* Update lazy-farming
- Pendant of Ates requirements fixed to only require one charged pendant as opposed to multiple pendants when configured locations used PoA teleports more than once.
- "None" teleport option added to all locations across all patches, providing users a way to skip teleport requirements for any given patch.
- Migrated custom constants to their proper Runelite API values.
- UI fixed so that back arrow and name field in run edit screen no longer overlap.
- UI behavior fixed to allow users to edit the run name while in the run edit screen.
* build fix
* for real this time
* Update lazy-farming
Fairy Rings!
* Update lazy-farming
Various methods of teleportation added across multiple locations.
This includes:
Farming Skillcape
Fishing Skillcape
Amulet of Glory
More Spirit Trees
The second in a series of updates to address [#62](https://github.com/Speaax/Farming-Helper/issues/62).
* Update lazy-farming
- Add Farming Skillcape teleport for Farming Guild trees
- Add Slayer Ring teleport for Gnome Stronghold trees
- Add Normal POH Tab and Games Necklace (Burthorpe) for Taverley trees
- Add corresponding config enum options
* Update lazy-farming
- Introduced Farming Skillcape and Slayer Ring teleport options for the Farming Guild and Gnome Stronghold for Fruit tree runs
- Added Brimhaven POH Tab and Spirit Tree teleport options for Brimhaven.
- Updated EasyFarmingConfig to reflect changes in teleport options.
- Refactored teleport logic to utilize a base teleport crystal constant for consistency.
* Update lazy-farming
Hops teleport options updates
* Update lazy-farming
Addresses issues [#66](https://github.com/Speaax/Farming-Helper/issues/66), [#67](https://github.com/Speaax/Farming-Helper/issues/68), and [#68](https://github.com/Speaax/Farming-Helper/issues/68).
* Custom Runs! Total UI overhaul
* build fix
* Update lazy-farming
* For real fix for spellbook highlights
* Add missing locations and add necklace of passage
* Update lazy-farming
Fairy Rings!
* Update lazy-farming
Various methods of teleportation added across multiple locations.
This includes:
Farming Skillcape
Fishing Skillcape
Amulet of Glory
More Spirit Trees
The second in a series of updates to address [#62](https://github.com/Speaax/Farming-Helper/issues/62).
* Update lazy-farming
- Add Farming Skillcape teleport for Farming Guild trees
- Add Slayer Ring teleport for Gnome Stronghold trees
- Add Normal POH Tab and Games Necklace (Burthorpe) for Taverley trees
- Add corresponding config enum options
* Update lazy-farming
- Introduced Farming Skillcape and Slayer Ring teleport options for the Farming Guild and Gnome Stronghold for Fruit tree runs
- Added Brimhaven POH Tab and Spirit Tree teleport options for Brimhaven.
- Updated EasyFarmingConfig to reflect changes in teleport options.
- Refactored teleport logic to utilize a base teleport crystal constant for consistency.
* Update lazy-farming
Hops teleport options updates
* Update lazy-farming
Addresses issues [#66](https://github.com/Speaax/Farming-Helper/issues/66), [#67](https://github.com/Speaax/Farming-Helper/issues/68), and [#68](https://github.com/Speaax/Farming-Helper/issues/68).
* Custom Runs! Total UI overhaul
* build fix
* Update lazy-farming
* Update lazy-farming
Fairy Rings!
* Update lazy-farming
Various methods of teleportation added across multiple locations.
This includes:
Farming Skillcape
Fishing Skillcape
Amulet of Glory
More Spirit Trees
The second in a series of updates to address [#62](https://github.com/Speaax/Farming-Helper/issues/62).
* Update lazy-farming
- Add Farming Skillcape teleport for Farming Guild trees
- Add Slayer Ring teleport for Gnome Stronghold trees
- Add Normal POH Tab and Games Necklace (Burthorpe) for Taverley trees
- Add corresponding config enum options
* Update lazy-farming
- Introduced Farming Skillcape and Slayer Ring teleport options for the Farming Guild and Gnome Stronghold for Fruit tree runs
- Added Brimhaven POH Tab and Spirit Tree teleport options for Brimhaven.
- Updated EasyFarmingConfig to reflect changes in teleport options.
- Refactored teleport logic to utilize a base teleport crystal constant for consistency.
* Update lazy-farming
Hops teleport options updates
* Update lazy-farming
Addresses issues [#66](https://github.com/Speaax/Farming-Helper/issues/66), [#67](https://github.com/Speaax/Farming-Helper/issues/68), and [#68](https://github.com/Speaax/Farming-Helper/issues/68).
