* Create screen-marker-groups
* Fix marker import and ensure ID/config uniqueness
Issue when deleting markers the new plugin also caused the data from the original (location & size) to be deleted.
- Generate new unique IDs for imported markers to prevent conflicts.
- Read original position/size from config during import.
- Explicitly save position/size config under the new unique ID to ensure independence from original markers.
* Fix: Prevent duplicate imports using original ID
- Add optional field to ScreenMarker to store original ID.
- Check during import to prevent re-importing markers.
- Store original marker ID in field upon successful import.
- Update ScreenMarker constructor calls to match new signature.
* Update screen-marker-groups
fix: Ensure markers created via UI element clicks are saved
fixed an issue where screen markers weren't saved/created when created by hover -> clicking ui elements
* Refactor & build gradle line width
- Applied pull request comment
- Improved comments
- Moved code around
- Cleaned up code
* move readme images to root/readme
* Update pickpocket-guardian
Adds Pyramid Plunder support
* Update pickpocket-guardian
Fixes bug with ToA Sarcophagus being prevented when toggle for Pyramid Plunder Sarcophagus was turned on.
* Update raid-data-tracker to 1.4.3
* Update raid-data-tracker to 1.4.3 - fixes
* Update raid-data-tracker to 1.4.3 - icon update
* Update raid-data-tracker to 1.6.0 with support for new varbits, Tombs of Amascut, some maintenance.
* Update raid-data-tracker to 1.6.1 remedying plugin hub issues.
* Raid Data Tracker 1.6.1 PR Changes
* Raid Data Tracker 1.6.1 PR Changes (2)
* Raid Data Tracker 1.6.1 PR Changes (3)
* Raid Data Tracker 1.6.5
- Adds the ability to have up to three different configurations at once.
- Adds the ability to only show the ticks when on a specific tab.
- Adds ability to reset tick count to zero on keybind.
- Adds new shapes.
* Update custom-vital-bars to 1.1.0
* fixing 1.1.0 deprecation issue
* v.1.2.0
- added a new option for bar outline progress threshold. select from "always progress", "never progress", and "stop when stat=max" [thanks to Kedjik for suggestion]
- Percentage and Flat Value glow modes now each have an Above- and Below- setting allowing you to adjust the glow to occur if the stat's value is higher or lower than the threshold per-bar [thanks to Kedjik for suggestion]
- reworked Vital Bars hiding procedure, they should try to stick around more often [thanks to F5in + LastTourniquet for feedback]
- added an experimental Prayer Regeneration Potion outline, untested because I do not have access to them on my account. if the Prayer Regeneration Potion is active, the outline will progress over 12 ticks to show each point of Prayer regeneration. [thanks to supalosa for code]
- reworked the rendering of Vital Bars outlines. now they draw each render step (approximately every 20 milliseconds) but syncs every tick (600 milliseconds) to give a more smoother decay or growth of the progress bar
* v.1.2.0
quick change to make Prayer bar change colour when Prayer Regeneration Potion is active
* v1.2.0
quick update to attenuate Run Energy outline progress rate
* v1.2.0
update README.MD
* Update custom-vital-bars
- added some additional catches for hiding the vital bars when large UI elements such as the Bank window and the Clue Scroll page
- added a config option to toggle whether the vital bars hide or not when large UI elements are visible
- more attempts to attenuate Run Energy regen
* update v1.3
* v1.3
fixed references to other project
* v1.3 update candidate
fixed instance of old Run Energy regen rate
* Update custom-vital-bars to v1.4
Enabled feature: Warmth vital bar
Added feature: Warmth regeneration outline
Added feature: Dynamic Health/Warmth swap while in Wintertodt
Added experimental feature: Hitpoints regeneration now supports Hitpoints cape and/or Regeneration Bracelet rate buffs, also applies to Warmth regeneration
Added feature: Hunter food recovery tick delay outline and colour change
Added feature: Outline Progress Selection - choose from Only Natural regen/degen, Only Consumables, Both, or None
Fixed feature: Stamina Potion duration outline for Run Energy vital bar
Fixed experimental feature: Users who have had problems with updates resetting their vital bars' positions should find their bars resetting to (200, 200) for one last time, and hopefully no further
big thanks to DapperMickie for DelayedHeals plugin code and RuneLite developers for Boosts&Timers plugin code
* Added empty-hands-indicator
* Updated empty-hands-indicator plugin
* Updated empty-hands-indicator plugin
* Addressed feedback reverting config group name and applying optimizations.
* Added the ability for the user to get notified when their hands are empty.
Fixed local player being outlined if empty handed and a part of a clan.
* Address PR feedback removing overlay on shutdown
* Added the ability to hide full handed players
---------
Co-authored-by: Adam Seyedmortaza <adam@seyedmortaza.com>
Refactor ChanceManPanel and expand ItemsFilter
- Updated Chance Man to treat noted items as their regular variants,
ensuring that noted drops are handled like normal items.
- Refactored layout code to improve panel viewing
- Expanded the ItemsFilter list with additional blocked items
* Introduce Valiance Clan plugin
* Add warning for external IP usage
* Save as UTF8 Formatting
* Case-sensitive plugin name
* Address OkHttpClient & User Agent MR Request
* Unregister event handlers on shutdown
* Send CA data as well