm varbit
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Co-authored-by: Viktor Horsmanheimo <viktorh@nvidia.com>
Convert cats to a generic sound to mute
Remove null check on the actor source muting, mute regardless if the source is null but matches on the sound
add postie pete and "frog splash"
* Update fixed-resizable-hybrid
Improvements to Cutscene Handling and Wide Chatbox
- Switched wide chatbox from using overlays to instead using widgets, allowing for interface styles or resource packs to be compatible with the chatbox.
- Added option for repositioning chat buttons in wide chatbox mode (stretched vs centered options).
- Generalized fixFairyWidget function to also fix other widgets with dynamic/full screen backgrounds (e.g. canoe)
- Added cutscene handling (varbit 542) which allows for widget positioning during cutscenes. This also prevents the inventory widget from being hidden similar to in fixed mode.
Improved ingame overlay handling
- TOB party overlay bounding restriction
- MTA clipping
Properly handling transparent chatbox
- Prevents viewport resizing when chatbox is transparent.
- Expands height of viewport to extend under the chat buttons in transparent chatbox.
Default Config Settings
- set centerChatboxButtons to true by default
Restored border overlay png file (deleted by accident)
- also updated overlay to only load the image once (static final)
* Update fixed-resizable-hybrid
Also remove unused import / keymanager
* Update nekos
* Removed system out
* Update nekos
- Made http requests through Okhttp
- Added max and min ranges for opacity and delay
* now its injected I hope
* Update nekos
- Removed volatile image
- Added logic to check if the image is loaded
* Update wilderness-warnings
Add hides for manual cast ancient spellbook and ice plateau teleports as well as the portal nexus
* Create area-sound-whitelist
Create Area sound whitelist plugin - mutes all area sounds except those which are whitelisted
* Update area-sound-whitelist
Fix typo in .properties
* Update area-sound-whitelist
Improve whitespace and null handling when reading from config
* Update emblem-trader-skull-timer
Updated to version 2.0:
Added timer checks for entering the abyss, wearing items that provide skulls and PVP scenarios. Renamed plugin to 'Skulled Timer' to reflect new features.
* Update emblem-trader-skull-timer
* Update emblem-trader-skull-timer
* Update emblem-trader-skull-timer
* Update emblem-trader-skull-timer
Fixed a minor breaking change due to the recent collection log game update where the collection log pages were not detected properly anymore and therefore not updating with Twitch.