* Custom Runs! Total UI overhaul
* build fix
* Update lazy-farming
Fairy Rings!
* Update lazy-farming
Various methods of teleportation added across multiple locations.
This includes:
Farming Skillcape
Fishing Skillcape
Amulet of Glory
More Spirit Trees
The second in a series of updates to address [#62](https://github.com/Speaax/Farming-Helper/issues/62).
* Update lazy-farming
- Add Farming Skillcape teleport for Farming Guild trees
- Add Slayer Ring teleport for Gnome Stronghold trees
- Add Normal POH Tab and Games Necklace (Burthorpe) for Taverley trees
- Add corresponding config enum options
* Update lazy-farming
- Introduced Farming Skillcape and Slayer Ring teleport options for the Farming Guild and Gnome Stronghold for Fruit tree runs
- Added Brimhaven POH Tab and Spirit Tree teleport options for Brimhaven.
- Updated EasyFarmingConfig to reflect changes in teleport options.
- Refactored teleport logic to utilize a base teleport crystal constant for consistency.
* Update lazy-farming
Hops teleport options updates
* Update lazy-farming
Addresses issues [#66](https://github.com/Speaax/Farming-Helper/issues/66), [#67](https://github.com/Speaax/Farming-Helper/issues/68), and [#68](https://github.com/Speaax/Farming-Helper/issues/68).
* Create easyfarming
* Update easyfarming
* Update easyfarming
* Added authors
Added authors line to reflect new maintainer addition (JThomasDevs)
* Update Lazy Farming commit hash
* Delete plugins/easyfarming
* Update commit hash in lazy-farming plugin
* Final API Updates
All API calls are now up to date as of 10/23/2025.
* Add Civitas herb patch + other fixes
added civitas illa fortis herb patch to herb runs.
combo runes now correctly detect when in inventory but not in rune pouch.
skills necklaces now count required charges rather than requiring multiple necklaces.
* compilation fix
* Various fixes
most items now detect correctly when equipped - the notable exception is explorers ring for now.
WIP restructure of project architecture.
Added coins as a requirement when using captain barnaby.
* New patch + staff support + restructure complete
Civitas flower patch added correctly.
Rune requirements can now be satisfied by any tier of any elemental or combination staff.
Project restructure complete.
* ALLOTMENT SUPPORT
added allotment support
refactored herbs, flowers, and allotments to use object composition to get patch varbits
* HOPS SUPPORT
Added Hops runs!
migrated varbit state detection to use the approach featured in Time Tracker plugin
* Hops teleport fixes
* Hint Arrows Navigation
Added hint arrows for navigation and npc interactions
* ROLLBACK
Changes rolled back to ALLOTMENT SUPPORT commit to reduce diff size. Sorry.
* Hops, Hint Arrows, InfoBoxes - oh my!
This commit adds:
- hops patch run support
- hint arrows to aid with navigation and npc interactions
- region and local area checks for the management of hint arrows
- various helper methods for new features
This commit changes:
- required items now contained within proper info boxes handled by InfoBoxManager
- patch state detection with varbits migrated to closely match the state detection used in TimeTracker plugin
- how instructions are displayed
* Fixes, small additions
add support for gricoller's can
add option to exclude magic secateurs
fixed eternal teleport crystal not being detected
new teleport options for farming guild and hosidius
* Build fix
* actual build fix
* Update commit hash in lazy-farming plugin
* pls
* Update lazy-farming
* fix again
* Update commit hash in lazy-farming plugin
* Update lazy-farming
Twinflame Staff and Earth Tome detection fix
* Create easyfarming
* Update easyfarming
* Update easyfarming
* Added authors
Added authors line to reflect new maintainer addition (JThomasDevs)
* Update Lazy Farming commit hash
* Delete plugins/easyfarming
* Update commit hash in lazy-farming plugin
* Final API Updates
All API calls are now up to date as of 10/23/2025.
* Add Civitas herb patch + other fixes
added civitas illa fortis herb patch to herb runs.
combo runes now correctly detect when in inventory but not in rune pouch.
skills necklaces now count required charges rather than requiring multiple necklaces.
* compilation fix
* Various fixes
most items now detect correctly when equipped - the notable exception is explorers ring for now.
WIP restructure of project architecture.
Added coins as a requirement when using captain barnaby.
* New patch + staff support + restructure complete
Civitas flower patch added correctly.
