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* Update Creator's Kit to v2.1.28 v2.1.27 - Multi-Select Batch 1 Integrates initial multiselect changes from Saxerpillar's branch SelectionManager - Addition of new SelectionManager class that manages Character selection instead of CreatorsPlugin. All selection options are now routed through SelectionManager. ManagerTree, CreatorsPlugin, and TimeSheetPanel have been majorly modified so that SelectionManager becomes the primary source of truth for selection ManagerTree - Folder class now tracks its ParentPanel, allowing ObjectPanels to still show in the Manager even when something in the SidePanel is selected - Right clicking Folders now brings up a folder context menu to allow renaming and SelectAll. Right clicking Characters in the managertree also allows renaming, recolouring, and changing the summary preview - Removed several hotkeys from ManagerTree KeyFrameSelectionManager - New class that manages KeyFrame selection instead of the TimeSheetPanel. Selected Keyframes are now tracked as LinkedHashMaps linking characters to currently selected keyframes. This allows modification of selected keyframes without having to track backwards to find which Character they're associated with - Now, KeyFrames from multiple different characters can be selected. The old selection (clicking, pressing, releasing, select all, rectangle drag) and modification options (such as dragging, copy/pasting) have been modified to accommodate this TimeSheetPanel - Major reorganization to accommodate new Character and Keyframe selection systems - Copy/Paste has been overhauled to account for the new Keyframe selection system. It now features several new options, including pasting as normal, or, when multiple CHaracters are selected, to paste one set of keyframes to each, or to iterate through their respective keyframes and repeat those AttributeSheet - Now renders a circle beside keyframes with the appropriate Character colour, as well as the tails for any Keyframe with tails - Multiselecting Characters now renders and allows manipulation of all of their keyframes in the AttributeSheet TimeSheet - Split keyFrameDragged event to a separate method from mouseReleased ToolBoxFrame - Hotkeys for inching forward/backward on the timeline have been moved from TimeSheetPanel to ToolBoxFrame CreatorsPanel - Character JTextFields are now rendered with colour labels - Character colour can now be modified by a popup when hitting the ColourButton. ColourButton no longer has its own foreground colour updated - Multiple Character Swing elements can now propagate their inputs listeners to all other selected Characters - ObjectPanel borders have been modified. All selected Characters will now render with an orange border, with the Primary rendered white as previous - ClearManager and ClearSide panels methods have been removed in favour of deleting characters on shutdown directly CreatorsConfig - Default for ExportFileFormat is now Obj. Default for Ctrl Select is now enabled. QuickLocation hotkey is now disabled by default CreatorsOverlay - All selected Characters will now render with orange text and movement paths, as well as Runescape Bold font. The primary will render white, as previous. * Update Creator's Kit to v2.1.28 v2.1.28 - Hotkeys in CreatorsPlugin have been moved to new HotkeyManager class - Removed default keybindings for several hotkeys - A number of basic transformation and model-adjusting methods have been transferred away from CreatorsPlugin to Character - CreatorsOverlay now manages its own active state - SeqData no longer uses animation names - TimeSheetPanel and ToolBoxFrame now correctly use previous methods for inching the timeline forward/backward - Renamed several keyframeaction methods for clarity of function and cut down on some redundant code - Moved LocationOption class - Bugfix: holding Ctrl would cause all overlays to render with Runescape Bold font - Bugfix: Deleted Characters should now properly have their associated KeyFrameActions removed from the undostack * Update Creator's Kit to v2.1.29 - SetLocation, when called by Programmer, should no longer despawn the Character * Update Creator's Kit to v2.2.0 v2.2.0 - MultiSelect Batch 2 General - Multiple methods now accommodate there being multiple selected characters, including hotkeys for setting location, rotating, and spawning, as well as Switch, Duplicate, and Delete buttons - HotkeyManager now properly handles there being multiple possible selected characters for several hotkeys (including addProgramStep, removeProgramStep, clearProgramSteps) - TimeSheetPanel no longer keeps a single selected character, but instead refers to all selected characters from SelectionManager. Every method that previously referred to selectedCharacter now applies to every selected character in SelectedManager - Reworked a bunch of the code pertaining to adding KeyFrameActions to reduce some of the code bloat and better delineate the roles of relevant methods - You can now shift+select ObjectPanels to select all Objects in a row Timesheet/programming - AttributePanel now only applies modifications to the selected keyframes, rather than the last keyframe of the selected character. Switching card behaviour has been changed to accommodate this - KeyFrameSelectionManager now records a Primary keyframe that represents the latest keyframe selected Misc - Removed randomize from AttributePanel - Removed Rotation class - Removed SubMenuCreator and transferred its only vital function to CreatorsPanel * Update Creator's Kit to v2.1.1 v2.2.1 - RenderMode integration - CustomModelComp now recognizes different RenderModes which are used whenever storing a model or switching models - Compatibility checks applied for older saved Setups and CustomModels to ensure RenderMode is properly applied or updated as required - New RenderMode applies to all ckobjects, whether Characters, previewobject, or transmog - ModelAnvil now has a new combobox for changing rendermode - Bugfix: Should no longer run into concurrentmodifierexceptions when bulk editing Characters * Update Creator's Kit to v2.2.2 v2.2.2 - Caching Overhaul - A large portion of the plugin's caching has been moved from an external database to parsing the cache directly on startup. This will hopefully require less upkeep on external cache dumps and allow the plugin to operate on prerelease/beta game versions. Some data types will still require external sources especially for names of GameVals - New cache parsing tools are minimal versions of RL's own tools, copying many of its files (Inputstream, Loaders) with extra safeguards in case opcodes change in the future - Old "Data" classes have been cut and updated to Definition files to match RL's cache - JFilterableTable now handles "null" named objects to only show them when specifically requested Bugfixes: - In the CacheSearcher, switching ItemTypes between ground/male/female will now properly update selectedType - In the CacheSearcher, selecting an animation when there's no model showing will no longer result in NPE * Update creators-kit v2.2.2 - use built in var instead of lombok * Update Creator's Kit to v2.3.0 v2.3.0 - Camera Keyframing update Main features: - You can now keyframe different Camera movements. The camera either hops between tiles the user indicates (including pitch, yaw, scale) or tracks a given Object. - CameraManager manages the adding/removing of keyframes as well as how the camera moves with programming. - Camera keyframes are represented by the new subtype CameraKeyFrame/CameraAttributes. - CameraScript handles the data determining the motion characteristics of the freecam. - CameraSheet is the timesheet that allows representation and manipulation of the keyframes directly. - CameraUtilities helps with reading/writing different cameraScript types - new overlay added to CreatorsOverlay to denote camera position - To accommodate different KeyFrame types outside the standard Character keyframes, KeyFrameTarget is a generalized holder for either Character or Camera keyframes (and later Sound keyframes). All previous HashMaps of <Character, KeyFrames[]> has been changed to <KeyFrameTarget, KeyFrames[]> - Multiple files have been moved, particularly KeyFrame subtypes now have their own folder. This has had a rather large knock-on effect of impacting many other files in minor ways Misc: - Characters now have a unique UUID for saving/loading purposes - Added a new hotkey for adding camera keyframes Bugfixes: - Opening a previously saved setup file by hotkey will now properly clear the previous setup instead of opening on top - shutdown was not properly resetting loadstate/loadcallbacks and clearing data arrays
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3 lines
107 B
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repository=https://github.com/ScreteMonge/creators-kit.git
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commit=b2b343b5d26fd8ce6e4cf67e5cc9dc78087f0700
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