* Update raid-data-tracker to 1.4.3
* Update raid-data-tracker to 1.4.3 - fixes
* Update raid-data-tracker to 1.4.3 - icon update
* Update raid-data-tracker to 1.6.0 with support for new varbits, Tombs of Amascut, some maintenance.
* Update raid-data-tracker to 1.6.1 remedying plugin hub issues.
* Raid Data Tracker 1.6.1 PR Changes
* Raid Data Tracker 1.6.1 PR Changes (2)
* Raid Data Tracker 1.6.1 PR Changes (3)
* Update chance-man to 1.1.4
fix: reset plugin state, enhance UI with count labels and colored messages, and update ItemsFilter
- Reset plugin state in shutDown() by nullifying managers, panels, navButton, and fileExecutor,
and setting itemsInitialized to false. This fixes the issue where toggling the plugin off/on
required a client restart.
- Update refreshTradeableItems() to filter items with isNotTracked()
- Modify chat message output to display the unlocked item in green and the rolled item in red.
- Add rolled/unlocked count labels to ChanceManPanel, updating counts as "Rolled: X/Y" and "Unlocked: X/Y".
- Update init() and updatePanel() methods to integrate the new UI components.
- Update ItemsFilter to include additional blocked items
* Update chance-man
add a new more items to itemsFilter
* Update chance-man
add filter buttons with tooltips for unlocked/rolled item filtering
* Update chance-man
fix Rolled/Unlocked indicator under Rolled/Unlocked columns
* Patch 1.2.3.1
Fixed a bug causing the guess option to appear where it shouldnt
-limited now specifically for anything not a player, npc, menu item, inventory item, or an in game object - ideally the option should only appeard when "walk" or "cancel" are the only typical options.
* Update prop-hunt
Improved guessing function - should be near 100% accurate now as it tracks the tile you clicked on as opposed to screen coords (because my brain decided to start working)
* Update prop-hunt
* Update prop-hunt
Fixed a potential (but rare) exploit
Fix timing issue by deferring tradeable items refresh
- Add an "itemsInitialized" flag to ensure initialization only happens once.
- Remove the early call to refreshTradeableItems() in startUp().
- Update onGameTick() to initialize managers and UI (and call refreshTradeableItems) only when client.getLocalPlayer() is available and itemsInitialized is false.
- fixes: dry streak message displays to make it make more sense
- fixes: chest evaluation to determine if a purple is in the loot room to reset
- fixes: last item tracking memory would have null and could not evaluate string appropriately
- adjusts: config name for dryLootTracking to displayDryLootTracking since pivoting away from ENUM has caused users to go turn on the feature again (since enum to bool does not eval correctly)
- adds: resettobdry for users that are interested in resetting their streak due to the bug
* Create hide-and-seek-tracker
* Update hide-and-seek-tracker
Added button for saving player names in range to clipboard. so hosts have an easier time setting up the participants list when there are a lot of participants
* Update hide-and-seek-tracker
Removed log.info as per request
* Update hide-and-seek-tracker
Added major improvements to the plugin:
Moved settings to its own panel
Added support for capture areas placed in the world akin to tile markers.
Improved player registration options
* Update hide-and-seek-tracker
Added support for multiple rounds locally.
Added customizable point system.
Improved result export.
Refactored icon button code
* Update hide-and-seek-tracker
Attempting to fix build
* Removed unused printlines
feat: add ItemsFilter to exclude non-rollable items, handle ensouled heads, and implement GE blocking
- Implement ItemsFilter with a hard-coded, case-insensitive set of blocked item names.
- Integrate ensouled head mapping into ItemsFilter to assign proper item IDs based on the item name.
- Update ChanceManPlugin to skip blocked items and remap ensouled heads during the item pull.
- Implement GE blocking using a ScriptPostFired subscriber (script ID 751) to kill GE search results so that locked items are hidden from the GE
* Update prop-hunt 1.2.2
Fixed an issue breaking the plugin when more than one player was hiding.
