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- only update panel after roll completion in performRoll() - wire ChanceManPanel into RollAnimationManager via setChanceManPanel - allow spells in Last Man Standing by bypassing spell restrictions - register WorldChanged listener and refactor startUp()/shutDown() to enable/disable features - introduce featuresActive flag to guard all @subscribe handlers - add BlightedSack enum to map the sacks to spells - update ActionHandler to call isSpellOpEnabled(target) for spell checks - Use JList virtualization instead of per-item JPanels for rolled/unlocked lists to improve performance.
3 lines
105 B
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3 lines
105 B
Plaintext
repository=https://github.com/ChunkyAtlas/chance-man.git
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commit=e6ef035eda612201df82a57ec269470b6979eddb
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