Introduces a With materials option. When checked, the weapon tier will be considered (highlighted) only if you have the materials to craft up to that tier.
Adds a "Ignore" option to the tier. When selected, the item will not be highlighted or dimmed.
<img width="231" height="507" alt="image" src="https://github.com/user-attachments/assets/876c1cb6-fef6-4019-87dd-009a36ae4972" />
Add custom background option and improve performance
Changes:
- Adds a "Tiled Custom Image" option to the background modes.
- Users can now provide an absolute file path to a custom image to be used as a tiled background for the side panel gap.
- Performance: Implements a background caching system for the side panel overlay. Instead of re-rendering the tiled background on every frame, the entire background is drawn to a cached image once.
- This cached image is only redrawn when necessary (e.g., on window resize or config change), resolving significant FPS drops.
Documentation: The README.md has been updated for clarity and additions.
* [Update] - Friend Finder - v1.4.5 - Sololegnds
# Release v1.4.5
Sailing update, tracks your position on ships properly now
* Update commit hash for friend-finder plugin
Removed a main fn with sys out as the auto detection falsely detected
* Updated RemoteDataManager for sys errs to log.error
* Updated Random Event Helper to 2.5.6 and add AssertJ dep
* Add AssertJ v3.27.6 as a third-party dependency in verification-template
- Added new third-party dependency AssertJ v3.27.6 to build.gradle
- Updated generated library checksums within verification-metadata.xml via `--write-verification-metadata sha256``
* Revert "Add AssertJ v3.27.6 as a third-party dependency in verification-template"
This reverts commit aa277a2859.
* Update Random Event Helper to 2.5.7
* Update chance-man to v2.8.1
- Ensure snap triggers whenever entering the snap window or highlight phase, preventing indefinite spinning.
- Consolidate snap initialization into startSnap() for consistent slot targeting and winner selection.
- Move away from hard coded values for Spell/Autocast requirements and use Gameval.
- Ensure MusicWidgetController reinitializes the drop table override on music tab reloads and reliably rebuilds the “Search Drops” icon.
- Purge old override widgets and reset caches to prevent stale UI elements from reappearing after searches or widget rebuilds.
- update to v2.8.1
* Update chance-man
- add giant's head to EnsouledHeadMapping
- update EnsouledHeadMapping to use gameval
* Update flipping-copilot to v1.7.12
- Ensure all child windows are created with suitable ancestor.
- Revalidate text when augments GE offer tooltips.
* Non critical bugfixes 1
* Non critical bugfixes 2