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* Create Equipment Lock * Update Equipment Lock update the commit to its most recent case. removed awssdk depency, changed uses of jackson to gson, removed utils and manual hashing to use client.getAccountHash() * Update Equipment Lock changed commit again. changed original file plugin name to be lowercase with dashes to resolve previous build error. * Update Equipment Lock changed to most recent commit removed gson dependency in build.gradle as I've been informed runelite already provides it. * Rename Equipment Lock to equipment-lock changed name to lowercase with dash * Update equipment-lock changed original plugin filename back to Equipment_Lock to be consistent with its class, now that I've made this one lowercase with a dash * Update equipment-lock Added licenses to the 3 main files * Update equipment-lock Added LICENSE file * Update plugins/equipment-lock Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com> * Update equipment-lock Game message on consumed equip action now clarifies the plugin causing it with "[Equipment Lock]:" at the start of the message * Update equipment-lock Added warning about sending data to an external server and switched from log.info to log.debug for most cases * Update equipment-lock * Update equipment-lock Switched to using slf4j instead of system.err, as well as added the proper dependency for doing so. * Update equipment-lock * Update equipment-lock * Update equipment-lock Fixed gradle file (again) and added proper annotation for AWSfile for slf4j * Update equipment-lock Added in OkHttpClient * Update equipment-lock Fixed an error with RequestBody * Update equipment-lock Added import java.nio.charset.StandardCharsets; * Update equipment-lock Attempted bugfix on OkHttpClient * Update equipment-lock Using log.debug instead of system.out * Update equipment-lock Added functionality to allow for clue scroll emote items to be excluded * Update equipment-lock * Update equipment-lock Changed how collapseable menu works in an attempt to bugfix * Update equipment-lock * Update equipment-lock Changed default config settings for Exclude Clue Scrolls to false. Especially with those hidden in a dropdown, decided that should really be opt-in. * Update equipment-lock 1)Added LMS checking, disabling the checking/blocking of gear during LMS games 2) Added items required for tutorial island to the list of quest exceptions 3) made the group ID a collapsable menu so it can be hidden in screenshots/screen sharing, to prevent accidentally leaking that information. * Update equipment-lock cleaned up getlocation logic * Update equipment-lock Added functionality for people to specify a specific account for the plugin to function with, so that it wont make any account they play on part of the same group if they forget to disable the plugin. * Update equipment-lock bugfixing - moved specificAccount variable to where it can be read properly as a local variable * Update equipment-lock fixed commit variable * Update equipment-lock Added "Oak blackjack" to quest item list * Update equipment-lock Added missing comma. * Update equipment-lock Added some items to Quest exclusions, added functionality to make the plugin only work for a single account if desired * Update equipment-lock added "killer's knife" to quest items * Update equipment-lock Added several items to quest exclusions, as well as bugfixes. Also now has functionality to lock the plugin to only work on a single account if desired. * Update equipment-lock Updated to most recent commit * Update equipment-lock Added in more quest items. Added in CA/Diary items as a separate list. Added checks for "Equip" in addition to "Wear" or "Wield", which is used in the bank or equipment interfaces. --------- Co-authored-by: YvesW <7929021+YvesW@users.noreply.github.com>
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4 lines
353 B
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repository=https://github.com/Matimatician/Equipment-Lock.git
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commit=4b3aecc47d76e674ddf6dd824e47677c79358a41
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warning=This plugin submits your account hash, IP address, group ID, and items equipped to a 3rd party server not controlled or verified by the RuneLite Developers. Also, the plugin may momentarily freeze the client when you equip a new item.
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