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refactor: refactor ChanceManOverlay and improve roll animation flow - Refactored `ChanceManOverlay`: - Rewrote animation logic using float based positions for smoother motion and precise snapping. - Added easing based deceleration and smoothstep snapping to settle on the final slot cleanly. - Integrated textured visuals via `roll_box.png` and `icon_slot.png`. - Added radial glow highlight for the winning slot. - Simplified render loop and reduced unnecessary allocations. - Updated `RollAnimationManager`: - Unlocks and announces items immediately after the snap phase completes. - Keeps highlight rendering active for visual polish before the next roll. - Ensures thread safety and proper Swing UI updates. - Added new resources: - `roll_box.png` - `icon_slot.png` - add roll sound volume config option - update to v2.8.0
3 lines
105 B
Plaintext
3 lines
105 B
Plaintext
repository=https://github.com/ChunkyAtlas/chance-man.git
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commit=1d23d5b8b695d993fec408f897bd468447e24564
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