* Create Equipment Lock
* Update Equipment Lock
update the commit to its most recent case.
removed awssdk depency, changed uses of jackson to gson, removed utils and manual hashing to use client.getAccountHash()
* Update Equipment Lock
changed commit again.
changed original file plugin name to be lowercase with dashes to resolve previous build error.
* Update Equipment Lock
changed to most recent commit
removed gson dependency in build.gradle as I've been informed runelite already provides it.
* Rename Equipment Lock to equipment-lock
changed name to lowercase with dash
* Update equipment-lock
changed original plugin filename back to Equipment_Lock to be consistent with its class, now that I've made this one lowercase with a dash
* Update equipment-lock
Added licenses to the 3 main files
* Update equipment-lock
Added LICENSE file
* Update plugins/equipment-lock
Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
* Update equipment-lock
Game message on consumed equip action now clarifies the plugin causing it with "[Equipment Lock]:" at the start of the message
* Update equipment-lock
Added warning about sending data to an external server and switched from log.info to log.debug for most cases
* Update equipment-lock
* Update equipment-lock
Switched to using slf4j instead of system.err, as well as added the proper dependency for doing so.
* Update equipment-lock
* Update equipment-lock
* Update equipment-lock
Fixed gradle file (again) and added proper annotation for AWSfile for slf4j
* Update equipment-lock
Added in OkHttpClient
* Update equipment-lock
Fixed an error with RequestBody
* Update equipment-lock
Added import java.nio.charset.StandardCharsets;
* Update equipment-lock
Attempted bugfix on OkHttpClient
* Update equipment-lock
Using log.debug instead of system.out
* Update equipment-lock
Added functionality to allow for clue scroll emote items to be excluded
* Update equipment-lock
* Update equipment-lock
Changed how collapseable menu works in an attempt to bugfix
* Update equipment-lock
* Update equipment-lock
Changed default config settings for Exclude Clue Scrolls to false. Especially with those hidden in a dropdown, decided that should really be opt-in.
---------
Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
* Create Equipment Lock
* Update Equipment Lock
update the commit to its most recent case.
removed awssdk depency, changed uses of jackson to gson, removed utils and manual hashing to use client.getAccountHash()
* Update Equipment Lock
changed commit again.
changed original file plugin name to be lowercase with dashes to resolve previous build error.
* Update Equipment Lock
changed to most recent commit
removed gson dependency in build.gradle as I've been informed runelite already provides it.
* Rename Equipment Lock to equipment-lock
changed name to lowercase with dash
* Update equipment-lock
changed original plugin filename back to Equipment_Lock to be consistent with its class, now that I've made this one lowercase with a dash
* Update equipment-lock
Added licenses to the 3 main files
* Update equipment-lock
Added LICENSE file
* Update plugins/equipment-lock
Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
* Update equipment-lock
Game message on consumed equip action now clarifies the plugin causing it with "[Equipment Lock]:" at the start of the message
* Update equipment-lock
Added warning about sending data to an external server and switched from log.info to log.debug for most cases
* Update equipment-lock
* Update equipment-lock
Switched to using slf4j instead of system.err, as well as added the proper dependency for doing so.
* Update equipment-lock
* Update equipment-lock
* Update equipment-lock
Fixed gradle file (again) and added proper annotation for AWSfile for slf4j
* Update equipment-lock
Added in OkHttpClient
* Update equipment-lock
Fixed an error with RequestBody
* Update equipment-lock
Added import java.nio.charset.StandardCharsets;
* Update equipment-lock
Attempted bugfix on OkHttpClient
---------
Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>