Commit Graph

6290 Commits

Author SHA1 Message Date
Robin
ad69853527 update wom-utils (#7034) 2024-11-26 02:29:50 -05:00
Devdeve
bc60a482d2 update boaty-hype-man (#7033)
update boaty-hype-man for leagues changes
2024-11-26 02:28:02 -05:00
1Defence
c10adfe502 update world-cycle (#7032) 2024-11-26 02:25:06 -05:00
Zoinkwiz
7f78861b27 update quest-helper to v4.7.3. (#7029)
Added state caching for ItemRequirement to improve performance, as well as reduced the amount of rendering occurring in the sidebar
2024-11-26 02:20:37 -05:00
roundshoe
b3e10141da add underwateragility (#7028) 2024-11-26 02:16:08 -05:00
Joe Rankin
06ccfeed6f update guardians-of-the-rift-helper to v1.2 (#7025)
* Added Guardians of the Rift Helper

* Updated Guardians of the Rift helper to not use var...

* Updated Guardians of the Rift Helper with new features.

* Updated Guardians of the Rift Helper to add license file.

* Updated Guardians of the Rift Helper plugin.

* Updated Guardians of the Rift plugin

* Updated Guardians of the Rift Helper

* Revert "Updated Guardians of the Rift Helper"

This reverts commit 26281e8109.

* Updated Guardians of the Rift Helper plugin

* Updated Guardians of the Rift Helper

* Updated Guardians of the Rift Helper

* Updated GoTR plugin

* GOTR Helper v1.2
2024-11-26 02:06:31 -05:00
Patrick Watts
e079829bf3 update looting-bag-value (#7047) 2024-11-25 18:00:13 -08:00
James
37fdcbea15 update scythe-crush-warning to v1.1.1 (#7048) 2024-11-25 17:57:56 -08:00
Car-Role
243dcfe1ab update obelisk-protection (#7022)
* Create Obelisk-Protection


This commit implements a RuneLite plugin that protects players from accidentally using 
their POH Wilderness Obelisk when carrying valuable items. Key features include:

- Wealth-based protection system that calculates risk excluding 3 most valuable items
- Configurable wealth threshold (default 1M GP)
- Ground markers indicating when protection is active
- Customizable marker colors
- Removes dangerous menu options when protection is active

Core files:
- ObeliskProtectionPlugin.java: Main plugin logic
- ObeliskProtectionConfig.java: Configuration interface
- ObeliskProtectionGroundOverlay.java: Ground marker rendering
- README.md: Plugin documentation

* Rename Obelisk-Protection to obelisk-protection

* Update obelisk-protection

* Update obelisk-protection

- Fixed "Protection Active" text appearing outside POH
- Added isInPOH() check to verify POH obelisk presence
- updated how the overlay is being displayed. now shows it only while obelisk is being moused over
- fixed how stackable items were being handled for wealth calculation and potentially losing it in the wilderness

* Update obelisk-protection

Changed how I am checking house region

* Update obelisk-protection

Add event handlers for GameObjectSpawned and GameObjectDespawned to track when the POH obelisk appears or disappears
Store the obelisk GameObject in a field instead of searching for it every time
Remove the inefficient findObelisk() method that was searching every tile
Update onMenuEntryAdded to use the tracked obelisk instead of searching for it
2024-11-25 10:38:40 -08:00
Benjamin Z
e51f0242d9 Update what-pet-is-that-anyway to v1.0.1 (#7026) 2024-11-25 01:47:58 -06:00
andmcadams
ad440cfd17 Update wikisync (#7043) 2024-11-24 13:25:42 -06:00
Joona
8b42fa7444 Update tool-required (#7031) 2024-11-23 13:46:16 -05:00
Nick
6f22e5a2e3 update attacktimer (#6993)
* Update attacktimer

