- Removes: Config Item for Displaying Lobby Information (this was causing confusion as to why people did not know what they were getting or when to enter)
- Removes: UTC Server Time Display as this is no longer relevant with assisted measures
- Adds: Command '::setrotation {#1-15}' to serve as an override if a player is in the caves without a predicted rotation (for various reasons)
- Adds: Assistance Messages if it is not a confirmed rotation OR if they were in the caves when the plugin first started on that account
- Adds: First and Last 5 seconds of a minute is protected and serves as a "cushion" for Jagex server time not always being precise to real-time
- Adds: Fight Caves Entrance label to assist with when a player should wait to enter for less risk to predicting a rotation
- Added Leagues 5: Raging Echos support through syncing of the relics, areas and masteries you have unlocked to Twitch.
- Minor bugfixes for collection log pop-up and disabled some settings that cause some in-game spam when linking Twitch Channel Events.
* Create fixed-resizable-hybrid
* Update fixed-resizable-hybrid
Added a gap filler for atypical aspect ratios or when people aren't using stretched mode and the client height >503.
* Update fixed-resizable-hybrid
Used componentID wherever possible. Cleaned up some function code.
Fix dynamic bar height/width, moveability, and add special NPC tracking
- Adjusted progress bar height and width to be dynamically adjustable based on overlay size.
- Ensured text (NPC names and kill progress) dynamically scales and adjusts to fit within resized bars.
- Improved `drawProgressBar` logic to handle bar resizing and better align progress visualization with dynamic scaling.
- Updated `drawText` to allocate space for text based on bar dimensions, ensuring proper fit and truncation.
- Integrated `SpecialNpcTracker` for handling NPCs that do not fire the `ActorDeath` event.
- Refined exclusion logic to properly handle NPCs in `EXCLUDED_NPC_IDS`, normalizing names and ensuring IDs are accurately matched.
- Unified logging for special and standard NPCs to ensure consistency in tracking.
* Create aerial-fishing-pearl-luck
* Update aerial-fishing-pearl-luck
* Update aerial-fishing-pearl-luck
* Update aerial-fishing-pearl-luck
Changed log.info to log.debug for all except startup and shutdown.
Added everything else I meant to yesterday, but somehow lost it.
* Update aerial-fishing-pearl-luck
Made the fixes as per your instructions, ty!
* Update aerial-fishing-pearl-luck
Bug fixes
* Update aerial-fishing-pearl-luck
Updating to version 1.2 at last.
* Update aerial-fishing-pearl-luck
Changes as required by PR
* Update aerial-fishing-pearl-luck
Updated to satisfy the requirements in the #6958 (hopefully)
* Update aerial-fishing-pearl-luck
Changed the way the config was being updated.
Changed a few config names.
Edited the build.gradle to hopefully make this go to version 1.2 in the plugin hub..?
Changed some tags for more visibility.
Add the ability to recolor messages by type
Enable 1st time "Welcome to Chat Panel" message
Update update message
The bulk of the changes are config entries for every messageType, and caseName pasted everywhere.
* Added Guardians of the Rift Helper
* Updated Guardians of the Rift helper to not use var...
* Updated Guardians of the Rift Helper with new features.
* Updated Guardians of the Rift Helper to add license file.
* Updated Guardians of the Rift Helper plugin.
* Updated Guardians of the Rift plugin
* Updated Guardians of the Rift Helper
* Revert "Updated Guardians of the Rift Helper"
This reverts commit 26281e8109.
* Updated Guardians of the Rift Helper plugin
* Updated Guardians of the Rift Helper
* Updated Guardians of the Rift Helper
* Updated GoTR plugin
* GOTR Helper v1.2
* Create Obelisk-Protection
This commit implements a RuneLite plugin that protects players from accidentally using
their POH Wilderness Obelisk when carrying valuable items. Key features include:
- Wealth-based protection system that calculates risk excluding 3 most valuable items
- Configurable wealth threshold (default 1M GP)
- Ground markers indicating when protection is active
- Customizable marker colors
- Removes dangerous menu options when protection is active
Core files:
- ObeliskProtectionPlugin.java: Main plugin logic
- ObeliskProtectionConfig.java: Configuration interface
- ObeliskProtectionGroundOverlay.java: Ground marker rendering
- README.md: Plugin documentation
* Rename Obelisk-Protection to obelisk-protection
* Update obelisk-protection
* Update obelisk-protection
- Fixed "Protection Active" text appearing outside POH
- Added isInPOH() check to verify POH obelisk presence
- updated how the overlay is being displayed. now shows it only while obelisk is being moused over
- fixed how stackable items were being handled for wealth calculation and potentially losing it in the wilderness
* Update obelisk-protection
Changed how I am checking house region
* Update obelisk-protection
Add event handlers for GameObjectSpawned and GameObjectDespawned to track when the POH obelisk appears or disappears
Store the obelisk GameObject in a field instead of searching for it every time
Remove the inefficient findObelisk() method that was searching every tile
Update onMenuEntryAdded to use the tracked obelisk instead of searching for it