Rune requirements can now be satisfied by any tier of any elemental or combination staff.
Project restructure complete.
* ALLOTMENT SUPPORT
added allotment support
refactored herbs, flowers, and allotments to use object composition to get patch varbits
* HOPS SUPPORT
Added Hops runs!
migrated varbit state detection to use the approach featured in Time Tracker plugin
* Hops teleport fixes
* Hint Arrows Navigation
Added hint arrows for navigation and npc interactions
* ROLLBACK
Changes rolled back to ALLOTMENT SUPPORT commit to reduce diff size. Sorry.
* Hops, Hint Arrows, InfoBoxes - oh my!
This commit adds:
- hops patch run support
- hint arrows to aid with navigation and npc interactions
- region and local area checks for the management of hint arrows
- various helper methods for new features
This commit changes:
- required items now contained within proper info boxes handled by InfoBoxManager
- patch state detection with varbits migrated to closely match the state detection used in TimeTracker plugin
- how instructions are displayed
* Fixes, small additions
add support for gricoller's can
add option to exclude magic secateurs
fixed eternal teleport crystal not being detected
new teleport options for farming guild and hosidius
* Build fix
* actual build fix
* Update commit hash in lazy-farming plugin
* pls
* Update lazy-farming
* fix again
* Update commit hash in lazy-farming plugin
* Create easyfarming
* Update easyfarming
* Update easyfarming
* Added authors
Added authors line to reflect new maintainer addition (JThomasDevs)
* Update Lazy Farming commit hash
* Delete plugins/easyfarming
* Update commit hash in lazy-farming plugin
* Final API Updates
All API calls are now up to date as of 10/23/2025.
* Add Civitas herb patch + other fixes
added civitas illa fortis herb patch to herb runs.
combo runes now correctly detect when in inventory but not in rune pouch.
skills necklaces now count required charges rather than requiring multiple necklaces.
* compilation fix
* Various fixes
most items now detect correctly when equipped - the notable exception is explorers ring for now.
WIP restructure of project architecture.
Added coins as a requirement when using captain barnaby.
* New patch + staff support + restructure complete
Civitas flower patch added correctly.
Rune requirements can now be satisfied by any tier of any elemental or combination staff.
Project restructure complete.
* ALLOTMENT SUPPORT
added allotment support
refactored herbs, flowers, and allotments to use object composition to get patch varbits
* HOPS SUPPORT
Added Hops runs!
migrated varbit state detection to use the approach featured in Time Tracker plugin
* Hops teleport fixes
* Hint Arrows Navigation
Added hint arrows for navigation and npc interactions
* ROLLBACK
Changes rolled back to ALLOTMENT SUPPORT commit to reduce diff size. Sorry.
* Hops, Hint Arrows, InfoBoxes - oh my!
This commit adds:
- hops patch run support
- hint arrows to aid with navigation and npc interactions
- region and local area checks for the management of hint arrows
- various helper methods for new features
This commit changes:
- required items now contained within proper info boxes handled by InfoBoxManager
- patch state detection with varbits migrated to closely match the state detection used in TimeTracker plugin
- how instructions are displayed
* Create easyfarming
* Update easyfarming
* Update easyfarming
* Added authors
Added authors line to reflect new maintainer addition (JThomasDevs)
* Update Lazy Farming commit hash
* Delete plugins/easyfarming
* Update commit hash in lazy-farming plugin
* Final API Updates
All API calls are now up to date as of 10/23/2025.
* Add Civitas herb patch + other fixes
added civitas illa fortis herb patch to herb runs.
combo runes now correctly detect when in inventory but not in rune pouch.
skills necklaces now count required charges rather than requiring multiple necklaces.
* compilation fix
* Various fixes
most items now detect correctly when equipped - the notable exception is explorers ring for now.
WIP restructure of project architecture.
Added coins as a requirement when using captain barnaby.
* Create easyfarming
* Update easyfarming
* Update easyfarming
* Added authors
Added authors line to reflect new maintainer addition (JThomasDevs)
* Update Lazy Farming commit hash
* Delete plugins/easyfarming
* Update commit hash in lazy-farming plugin
* Final API Updates
All API calls are now up to date as of 10/23/2025.
* Add Civitas herb patch + other fixes
added civitas illa fortis herb patch to herb runs.
combo runes now correctly detect when in inventory but not in rune pouch.
skills necklaces now count required charges rather than requiring multiple necklaces.
* compilation fix