* Make timer moveable
* Update icon

* Update attacktimer

* Update attacktimer

* Update attacktimer

* Update plugins/attacktimer

Co-authored-by: iProdigy <8106344+iProdigy@users.noreply.github.com>

---------

Co-authored-by: iProdigy <8106344+iProdigy@users.noreply.github.com>
2024-11-22 18:04:24 -08:00
Patrick Watts
edee41ecbd update easy-giantsfoundry (#7023)
- More intuitive user config for factoring in reaction time
- Use accurate calculations for travel time from lava/waterfall to the tools
- Account for running/walking
2024-11-21 22:54:21 -08:00
Samuel
debd5b18ad update average-total-level (#7024) 2024-11-21 22:52:22 -08:00
Brian Au
ef39951084 update soul-wars to v1.3.0 (#7020) 2024-11-21 15:45:20 -05:00
Dillon
eba5145d4d update inventory-setups and bank-tag-layouts (#7017) 2024-11-21 15:00:43 -05:00
Patrick Watts
b376a6bb89 update easy-giantsfoundry to v1.0.8 (#7013)
* Update easy-giantsfoundry v1.0.8

@TheLouisHong made several improvements and bug fixes to the solver for predict dunks/quenches. 
- Added metal and mould score overlays
- Added user defined padding ticks for ticks lost running/walking between tools to be compensated for in heat management

* Update easy-giantsfoundry
2024-11-21 14:58:51 -05:00
ScreteMonge
8bf8f34f97 update creators-kit to v1.5.9 (#7012)
* Update Creators-Kit to v1.5.4

- FolderTree, CreatorTreeModel, CreatorTreeTransferHandler refactored to ManagerTree, ManagerTreeModel, and ManagerTreeTransferHandler, respectively
- ManagerTree now uses Characters directly as nodes instead of ObjectPanels, and new Folder class for folder nodes
- TimeTree added which links the ManagerTree to the Timesheet
- Switch buttons removed in favour of managing Objects via Tree Drag/Drop
- Help button added to CreatorPanel to link to youtube tutorial
- Setup saving/loading updated to handle new ManagerTree

WIP
- TimeSheetPanel tab added to Toolkit. WIP, temporarily hidden
- Various UI elements worked on to support TimeSheetPanel
- TimeTree correlates of ManagerTree created for TimeSheetPanel

* Update creators-kit

Bugfix: loading Setups wouldn't properly revalidate side panel

* Update creators-kit

Bugfix: adding objects to Manager or duplicating objects in Manager wouldn't properly resetObjectHolder

* Update creators-kit

System.out removed

* Update Creators-Kit to v1.5.6

v1.5.6
- New CacheSearcherTab for quickly searching NPC, Object, and Item data from cache
- ModelFinder refactored to DataFinder. ModelFinder now pre-emptively looks up cache data instead of calling a lookup every time ModelGetter functions are called
- NPCData now includes more animations
- ObjectData now includes animation
- AutoCompletion class added for fancy JComboBox search functions
- Updated multiple "Can't find" messages for cache searching to be more concise

v2.0 WIP
- UI work: AttributePanel, TimeSheetPanel
- AnimAttributes added for keyframing anims
- added rectangle select to TimeSheet
- separated Timesheet into Attribute and SummarySheet

* Update Creators Kit to v1.5.7

v1.5.7
- CacheSearcherTab now accommodates for NPC size to automatically set radius

v2.0 WIP
- Moved multiple keyframe functions from TimeSheetPanel to Character class
- Reorganized TimeSheetPanel
- OriAttributes added for keyframing orientation
- AttributePanel can now add keyframes
- Directions now has names and associated ints for junit orientation
- Several new icons added
- Removed TimeTree and TimeTreeModel as it was buggy and redundant, and its functions were better accomplished by having a universal ManagerTree being passed around. References to the TimeTree in multiple classes have been removed
- ManagerTree is now a JTree instead of JScrollPane; passing it around on tab switch occurs by having separate TreeScrollPanes (extensions of JScrollPane) for each tab, and setting their viewportview to the tree on tab switched
- Keybinding system for adding frames with I added
- SummarySheet now presents a summary of object keyframes
- settings folder added with SpawnToggle, AnimationToggle, OrientationToggle enums
- SpawnKeyFrame added with associated SpawnAttributes for keyframing spawn status
- Attributes for Ori, Spawn, Anim added to modify background colours depending on current tick, with associated changelisteners

