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* 🥺 Fix + Update world-heatmap
- Added a super dupers important fix that needs to go through before Leagues V is over in order to work (separating Leagues data from regular account data)
- Different gamemodes now have their own heatmaps
- Automatic fix for file naming scheme
- Implemented 3D tracking of data instead of assuming it's all on plane 0
- Data upload time is now determined by age of oldest heatmap instead of individually
- Refactored a lot of code
- Legacy save file conversion now updates metadata
* Update world-heatmap
Fixed bad use of @Inject
* Fixed some scope issues
* Update world-heatmap
Fixed a yuge bug where creating a new config profile and then switching it would result in all if not most heatmaps getting reset and then saved over lul
* Made data fix opportunity not time-sensitive
- Leagues-decontamination is now performed if the user is on the Leagues hiscores (turns out to be a much better way of determining if they ever played leagues than detecting if they ever log onto Leagues in the very few days between the release of V1.6 and the end of Leagues)
- Parallelized the file-moving during leagues decontamination
* Update world-heatmap
Added final upload to Leagues-decontamination process
* Update world-heatmap
Added date modified reset to Leagues decontamination
* Update world-heatmap
4 lines
143 B
Plaintext
4 lines
143 B
Plaintext
repository=https://github.com/GrandTheftWalrus/RuneLite-World-Heatmap.git
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commit=00587c663ba2903c0a911d1614922d94a7fd638c
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authors=B1GGlECHEESE
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