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v1.5.34 Continued development in preparation for v2.0 KeyFrames: - Multiple KeyFrame types have been slightly adjusted - AnimationKeyFrame now has a freeze feature - ModelKeyFrame now applies radius as well AttributePanel - Now has a cache searcher feature for spotanims - Includes a button for calculating duration of an OrientationKeyFrame - Can now grab the Model and Radius of the currently selected Character to apply as a ModelKeyFrame - Feature to quickly keyframe a HealthKeyFrame based on the entered HitsplatKeyFrame - Includes a method for properly updating the ObjectLabel, and restricting its maximum size CacheSearcherTab - Now includes several new buttons for automatically keyframing animations from the cache. Currently unused CKObject - Overhaul in progress includes switching from AnimationControllers to CKAnimationControllers for better control of onFinished and looping functions - Animations are now properly identified as Active or Pose animations. Getting and setting animations now requires specifying which to modify CreatorsPanel - Cleaner method for updating Character names - Saving and Loading setups now timestamps the operation TransmogPanel - Transmog functions have been moved from CreatorsPlugin to TransmogPanel, which now receives its own events - Transmog CKObject creation in ModelOrganizer has been updated to accommodate the new animation system - Transmogs have been updated to the new animation system with both Active and Pose animations DataFinder - Now includes methods for determining animations for use in the CacheSearcherTab for automatically keyframing AnimationKeyFrames Overlays HitsplatOverlay, TextOverlay, HealthOverlay, and OverheadOverlay have all been tweaked to handle null models and Points ModelGetter - Now includes a new STORE_ADD_ANIMATE menuOption for quickly adding an AnimationKeyFrame to a model found in the scene. Currently unused Programmer - Cleaned up and consolidated setOrientation functions - Orientation setting is no longer movement speed dependent - Updated Animation handling to accommodate CKObject use of Active and Pose CKAnimationControllers TimeSheet - Now properly handles when the TimeIndicator is clicked or dragged while KeyFrames are currently selected TimeSheetPanel - New addKeyFrameAction method for adding KeyFrames to the undo stack - OrientationKeyFrame and MovementKeyFrame functions have been given a little QoL to automate certain aspects - undo()/redo() method has been corrected to properly undo/redo the latest changes instead of picking incorrectly from the undo stack - Playing/Pausing the programmer will now properly set the time to the nearest 0.1 gameTick - Unused buttons and methods were removed
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107 B
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3 lines
107 B
Plaintext
repository=https://github.com/ScreteMonge/creators-kit.git
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commit=9a2a5d0235f7564497db67d55d4407afc6c7c871
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