* Update Creator's Kit to v1.5.8

v1.5.8
- Added tooltip to CacheSearcher
- Bugfix: CustomModelComps should no longer switch up their kitColours based on the current player kitColours

v2.0 WIP
- Character has new methods for finding the last and first keyframes
- Ori, Spawn, and AnimAttribute classes now have reset methods
- Setting selected Character in the ManagerTree now properly updates the AttributePanel
- AttributeSheet - added methods for drawing keyframe previews, acting when keyframeclicked, and drawing rectangles for keyframe selection
- Updated mouseEvent classes in TimeSheet to allow clicking, rectangle-select, and dragging of keyframes
- TimeSheetPanel no longer bounds the timeline in the negative direction to -10, and now properly updates the extent of the timeline and jslider to where the first and last keyframe are located

* Update creators-kit

removed sysout arguments

* Update Creators-Kit to v1.5.9

v1.5.9
- Readded Switch button to ObjectPanels
- Bugfix: CacheSearcherTab will now properly send Items to the Anvil
- Bugfix: ModelGetter now provides CreateCharacter with empty keyframe arrays of size equal to the number of KeyFrameType categories
- Bugfix: NPE fixed when attempting to get keyframes from a character where none exist

v2.0
- added mousewheel listeners to TimeSheetPanel, ManagerTree, and TimeSheet to allow scrolling Manager with control held or scrolling AttributePanel with shift held
- Added Delete hotkey to TimeSheet to remove selected keyframes
- TimeSheetPanel now can Play onGameTick
- MovementAttributes updated with colors
- Added JComboBox to pick what to show from the SummarySheet
2024-11-21 14:55:00 -05:00
Eric
c25aaa5884 update combat-logger to v1.3.0 (#7003) 2024-11-21 14:51:41 -05:00
Car-Role
57c9ca1031 add obelisk-protection (#6997)
* Create Obelisk-Protection


This commit implements a RuneLite plugin that protects players from accidentally using 
their POH Wilderness Obelisk when carrying valuable items. Key features include:

- Wealth-based protection system that calculates risk excluding 3 most valuable items
- Configurable wealth threshold (default 1M GP)
- Ground markers indicating when protection is active
- Customizable marker colors
- Removes dangerous menu options when protection is active

Core files:
- ObeliskProtectionPlugin.java: Main plugin logic
- ObeliskProtectionConfig.java: Configuration interface
- ObeliskProtectionGroundOverlay.java: Ground marker rendering
- README.md: Plugin documentation

* Rename Obelisk-Protection to obelisk-protection

* Update obelisk-protection
2024-11-21 14:45:16 -05:00
1Defence
8b4fda64a9 add block-tracker (#6989)
* add block-tracker

* Fix potential NPE
2024-11-21 14:43:05 -05:00
Benjamin Z
a4032000cd add what-pet-is-that-anyway to v1.0.0 (#6772)
* [New Plugin] - What Pet is that Anyway - v1.0.0 - Sololegends 

# What Pet is that Anyway

Adds an on-hover tooltip for everyones `!pets` command so you can see what the heck those little icons actually are.

