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- improve performance in The Gauntlet by forcing scene reload when opening rooms - reduce CPU usage by caching a bunch of model data - fix macOS resized FBO bug (port from GPU plugin) - fix stretched geometry bug by replacing count_prio_offset's switch with a loop - adjust shadow threshold to prevent some flickering shadows - make light flickering effect visually consistent regardless of performance - log client information (32/64-bit) for debugging purposes - increase MAX_TRIANGLE to account for higher tri count models - remove remaining Christmas environment properties
3 lines
93 B
Plaintext
3 lines
93 B
Plaintext
repository=https://github.com/RS117/RLHD.git
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commit=965fe76320d329dcbb65dd19f5079c8d0fbddbff
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