diff --git a/src/setup.c b/src/setup.c index d0b266e..aba5d81 100644 --- a/src/setup.c +++ b/src/setup.c @@ -1,14 +1,5 @@ /*******************************setup.c***************************************************** -Student Name: Bronson Graansma Student Number: 0872249 Date: Monday, March 2nd, 2015 Course Name: CIS*2500 -I have exclusive control over this submission via my password. -By including this statement in this header comment, I certify that: - 1) I have read and understood the University policy on academic integrity; - 2) I have completed the Computing with Integrity Tutorial on Moodle; and - 3) I have achieved at least 80% in the Computing with Integrity Self Test. -I assert that this work is my own. I have appropriately acknowledged any and all material -(data, images, ideas or words) that I have used, whether directly quoted or paraphrased. -Furthermore, I certify that this assignment was prepared by me specifically for this course. *********************************************************************************************/ #include "main.h" @@ -22,7 +13,7 @@ void startGame(char* fileName) { room* rooms = malloc(sizeof(room)*6); door** doors = malloc(sizeof(door*)*6); object** objects = malloc(sizeof(object*)*6); - hero bronson; + hero me; char*** subString = malloc(sizeof(char**)*6); char** lineContents = malloc(sizeof(char*)*6); @@ -38,7 +29,7 @@ void startGame(char* fileName) { readFile(fileName,lineContents); parse(lineContents,subString); - bronson = getHero(subString); + me = getHero(subString); for (i=0; i<6; i++) { rooms[i] = getRoom(subString[i][0]); @@ -48,7 +39,7 @@ void startGame(char* fileName) { objects[i][j] = getObject(subString[i][j]); } } - createDungeon(rooms, doors, objects, bronson); + createDungeon(rooms, doors, objects, me); for (i=0; i<6; i++) { free(lineContents[i]); @@ -267,7 +258,7 @@ object getObject(char* subString) { return initObject; } -void createDungeon(room* rooms,door** doors,object** objects,hero bronson) { +void createDungeon(room* rooms,door** doors,object** objects,hero me) { int i = 0; int j = 0; int k = 0; @@ -337,18 +328,18 @@ void createDungeon(room* rooms,door** doors,object** objects,hero bronson) { } attron(COLOR_PAIR(7)); - if (bronson.start==i) { - mvaddch(bronson.yPos+yDif[i],bronson.xPos+xDif[i],'@'); + if (me.start==i) { + mvaddch(me.yPos+yDif[i],me.xPos+xDif[i],'@'); } } attron(COLOR_PAIR(7)); mvprintw(0,0,"| "); attron(COLOR_PAIR(2)); - printw("Health: %d",bronson.health); + printw("Health: %d",me.health); attron(COLOR_PAIR(7)); printw(" | "); attron(COLOR_PAIR(6)); - printw("Damage: %d",bronson.damage); + printw("Damage: %d",me.damage); attron(COLOR_PAIR(7)); printw(" | "); attron(COLOR_PAIR(3)); @@ -356,11 +347,11 @@ void createDungeon(room* rooms,door** doors,object** objects,hero bronson) { attron(COLOR_PAIR(7)); printw(" | "); attron(COLOR_PAIR(4)); - printw("Room: %d",bronson.start+1); + printw("Room: %d",me.start+1); attron(COLOR_PAIR(7)); printw(" | "); - move(bronson.yPos+yDif[bronson.start],bronson.xPos+xDif[bronson.start]); - playRogue(bronson,xDif,yDif,rooms,objects); + move(me.yPos+yDif[me.start],me.xPos+xDif[me.start]); + playRogue(me,xDif,yDif,rooms,objects); return; }