* Update what-pet-is-that-anyway

ported over fixes and performance enhancements from runelite core pr

* Update what-pet-is-that-anyway

Removed maven publish 🤷
2024-11-21 14:36:51 -05:00
Raphaël Pion
250ffbc428 add clan-halls-plugin (#6985)
* Add clan-halls-plugin

* Add 3rd party website warning

* Add IP address mention just in case
2024-11-21 14:31:59 -05:00
JZomDev
accc8d8aa8 Update annoyance-mute (#7021) 2024-11-21 11:01:23 -08:00
Jonne Saloranta
20913a055c update skilling-boost-reminder (#7016)
* plugin update

* Update skilling-boost-reminder

Added more animation ID's to check player activity
2024-11-20 13:50:22 -08:00
Dillon
78e9b85869 update inventory-setups 2024-11-20 12:31:32 -05:00
Dillon
c208e132bd update inventory-setups 2024-11-20 11:06:21 -05:00
Adam
3b118a5313 update inventory-setups 2024-11-20 08:18:39 -05:00
Max Weber
78ce1efa8a disable unmaintained plugins 2024-11-20 05:19:02 -07:00
Joe Rankin
06844b08c2 update guardians-of-the-rift-helper to v1.1 (#6994)
* Added Guardians of the Rift Helper

* Updated Guardians of the Rift helper to not use var...

* Updated Guardians of the Rift Helper with new features.

* Updated Guardians of the Rift Helper to add license file.

* Updated Guardians of the Rift Helper plugin.

* Updated Guardians of the Rift plugin

* Updated Guardians of the Rift Helper

* Revert "Updated Guardians of the Rift Helper"

This reverts commit 26281e8109.

* Updated Guardians of the Rift Helper plugin

* Updated Guardians of the Rift Helper

* Updated Guardians of the Rift Helper

* Updated GoTR plugin

* Guardians of the Rift Helper update v1.1
2024-11-20 00:49:47 -05:00
cman8396
265a94c4b6 update gecalc to v1.2.2 (#7007)
* Updated GECalc to 1.2.1

* Fixed bug with decimal expressions

* Updated GECalc to 1.2.2
2024-11-20 00:33:58 -05:00
Samuel
a3dce98c7e add average-total-level (#7001)
* Adding average total level plugin

* adding license
2024-11-20 00:31:35 -05:00
Zoinkwiz
6e82e171b8 update quest-helper to v4.7.2 (#7000)
Adds Curse of Arrav.

Also adds reward hiding, and various small fixes.
2024-11-20 00:29:42 -05:00
iProdigy
e9c4e3bcf5 update dink to v1.10.13 (#6992) 2024-11-20 00:18:51 -05:00
ChunkyAtlas
1f5d06ea84 update monster-monitor to v1.4.1 (#6987)
* Update monster-monitor to v1.4.0

Add search bar, improve progress bar visualization, and implement NPC exclusion logic in MonsterMonitor

- Added `MonsterMonitorSearchBar.java` for real-time filtering of tracked and ignored NPCs.
  - Placed the search bar below the title for better user experience.
- Updated `MonsterMonitorOverlay.java` progress bar:
  - Replaced `getBarColor` with `interpolateColor` for smooth color transitions.
  - Added a dark red-to-orange-to-green gradient for improved readability.
- Enhanced `DeathTracker` to skip logging for specific NPCs based on name and ID:
  - Added `EXCLUDED_NPC_IDS` to ignore intermediate phases, environment elements, and NPC parts.
  - Updated `onActorDeath` to check `EXCLUDED_NPC_IDS` by name and ID, ensuring only relevant NPCs are logged.

