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* Update chance-man to v2.7.1 - Add option to deprioritize menu entries for locked items - Refactor ItemDimmerController: fixing a bug related to bank placeholders - Correct D-pick ID, Add fur to f2p blocks items * Update chance-man - ignore dimming in CLOG interface - alway allow "Check" option * Update chance-man feat: normalize and lock untradeable ensouled heads - Added EnsouledHeadMapping utility to map untradeable ensouled heads to their tradeable IDs for consistent handling - Updated ActionHandler to use mapped IDs when checking ground items so untradeable heads cannot be picked up unless unlocked - Updated ItemDimmerController to map ensouled heads before canonicalization, ensuring both tradeable and untradeable IDs are dimmed when locked - Removed legacy name-based ensouled mapping in favor of ID only approach - Added private constructor to EnsouledHeadMapping to enforce static utility use * Update chance-man - Backup/restore root (239.0) children instead of blanket re-hide - Track override created widgets and purge them on revert to prevent bleed-through - Preserve and restore original root widget type - Fix type issues and ensure no progress bar/eye/search/icons persist after “Show drops” - add Swift Blade to blocked f2p items * Update chance-man - null safe restoreChildren to avoid NPEs * Update chance-man Shut down executors immediately - Do not wait for termination so teardown and cache reset don’t block shutdown.
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105 B
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3 lines
105 B
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repository=https://github.com/ChunkyAtlas/chance-man.git
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commit=751fc5d8b16d6094ff810a76fd140c0135d58c02
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