* Update clogged-me to v1.1.1
Added custom message text color options.
Added "make profile visible on website" option.
Organized config settings.
Renamed "Show clog totals" to "Show clog progress".
* Updated to include new endpoints and groups
* Added ability to view other player's collection logs
* Updated config name and readme
* Update flipper to v1.0.5
-Fixed In Progress tab showing scroll bars
-Truncated item names
-Switched to 3 separate columns instead of two for buy/sell/in progress tabs
-Changed formatting for a lot of labels and values
-Changed progress bars
-Renamed some things
-Added bottom line border
* Update flipper 1.0.6
* Rollback to 1.0.4
-changed coding format
-truncated item names if they are longer than 20 characters
-used different colors for the progress bar
* Create homeassistant
* Update homeassistant
* Update homeassistant
* Update homeassistant
* Update homeassistant
Updated some of the logic.
- The plugin no longer checks anything in game ticks. Only when the timer config timer changes
- Updated the Home assistant API calls. I created a custom integration to accompany this plugin. Which drastically reduces the amount of needed calls to HA (I can update all the timers in 1 single call)
- Updated readme
* Update homeassistant
Added functionality to update farming tick offset as well.
* Add ToB Death Sound
Casual plugin that makes a custom sound whenever the player or a teammate dies within Theatre of Blood.
Currently the plugin only has 3 custom sounds, one being an inside joke amongst friends.
I'm very new to coding so if there's a lot of mistakes, I apologize!!!!
* Force add ToB Death Sound plugin
* Add ToB Death Sound plugin
Adds a plugin that plays a custom sound when a nearby player dies during the Theatre of Blood raid.
- Works only inside ToB (region ID check)
- Includes volume slider, enable/disable toggle, and sound selector
- Sounds included: sitstella.wav, zerk.wav, sports.wav
Author: Nic
* Updated Tob Death Sounds
Changed file names to be read by CI, apologies for the redundancy
* Updated Tob Death Sounds 02
Updated again to previous file extensions with decapitalization
* Update 03
Once again updating file names for CI
* Fix plugin filenames and metadata
* Initial plugin setup with working ToB Death Sound code
New commit in my own Repo
* Add Tob Death Sounds Plugin Fixes
CI and syntax fixes
* Add ToB Death Sound Plugin
Hopefully I did this right, got a really bad case of covid right now so feeling a little foggy so apologies in advance for any bulk of mistakes
* Add ToB Death Sounds Plugin
* Add Tob Death Sounds Plugin Fix
Format fix
* Add ToB Death Sounds Plugin Fix
Format fix AGAIN
* Add ToB Death Sounds Plugin
Updated hash
* Add ToB Death Sound Plugin
Display Name Fix
* Add ToB Death Sound Plugin
Removed Override
* Add ToB Death Sound Plugin
Added LICENSE
* Add ToB Death Sounds Plugin
Fixed System.err
* Add ToB Death Sounds Plugin
Using AudioPlayer rather than Clip
* Add ToB Death Sounds Plugin
Added 'runelite-client' in dependencies
* Add ToB Death Sounds Plugin
reversed dependencies change
* Add ToB Death Sounds Plugin
* Add ToB Death Sounds Plugin
* Add ToB Death Sounds Plugin
* Swapped wav files for personally recorded bits
* Adding drop down menu
Forgot to add this back from earlier builds. Went to install plugin on runelite and noticed it no longer had it.
* Update plugins/tobdeathsound
Co-authored-by: iProdigy <8106344+iProdigy@users.noreply.github.com>
* Added Missing Brace
* Added Region IDs + Tick CD + Author Name
Didn't want my full name to be on the plugin hub :p
* Removed Author
---------
Co-authored-by: iProdigy <8106344+iProdigy@users.noreply.github.com>
* Update guild-spam-filter
* Revert
* Updated Guild Spam Filter
We now support PK broadcasts and we can now decide ourselves which collection log to filter out
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Updated Clan Spam Filter
Fixed bugs which was coursed by Jagex messing broadcast messages. We now always remove a broadcast if the setting is set to true and we couldn't find the right indexes to search by
Also I updated to latest RuneLite version
* Updated Clan Spam Filter
It is now possible through CSV to select which player names should always be allowed for broadcasts.
Also updated to latest version of RL.
* Update guild-spam-filter
* Updated ClanSpamFilter
Fixed an issue which caused all raid drops to filtered no matter the value inserted
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Updated Clan Spam Filter
Fixed a bug which caused the UI Thread to be blocked and then causing an exception which caused the entire plugin to stop functioning
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
* Update guild-spam-filter
Fixed a bug where if a user would type a player name with a space e.g. "Biceps Btw" in always included player broadcasts it would not work as the space somehow didn't get checked correctly
* Updated Clan Spam Filter to contain League 5 broadcast filtering
* Updated proper placement in the config for "League" detection
* Updated Clan Spam Filter
The Clan Spam Filter now correctly filters XP drops, level-ups, and combat level-ups. Additionally, combat tasks are now filtered using the Combat Achievement filter options.