* Update monster-monitor to v1.4.1

Fix race conditions and add Amoxliatl to DeathTracker

- Addressed potential race conditions and data corruption during simultaneous kills.
- Added 'Amoxliatl' to the DeathTracker for kill tracking.
2024-11-20 00:13:38 -05:00
Skretzo
56234d5f92 update line-markers to v1.3.6 and npc-id to v1.3.4 (#6988)
* Update line-markers

* Update npc-id
2024-11-20 00:10:44 -05:00
Doink Oink
3ff4b5d6b1 add party-map-pin (#6983)
* Update party-map-pin

- Added the ability to have a custom map pin
- Added the ability to change the map pin size

* Update party-map-pin

Remade License

* Update party-map-pin

Removed the use of depreciated API.
2024-11-20 00:08:40 -05:00
ScreteMonge
0eee1aaf46 update creators-kit to v1.5.8 (#6979)
* Update Creators-Kit to v1.5.4

- FolderTree, CreatorTreeModel, CreatorTreeTransferHandler refactored to ManagerTree, ManagerTreeModel, and ManagerTreeTransferHandler, respectively
- ManagerTree now uses Characters directly as nodes instead of ObjectPanels, and new Folder class for folder nodes
- TimeTree added which links the ManagerTree to the Timesheet
- Switch buttons removed in favour of managing Objects via Tree Drag/Drop
- Help button added to CreatorPanel to link to youtube tutorial
- Setup saving/loading updated to handle new ManagerTree

WIP
- TimeSheetPanel tab added to Toolkit. WIP, temporarily hidden
- Various UI elements worked on to support TimeSheetPanel
- TimeTree correlates of ManagerTree created for TimeSheetPanel

* Update creators-kit

Bugfix: loading Setups wouldn't properly revalidate side panel

* Update creators-kit

Bugfix: adding objects to Manager or duplicating objects in Manager wouldn't properly resetObjectHolder

* Update creators-kit

System.out removed

* Update Creators-Kit to v1.5.6

v1.5.6
- New CacheSearcherTab for quickly searching NPC, Object, and Item data from cache
- ModelFinder refactored to DataFinder. ModelFinder now pre-emptively looks up cache data instead of calling a lookup every time ModelGetter functions are called
- NPCData now includes more animations
- ObjectData now includes animation
- AutoCompletion class added for fancy JComboBox search functions
- Updated multiple "Can't find" messages for cache searching to be more concise

v2.0 WIP
- UI work: AttributePanel, TimeSheetPanel
- AnimAttributes added for keyframing anims
- added rectangle select to TimeSheet
- separated Timesheet into Attribute and SummarySheet

* Update Creators Kit to v1.5.7

v1.5.7
- CacheSearcherTab now accommodates for NPC size to automatically set radius

v2.0 WIP
- Moved multiple keyframe functions from TimeSheetPanel to Character class
- Reorganized TimeSheetPanel
- OriAttributes added for keyframing orientation
- AttributePanel can now add keyframes
- Directions now has names and associated ints for junit orientation
- Several new icons added
- Removed TimeTree and TimeTreeModel as it was buggy and redundant, and its functions were better accomplished by having a universal ManagerTree being passed around. References to the TimeTree in multiple classes have been removed
- ManagerTree is now a JTree instead of JScrollPane; passing it around on tab switch occurs by having separate TreeScrollPanes (extensions of JScrollPane) for each tab, and setting their viewportview to the tree on tab switched
- Keybinding system for adding frames with I added
- SummarySheet now presents a summary of object keyframes
- settings folder added with SpawnToggle, AnimationToggle, OrientationToggle enums
- SpawnKeyFrame added with associated SpawnAttributes for keyframing spawn status
- Attributes for Ori, Spawn, Anim added to modify background colours depending on current tick, with associated changelisteners

* Update Creator's Kit to v1.5.8

v1.5.8
- Added tooltip to CacheSearcher
- Bugfix: CustomModelComps should no longer switch up their kitColours based on the current player kitColours

v2.0 WIP
- Character has new methods for finding the last and first keyframes
- Ori, Spawn, and AnimAttribute classes now have reset methods
- Setting selected Character in the ManagerTree now properly updates the AttributePanel
- AttributeSheet - added methods for drawing keyframe previews, acting when keyframeclicked, and drawing rectangles for keyframe selection
- Updated mouseEvent classes in TimeSheet to allow clicking, rectangle-select, and dragging of keyframes
- TimeSheetPanel no longer bounds the timeline in the negative direction to -10, and now properly updates the extent of the timeline and jslider to where the first and last keyframe are located

