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* Update custom-vital-bars to 1.1.0 * fixing 1.1.0 deprecation issue * v.1.2.0 - added a new option for bar outline progress threshold. select from "always progress", "never progress", and "stop when stat=max" [thanks to Kedjik for suggestion] - Percentage and Flat Value glow modes now each have an Above- and Below- setting allowing you to adjust the glow to occur if the stat's value is higher or lower than the threshold per-bar [thanks to Kedjik for suggestion] - reworked Vital Bars hiding procedure, they should try to stick around more often [thanks to F5in + LastTourniquet for feedback] - added an experimental Prayer Regeneration Potion outline, untested because I do not have access to them on my account. if the Prayer Regeneration Potion is active, the outline will progress over 12 ticks to show each point of Prayer regeneration. [thanks to supalosa for code] - reworked the rendering of Vital Bars outlines. now they draw each render step (approximately every 20 milliseconds) but syncs every tick (600 milliseconds) to give a more smoother decay or growth of the progress bar * v.1.2.0 quick change to make Prayer bar change colour when Prayer Regeneration Potion is active * v1.2.0 quick update to attenuate Run Energy outline progress rate * v1.2.0 update README.MD * Update custom-vital-bars - added some additional catches for hiding the vital bars when large UI elements such as the Bank window and the Clue Scroll page - added a config option to toggle whether the vital bars hide or not when large UI elements are visible - more attempts to attenuate Run Energy regen * update v1.3 * v1.3 fixed references to other project * v1.3 update candidate fixed instance of old Run Energy regen rate
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3 lines
121 B
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repository=https://github.com/qt31415926535-femboy/custom-vital-bars.git
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commit=b9657247be37837dc4fee736df4984a936216424
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