* Update prop-hunt
Updated README
* Update prop-hunt
* Update prop-hunt
New Features:
-Lobby mechanic
-Active Hider on-screen list
-Add Hider option added to player menu
-Added experimental guessing mechanic (still in development)
Bug fixes:
-Fixed plugin defaulting to hide minimap dots at startup
-Fixed issue where Hide Mode button was not resetting when plugin is reset
Updated README to reflect changes
* Update prop-hunt
-added sound effect to correct guess
* Update prop-hunt
* Create chance-man
Chance Man is a plugin that locks tradeable items until they are unlocked with a random roll. The plugin tracks rolled and unlocked items per player and saves progress using JSON files. It also includes a roll animation and a simple user interface panel for viewing rolled and unlocked items
* Update chance-man
Fix Icon
* Update chance-man
Fix: Use injected Gson instead of creating new instances
- Removed direct `new Gson()` calls in UnlockedItemsManager and RolledItemsManager
- Injected RuneLite's Gson in ChanceManPlugin and passed it to each manager constructor
* Update chance-man
Create LICENSE
* Update chance-man
Fix roll trigger logic for unlocked items
- Update ground and inventory event handlers to trigger a roll for new instances (locked or unlocked) if not already rolled.
- Remove extra checks in RollAnimationManager so that every new instance triggers a roll once.
* Update chance-man
* Update chance-man
- Updated UnlockedItemsManager and RolledItemsManager to construct file paths using RuneLite.RUNELITE_DIR.
- Replaced manual system property construction with the RuneLite constant
- Added a null-check for rolledItemsManager in onItemContainerChanged to prevent NullPointerExceptions.
* Update chance-man
feat: use shared executor for file I/O, update roll animation chat message, and add search bar
- Initialize a shared single-threaded executor in ChanceManPlugin for asynchronous file operations.
- Update UnlockedItemsManager and RolledItemsManager to use the shared executor for load/save tasks.
- Remove individual executor shutdowns from managers and shut down the shared executor in plugin shutdown.
- Modify RollAnimationManager to include the queued (rolled) item in the chat message ("Unlocked {itemname} by rolling {rolleditemname}").
- Add a search bar to ChanceManPanel for filtering of rolled and unlocked items.
* Added empty-hands-indicator
* Updated empty-hands-indicator plugin
* Updated empty-hands-indicator plugin
* Addressed feedback reverting config group name and applying optimizations.
* Added the ability for the user to get notified when their hands are empty.
Fixed local player being outlined if empty handed and a part of a clan.
* Address PR feedback removing overlay on shutdown
---------
Co-authored-by: Adam Seyedmortaza <adam@seyedmortaza.com>
* Add quick-search plugin
Add Quick Search plugin with multi-platform support
- Added support for searching on OSRS Wiki, YouTube, Twitch, and Kick.
- Updated README with usage instructions and supported platforms.
* Update quick-search
Refactor search command structure and update README for improved usage clarity
* Update quick-search
Add LICENSE
* Update quick-search to use CommandExecuted event
* Remove note about command visibility from README
* Add configuration sections and suppress disabled message option in Quick Search + Include message origin
* Update wiki command to avoid conflict
- Add plugin icon and update metadata
- Add Google to platforms
* Update creators-kit to v1.5.17
v1.5.17
- General code cleanup
- Added button for finding a Character and selecting it in the Manager Panel
- Added JMenuBar to the Toolkit for various menu options
- Removed Load and Save setup buttons from ManagerPanel due to redundancy
- ToolBoxFrame will now remember its previous location and extended state
- Cleaned up some code in CreatorsPanel regarding version number comparisons
- Removed several older CustomModel file handlers
- Bugfix: switchButton now has proper hover and select listeners
- Bugfix: loading setups wasn't properly revalidating the ToolBoxFrame
- Bugfix: previewObject wasn't properly adopting its parent's animFrame
v2.0
- KeyFrame label in AttributePanel is now a button
- TimeSheetPanel now can switch cards by pressing the up or down arrow keys while a label is already selected
- Dragging keyframes near the timelineIndicator in Timesheet now causes them to snap to it
- Removed AnimationToggle as it is not relevant with new poseAnimationController
- Added Toggle to AnimAttributes and AnimKeyFrame for looping
- Bugfix: saving ModelKeyFrames has been adapted to saving ModelKeyFrameSaves, allowing CustomModels to be properly saved and catalogued
- Bugfix: loading a setup was causing an NPE with registerSpawnChanges and registerModelChanges in Programmer
* Update creators-kit to v1.5.17
v1.5.17
- Removed system.out
- Switched out Desktop.browse() for LinkBrowser.browse()
* Update creators-kit to v1.5.17
Fixed NPE
* Update creators-kit to v1.5.18
v1.5.18
- Bugfix: ManagerPanel should no longer collapse the Tree when enough objects are added to the ObjectPanel
* Update creators-kit to v1.5.19
v1.5.19
- Bugfix: ManagerTree will no longer recognize copy/paste/cut hotkeys, as they are not useful in this context
- Bugfix: setting transmog was not properly registering the RLO on clientthread