* Update creators-kit

removed sysout arguments
2024-11-20 00:06:28 -05:00
neafey
c596936bbf add wilderness-course-ticket-reminder (#6978)
* wilderness-course-ticket-reminder plugin

* Fix: Removed config and added an nullcheck for inventorycontainer
2024-11-20 00:02:08 -05:00
Tyler Martignetti
7fe4ab1a0a Update potion-storage-bars (#7009) 2024-11-19 19:39:03 -08:00
Benjamin Z
d8da20a31b Update varlamore-house-thieving to v1.5.0 (#7008) 2024-11-19 19:37:58 -08:00
Cyborger1
3577f74638 update nexus-map (#7011) 2024-11-19 19:36:48 -08:00
Brian Au
75de1be434 update soul-wars to v1.2.0 (#7010)
* Added enter/leave game notifications,Updated README.md, updated version to v1.2

* Retain key name for activity notifs to keep people's updated settings
2024-11-19 19:30:20 -08:00
Cyborger1
5feffce4e3 Update nexus-map to v1.0.4 (#7004) 2024-11-19 18:42:10 -08:00
Climb Ride & Code
b223351153 update herblorerecipes (#7002) 2024-11-19 17:06:38 -08:00
Richardant
b7f89b61a1 update tick-counter (#7006)
**1. Fixed showZamorakianSpear (previously if this option was disabled, a lot of 4t weapons stop working)*

**2. Added animations:**

- Webweaver bow Spec
- Karil's crossbow auto
- Dark bow
- Ursine Chainmace Spec
- Spear slash
- Spear crush
- Keris partisan stab
- Keris partisan crush
- Accursed sceptre spec
- Wildy Maces autos
- Wand melee auto
- Voidwaker Spec
- Burning claws Spec
- Warped sceptre
- Emberlight spec
- Bone dagger spec
- Venator bow
- Dragon claws (bh) & burning claws basic attack
- Dorgeshuun crossbow
- Verac's flail
- Bone mace
- Torag's hammers
- Sulphur blades
- Glacial temotli
- Dragon spear spec
- Guthan's warspear crush
- Guthan's warspear stab
- Guthan's warspear slash
- Ancient mace spec
- Eclipse atlatl
- Eclipse atlatl spec
- Zombie axe
- Undead grasp spell
- Blisterwood flail
- Soulreaper axe crush auto
- Soulreaper axe auto
- Soulreaper axe spec
- Ahrim's staff melee attack
- Ballista spec
- Barrelchest anchor basic attack
- Barrelchest anchor spec
- Armadyl godsword spec (deadman version)
- Dharok's greataxe crush
- Dharok's greataxe slash
- Felling axe autos
- Keris of Corruption Spec
- Wildy sceptres melee attack

**3. Added a comment for blazing blowpipe**

**4. Dinh's bulwark now counts 5 ticks instead of 6 ticks**

**5. Osmumten's fang special attack animation fixed**

**6. Added Osmumten's fang (or) slash animation**

**7. Added Richardant as an author**

**8. Improved and added some visuals to README*

**9. TickCounterConfig is now correctly ordered**
2024-11-19 17:02:36 -08:00
Paul G
9fce84e38b update chompy-hunter (#7005)
* Update chompy-hunter

* Update chompy-hunter

Remove loadWhenOutdated

* Update chompy-hunter

* Update chompy-hunter
2024-11-19 17:00:14 -08:00
jefeh
c614701802 update spec-jingle (#6984)
* Update spec-jingle

* Update spec-jingle

Added instruction section

* Update spec-jingle
2024-11-18 17:32:02 -08:00
Hexagon
3d17be03e9 Update mastering-mixology to v1.7.0 (#6996) 2024-11-18 08:19:21 -06:00