* Updated Clan Spam Filter
Updated my internal collection log dictionary to include newest bosses such as Yama
* Updated Clan Spam Filter
Updated my internal Collection Log data string (the previous commit had a bug)
* Add time to max plugin information
* Update commit reference for time-to-max plugin
* Update commit reference for time-to-max plugin
* Update commit reference for time-to-max plugin
* Apply code style changes to time-to-max plugin
* Fixed an issue with interval reset logic
* Refactor side panel and update settings.gradle
* Refactor SkillsTracker and TimeToMaxPlugin for improved baseline handling and logging
* Enhance SkillsTracker and TimeToMaxPlugin to support asynchronous file operations using ScheduledExecutorService
* Refactor SkillsTracker and TimeToMaxPanel to support asynchronous data loading and UI updates
* Refactor SkillTimeToMaxPanel, SkillsTracker, and TimeToMaxPanel to utilize a shared ScheduledExecutorService for asynchronous operations and improve UI responsiveness
* Massive overhaul to plugin
- utilize xpTracker plugin for refactor
* Remove unused files
* Trigger build
---------
Co-authored-by: Hamelot <devin.tinsley@deq.idaho.gov>
* Add ToB Death Sound
Casual plugin that makes a custom sound whenever the player or a teammate dies within Theatre of Blood.
Currently the plugin only has 3 custom sounds, one being an inside joke amongst friends.
I'm very new to coding so if there's a lot of mistakes, I apologize!!!!
* Force add ToB Death Sound plugin
* Add ToB Death Sound plugin
Adds a plugin that plays a custom sound when a nearby player dies during the Theatre of Blood raid.
- Works only inside ToB (region ID check)
- Includes volume slider, enable/disable toggle, and sound selector
- Sounds included: sitstella.wav, zerk.wav, sports.wav
Author: Nic
* Updated Tob Death Sounds
Changed file names to be read by CI, apologies for the redundancy
* Updated Tob Death Sounds 02
Updated again to previous file extensions with decapitalization
* Update 03
Once again updating file names for CI
* Fix plugin filenames and metadata
* Initial plugin setup with working ToB Death Sound code
New commit in my own Repo
* Add Tob Death Sounds Plugin Fixes
CI and syntax fixes
* Add ToB Death Sound Plugin
Hopefully I did this right, got a really bad case of covid right now so feeling a little foggy so apologies in advance for any bulk of mistakes
* Add ToB Death Sounds Plugin
* Add Tob Death Sounds Plugin Fix
Format fix
* Add ToB Death Sounds Plugin Fix
Format fix AGAIN
* Add ToB Death Sounds Plugin
Updated hash
* Add ToB Death Sound Plugin
Display Name Fix
* Add ToB Death Sound Plugin
Removed Override
* Add ToB Death Sound Plugin
Added LICENSE
* Add ToB Death Sounds Plugin
Fixed System.err
* Add ToB Death Sounds Plugin
Using AudioPlayer rather than Clip
* Add ToB Death Sounds Plugin
Added 'runelite-client' in dependencies
* Add ToB Death Sounds Plugin
reversed dependencies change
* Add ToB Death Sounds Plugin
* Add ToB Death Sounds Plugin
* Add ToB Death Sounds Plugin
* Swapped wav files for personally recorded bits
* Update skills-organizer
Changes an apparent typo of skill position 2's Y value from 32 to 33, to be inline with other skills of the same vertical position.
* Update skills-organizer
Added author line as per policy.
* Update skills-organizer
Fixes more bugs
* Update skills-organizer
* Remove WidgetInfo
- fixes: setrotation command lookup (thank you, RonnyTommy)
- fixes: wave render contents error log for wave 63 (thank you, xines)
- fixes: random exceptions when going into Tzhaar area related to rendering contents since client contains Fight Caves region id, even though not in fight caves
- cleanup: IDE warns/suggestions and deprecated method usages
* Create data-logger
* Update and rename data-logger to metrics-tracker
* Fixed formatting and tweaked the cases that are considered an npc death
* Fixed reset others feature on npc kill trackers
* Refactoring to clean up things further
* Added shutdown method to remove panel button and reset metrics
* Update metrics-tracker to version 1.0.1
* Squashed merge commit history
* Update metrics-tracker to v1.0.2
* Fixing build failures hopefully
v1.5.30
Bugfixes:
- Opening load dialogue now occurs on SwingUtilities thread to prevent client freezing
- ModelGetter addDynamicObjectGetter should now properly handle when a DynamicObject model is null
- CreatorsOverlay will now properly handle when the Point is null
Attributes
- resetAttributes method has been taken from the subclasses and moved to the superclass. All subclass attributes have been appropriately adjusted
AttributePanel
- New Reset button added
- cleaned up how reseting works to properly reset on character select or card switch
Programmer
- Programmer has been majorly overhauled in preparation for 2.0. Most features are currently inactive.
- The methods added are revolved around transforming a 3D model in Animation, Orientation, and Movement. Movement is based on a path that can be set using hotkeys within the scene, while animations and orientations are added by adding keyframes via the TimeSheetPanel. Methods exist both to 1) transform the 3D model while the programmer is playing and 2) transform the 3D model when the time is manually set to what it would look like if that time was reached while playing
- Some methods (revolving around animations) have not been appropriately implemented at this time to preserve the current functionality of the plugin and the old programming system until 2.0 is ready